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闫懋杰

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Assigned

No issues.

Reported

MC-270757 /data get entity command does not show correct potion effect time left on entity Invalid MC-256780 player can't get into the scaffolding from side when falling fast Duplicate MC-255892 water can't push items at the edge of block Duplicate MC-255891 item entities partially inside blocks not get repelled in the correct direction and glitch around Duplicate MC-214057 Entities no longer showing flame animation when in water/lava at the same time Fixed MC-176841 wither shoots skull from its foot position Cannot Reproduce MC-175460 composter and cauldron doesn't block light properly Duplicate MC-174811 Zombified piglins are able to spawn on top of nether wart blocks Fixed MC-172659 Improper fix for x-ray resource packs break player's custom resource packs Invalid MC-172573 Entities are not moved at all when between two opposing water streams Confirmed WEB-1553 glitched GUI rendering Invalid MC-163941 GUI doesn't render properly Duplicate MC-143132 campfire smoke unpushable Invalid MC-143131 Soul sand doesn't conduct redstone Fixed MC-143061 mob killed by campfire do not drop cooked meat Duplicate MC-143052 Random ticks influence redstone contraptions Cannot Reproduce MC-143032 projectiles do not hit the entity when it is generated inside of the entity Duplicate MC-142906 transparent texture becomes untransparent on untransparent blocks Awaiting Response MC-134424 Entities move out of blocks bounding box Cannot Reproduce

Comments

can confirm the bug still is in 1.20.6

the item does not flicker or appear at the wrong location, it just rests still. please use the testing method provided in the report.

no,it's very different from mc-4.I believe it's caused by float rounding error.

edit: the issue can be closed. it turns out when using the command the game will only get data from the oldest ally, which also happens to be the one hit directly by the dispensed potion. so it has 710gt longer potion effect than others. It's probably not a bug.

I wanted to upload the test world but the file is 15M, exceeding the 10M file size limit.

if you reach a high enough falling speed you won't be able to get into the scaffolding even while sneaking.

hopefully the flame animation is kept while the sound is removed. using infinite burning armor stands allows us to make cool flame effects that blend into the environment, which sometimes might be undoable with an actual campfire block due to space/decoration limits.
the behavior has been around since 1.8 when armor stands are first introduced into the game. It might be considered an undefined feature, but, since it's widely used in builds and there is a way to keep the behavior while fixing the sound issue, why not? please consider this, thanks!

no,withers don‘t break block 36.
but in this case they do.

still in 20w08a, can confirm

confirm for 20w08a

especially common during poor network connection 

confirmed still in 20w08a

@@unknown I didn't say cheating being broken is a bug, but the fix did not work properly, it didn't stop cheating but hurts normal gameplay instead.

[media]

that's what it should be like

[media]

that's what it should be like

It is already solved。thanks,mojang

QWQ

but I forgot my account。I have to register a new one