when you want the seed to be random (by setting seed to 0) every time i load it or give it a redstone input it will choose a random seed and stick with it. i tried this on the latest version of java and it worked fine. i also find out that if the seed is less than 10 it will choose a random seed. i dont know if this is intentional as i could not find anything about it.
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this bug is making it impossible to automatically randomly fill blocks in this version