Applying a 16x16 or higher bow texture causes issues with skeleton bow rendering. The image is an example of a rendering issue that occurs when you apply a 128x128 bow texture. This issue also occurs on armor stands and strays.
Applying a 16x16 or higher bow texture causes issues with skeleton bow rendering. The image is an example of a rendering issue that occurs when you apply a 128x128 bow texture. This issue also occurs on armor stands and strays.
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We're actually already tracking this issue at MCPE-64417, so I will resolve and link this ticket as a duplicate.
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