mojira.dev
MCPE-95123

Skeleton rendering problem with high quality bow texture

Applying a 16x16 or higher bow texture causes issues with skeleton bow rendering. The image is an example of a rendering issue that occurs when you apply a 128x128 bow texture. This issue also occurs on armor stands and strays.

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Thank you for your report!
We're actually already tracking this issue at MCPE-64417, so I will resolve and link this ticket as a duplicate.

If you would like to add a vote and any extra information to the main ticket it would be appreciated.

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Ryona1201_mcfeedback

(Unassigned)

Unconfirmed

Multiple

1.16.100.50 Beta

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