mojira.dev
MCPE-94126

The collision box of chests and conduits are incorrect

Chests and conduits have collision boxes that missalign with both their hitbox and texture. In the images, the end portal frame is fine, but the conduit & the chest are misoriented, the texture for chest is 14 pixels, like java but the actual collision box is 15 pix meaning the player appears to be floating. This is especially apparent with the conduit.

Β 

Steps to Reproduce

Β 

  1. Get a conduit or a chest.

  2. Stand on the block.

  3. Notice how you appear to 'float' above the block

Β 

Observed Results

Β You 'float' above the block.

Expected Results

The block's collision box should match with the texture, the player should not 'float' above the block.

Related issues

Attachments

Comments

migrated
[media][media][media][media]
Humiebees

this is a really bad visual bug that could cause issues with things that use pixel exact things like parkour?

[Mojang] Mega_Spud (Jay)

Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response

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Humiebees

i'm working on it.πŸ™‚

Humiebees

Relates toΒ 

  1. MCPE-60024

migrated

Affects 1.16.100

Affects 1.16.200.56 Beta

migrated

Grass path is being tracked at MCPE-12109

migrated

Changed the title a bit, and added a disclaimer at the top of the issue to not cause confusion - most of the blocks that the player mentions have their own issues logged already. So let's link this one with chests and conduits only.

Humiebees

Can someone make it relate to the other bug reports about blocks with incorrect collision boxes?

migrated

Relates to MCPE-141510

DeeFeeCee

Affects 1.19.22

Humiebees

(Unassigned)

538090

Confirmed

Multiple

iOS 15, iPadOS 15.1, Windows 10/11, Android OS 12

block, block-model, collision-box, vanilla-parity

1.19.20.22 Preview, 1.18.30.27 Preview, 1.18.30.26 Beta, 1.18.10.20 Beta, 1.18.0.24 Beta, ..., 1.18.12 Hotfix, 1.19.10, 1.19.30.20 Preview, 1.19.11 Hotfix, 1.21.44 Hotfix

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