Ok so I was messing around with a diamond sword enchanted with smite 5 on my creative mode world and I noticed that it killed skeletons, phantoms, and other undead mobs in 1 hit, but it killed zombies in 2. Then I tried killing a skeleton with a wooden sword and it did it in 4 hits not 5.
How to reproduce:
/give @s diamond_sword
Enchant it with smite 5.
/time set night
/summon skeleton
Hit the skeleton with the diamond sword.
It should die instantly.
/summon zombie
Hit the zombie with it as well.
/summon phantom
The phantom dies in one hit, just like the skeleton.
/summon stray
The stray dies in one hit.
/summon wither_skeleton
The wither skeleton dies in 1 hit.
Obseverd results: The zombie dies in 2 hits, but the skeleton, stray, wither skeleton and phantom die in 1.
Expected results: The skeleton, phantom, wither skeleton and stray die in 2 hits, just like the zombie.
Linked issues
duplicates 1
Comments 7
Sorry I don’t have a video. The video I tried to upload was 14.48 MB, which is too big and the compressing website I use won’t load today. So if zombies have 2 armour points, would they take 14.2 points of damage instead of 16? This is still a bug though, because unless all mobs that “have 20 health” and are NOT zombies and their variants have -2 armour points, this is a bug.
Please don't change the platform field. Platform referes to where the bug happens, not specifically which platform the reporter specifically plays on.
I don’t really remember changing the platform. Maybe a hacker did, or someone with permission to change the platform?
Thank you for your report!
We're tracking this issue in MCPE-62692, so this ticket is being resolved and linked as a duplicate.
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A few words as to why this was resolved as duplicate: wooden sword deals 5 damage points in Bedrock, the tooltip shows an incorrect value (see MCPE-62692). Skeletons have 20 hp and receive damage correctly, it's just the weapon tooltips and zombie's extra armor points that are misleading.
The zombie dies in 2 hits, because he always has 2 armor points by default, when not wearing any armor. They reduce the damage by 8%.