exactly what the title says. this is on windows 10 arm btw
when you move out of villager tick radius(vtr), the game attempts to save the villagers. theres a chance the save operation will fail and the villagers will disappear.
the vtr is about 70 meters. from my experience, rapidly moving in and out of range will result in failed saves to chunk.
on an anecdotal note, when you leave your base to go collect some sand and upon returning find four max level librarians and your cleric have disappeared from your iron farm; you notice.
i understand that the mods on this site dont actually play the game. they re busy moderating the site. fine. but then dont discount and pass over the data provided by people who are actualy playing the game.
this bug wasnt discovered in creative mode.
it occurs in real survival games in areas with high tick lag do to all the villagers, redstone machines, mob farms and etcetera that simultaneously operate in a players base in a real game.
so if your going to try to reproduce it, try playing the game... and if you cant do that, at least try and simulate the tick lag real players experience. throw in a couple dozen repeater clocks...
heres a link to the iron farm i use. it suffers zero villager loss outside of failed saves.
https://www.minecraftforum.net/forums/minecraft/discussion/3031732-how-to-build-an-iron-farm
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the easiest way to vet the vtr is with two villagers, ten beds and a couple stacks of food. give em the food and move beyond 70 meters, vertical or horizontal, but keeping them within chunk simulation range. after 5-10 minutes, if they were being simulated, there should be 8 baby villagers.
in short, you can be in the same chunk as the villagers and they wont be loaded into simulation.
the chaotic nature of villagers save operation attempting to interrupt the normal flow of operations and that this interrupt can occur multiple times within seconds seems to be the source of the issue. standard chunk load is methodical, vtr loading is nuts.
on a final note, im probably gonna stop playing mc pretty soon.
loved the new content. just burned out on mc.
but so im not gonna sit around and baby sit this issue..
i understand the vtr; v2's are crazy resource hogs. you really dont want them simulated at eight chunks taxicab. and to the casual observer, theyed never realise v2's are using a seperate simulation system.
and thats fine. what bugs me is that this has been an unacknowledged issue for at least four years.
if it cant be fixed, thats fine too. but at least acknowledge the issue so players can be prepared to play around it.
me, i ll spend 20 hours and figure it out. then i report it so "everyone" knows. but if you guys dont actually pay attention and legitimize these issues... then this sites pretty much failed its mission statement.
but so in two years when i get a new phone and i come back to mc... i hope this bug wont be six years running. rofl.
Entities disapearing on chunk borders is a known issue in Bedrock edition, reported already years ago. This is why most farms in Bedrock edition are chunk aligned. As long as you keep your villagers contained within a single chunk they are safe and will not disapear.
@@unknown what you’ve said about keeping villagers safe by restricting them to a single chunk is not true. Please take the time to familiarize yourself with the actual bug report on the issue (in this case MCPE-21416). Numerous comments there attest to mobs disappearing even after being restricted to a single chunk.
@@unknown I just got villagers to breed at 99 meters away. Also got them to go to bed at night and get up in daytime beyond 70 meters. So I’m not seeing evidence of a villager tick radius. (This is on an iPhone 8 on sim6.)
What might be happening in your tests is that the game could be suppressing/skipping some parts of the simulation process based on distance when your device is overloaded. I know that certain sounds can be skipped when device resources are low, so I am guessing this could be the case for mob updates or other other parts of the ticking process as well. And, to me it seems conceivable that if certain things aren’t updated, then chunks might not get scheduled for saving their changes. Since we really don’t know, this is where more detail or a video or world save showing how you can reproduce losing mobs would be very helpful.
^ thats very interesting. were you able to get villagers to function at chunk sim limit?
i hadnt planned on checking back in... but ive been having too much fun with honey blocks...
after hours of not checking on my golem campus, i finally ducked in to pick up some books to repair my tools.
i lost 17 of my 24 max level and name tagged villagers... rofl.
oddly enough, my name tagged zombie, "dr. zombie"..., whos carted up in an adjoining room to the campus..., is still there.
i hope your right golden helmet, that its just my crappy devices. i do put alot of strain on small areas. i wasnt aware that minecrafts resource handling was clever.
anyways, thanks for your input and work.
@dcn: in case you're still watching this report--there is a new bug report along the lines of what I described in my last comment, about optimization possibly leading to inconsistent entity updating: MCPE-101102. I am going to add a comment on there about your ticket. Looking at it again has given me some new thoughts about test scenarios. However, I am also going to resolve your ticket as a duplicate of MCPE-21416 since what you reported is really a theory toward explaining the general "random" despawn issue tracked there. If I am able to reproduce losing villagers along the lines you've described, I'll share results on that ticket.
Thank you for your report. What you’ve described sounds like a possibly a great insight into how to reproduce MCPE-21416. It would be helpful if we could sharpen the reproduction process into precise steps. Many players, including myself, have experienced this anecdotally. The big difficulty is specifying the exact steps required to reproduce it.
To my knowledge, there is no special “villager tick radius” other than simulation distance. It should affect all mobs in the same way. Villagers may just be most notorious affected mob because they move the most and they are the most individually unique.
Do you think you could capture a video where you reproduce losing villagers?