i suggest, instead of a full rollback, just add an option to switch between renderdragon and the old render engine. I just bought a new laptop with a RTX 2060 and i see no delay, it's obvius that the problem is with specific GPUs.
@Tamas
That's an option too. I said that because of the other comments up saying that if they switches to the integrated GPU the issue disapears.
In my case, if i try to manualy switch to the integrated GPU (Intel UHD Graphics 620) i fall into something like the MCPE-102530. The screen turns red and nothing else happens but sounds the music.
@Cristian Sandoval
Thats probably because your computer switches from your dedicated GPU to your integrated one.
Here is a simple redstone contruption to proof that the issue is render lag, not input lag.
Please, roll back! Ray tracing isn't so good if we can't play.
PS: maybe it (the bug - render lag) only happends on computers that can't handle ray tracing???
Hi, i think this is a rendering issue, not an input-delay issue, at least that's what my tests says.
Environment:
Processor: Intel i3 8130U
6 GB RAM
GPU 0: Intel UHD Graphics 620 (not used for minecraft bedrock)
GPU 1: AMD Radeon 535, drivers updated at 20.12.1 (the game says that are not updated btw).
OS: Windows 10 Pro 64 bits, build 19042
Sheeps wanna help: https://youtu.be/xDci-TzQ2tE (Video recorded by me with that configuration).
Block placing and destruction works fine (left and right click). Mouse moving and keyboard inputs takes a while to render.
Maybe doing a rollback to the old rendering engine could help until this issue gets solved on render dragon.
I hope i could help, i really wanna play but it's impossible to me, it is just so annoying :c
1.16.220 on w10 still happening.