mojira.dev

Arturo Martínez

Assigned

No issues.

Reported

MCPE-179293 Iron golems not spawning in tickingareas Awaiting Response MCPE-164524 Comparator does not substract correctly Duplicate MCPE-161737 Alex's or steve's things can't be selected while creating a character. Duplicate MCPE-161712 Experience in itself and experience particle works separeted. Duplicate MCPE-161711 Bed is allways too far away Duplicate MCPE-161710 Custom skins don't load Incomplete MCPE-161709 Custom skins desapear. Duplicate MCPE-161708 Endless raining when entering the world Duplicate MCPE-144621 Shifting resets when passing through water. Duplicate MCPE-144620 Head transfer blocks when taking damage Duplicate MCPE-111598 Custom skin doesn't work Incomplete MC-73279 From 3D to 2D problems. Duplicate

Comments

Villager breeding is another example of mob generation that can happen without a player close, and it honestly seems more similar to spawning golem than to spawning cows, for example.

At least for me, it seems that while coding it, they used the same code as with other mob spawning and didn't notice that it should not be affected by the player distance from the village. Seeing it as a normal feature, and not only as a technical player, if there is a zombie with a name tag or with can pick up loot enabled in a village loaded by a tickingarea, golems should be able to spawn in order to save the villagers since those zombies won't despawn and will still be able to kill them.

Honestly, golems needing players to spawn seems like a bug, as villages are independent from the player.

That only makes sense if we were talking about normal mobs, but, for instance, piglins can spawn from portals in a tickingarea, which makes sense considering that its spawn is independent from the player. So should golems do.

It is horrible in playstation 4 as well. It is imposible to explore or even travel with the elytras arround the world. Chunk barriers appear really fast and travelling long distances is just anoying because of this glitch.

I haven't seen improvements since 1.17. I think solving this should be a pryority for next versions.