Yes, the Java process in the screenshot is Minecraft. I can't do a manual crash because when I resume the game it is not responding, I have to wait a few seconds to do it (when the RAM lows to 850-900MB and the game works normally again).
I don't understand why is this happening. Think the people that only have 8, 4 or 2GB of RAM...
Done (happens only when I enter in a random world and minimize de game. I can make a video if you want.
Yes; It happened at 16 chunks, when I deleted that world, and changed the render to 10 chunks, and then creating another world, that graphic bug have dissapeared. This bug can be closed as 'invalid' resolution, thanks to all 🙂.
I have disabled VBOs, but the problem still appear randomly.
Forced crash report attached.
In my case the world loads equal fast like in 1.8... And I've got a GT 720 and GT 720M.
That's what I said Matt Johnston.
Yes, sorry xDDDD. It will not happen.
Why when I've got more than 20 chunks Minecraft crashes at Save and Quit to Title?
Solved in 1.8.2-pre1.
Maybe that map is corrupted.
Also there aren't sound when walking on trapdoors.
Yes it's happening in 1.8.1, that's the reason why I put 1.8.1 and not 1.8 and 1.8.1 in Affects Version/s. Here you have the screenshots with F3.
The 32 chunks still bugged and lock the burden of the world and also to Java, making crash.
My settings (sorry I'm spanish) and the crash report.
I always have the latest NVIDIA beta drivers...
Sorry if you find something in Spanish.
The crash-report is in the Attached 🙂.
Still hapenning with Java 8 Update 91.