Chests and conduits have collision boxes that missalign with both their hitbox and texture. In the images, the end portal frame is fine, but the conduit & the chest are misoriented, the texture for chest is 14 pixels, like java but the actual collision box is 15 pix meaning the player appears to be floating. This is especially apparent with the conduit.
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Steps to Reproduce
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Get a conduit or a chest.
Stand on the block.
Notice how you appear to 'float' above the block
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Observed Results
Β You 'float' above the block.
Expected Results
The block's collision box should match with the texture, the player should not 'float' above the block.
Related issues
relates to
Attachments
Comments


this is a really bad visual bug that could cause issues with things that use pixel exact things like parkour?
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i'm working on it.π

Relates toΒ

Affects 1.16.100
Affects 1.16.200.56 Beta

Grass path is being tracked at MCPE-12109

Changed the title a bit, and added a disclaimer at the top of the issue to not cause confusion - most of the blocks that the player mentions have their own issues logged already. So let's link this one with chests and conduits only.

Can someone make it relate to the other bug reports about blocks with incorrect collision boxes?

Relates to MCPE-141510

Affects 1.19.22