Exact same issue. Please. Can't play with my kid while PC is hosting. If the Switch is a host it has a lot more limitations memory-wise and processor-wise so it plays awful and has lags this way.
Hey wait up, what do you mean "Resolved"? It ain't resolved, and as it it trades x2 speed for /4 quality it is definately a bug a misconception. Additionally I disagree that it is cause due to GPU memory and the common sheet as I told you on my 128MB GPU laptop exact same texture packs work or don't as on my powerful iMac. It seems as if not only the sheets are common but memory limit is hardcoded somewhere as while loading graphics the game crashes while loading icons when it is nowhere near the GPU limit, while it doesn't crash on the laptop while the limit would supposedly be overwhelmed. Yet it is not.
Please do not ignore this problem as I see a great many people have problems with texture packs on MC 1.8 while they are nonexistant on 1.7.
That is exactly what I did so far. It did require some time to do, mind you, and the memory no my PC is running short on memory whenever I add a single texture to items or blocks now so it is optimal. Again I would like to note that it works both on my iMAC (512 MB AMD GPU) and My MacBook (128 MB NVidia GPU) and crashes after the single texture is added so I am wondering if the memory limit isn't derived from somewhere else...
Well then MC1.8 should launch with Texture Packs that MC1.7 could handle if a resource pack is at most 1/2 size, yet the up to 8x difference remains.
AH I am very sorry I confused this iMac GPU with my laptop's. This iMac's graphics card only has 512MB memory which might've explained why the exception is thrown when 500MB are approached. (However the fact remains that the same or even up to 8 times bigger texture packs do load on MC 1.7 and still I consider over double the FPS at such a cost of up to 1/8th quality is hardly an improvement.) The 512MB instead of 1GB GPU doesn't explain it however, as my MacBook has only 124MB graphics card and loads and throws exceptions with the exact same texture packs as the 512MB GPU iMac (when loaded textures approach 500MB memory while loading, not 100MB!). This leads me to believe that GPU memory isn't actually the cause and would attribute this 500MB cap to coincidence.
Also I would like to stress that the problem is much more visible with large item icons and not the rest of the textures. Even on my laptop Hi-res texture packs loaded as long item icons were small (even if more than 500MB in total had to be allocated for the completely loaded texture pack).
Does not neccessarily occur when close to the player. The line is also stuck when the bobber bounces of the edge of a solid block before it hits the water. Then it happens then no matter what the distance is. At least you can still catch fish from the air there. 😃
Version 1.19.63 fixed it for us (updated on Switch and PC - use Windows Store to update on PC)