mojira.dev

João Mambelli

Assigned

No issues.

Reported

MC-125012 No warning of no uppercase allowed in structure block. Duplicate MC-75886 \n doesn't work when run by "run_command" Invalid MC-35672 Accentuation Duplicate MC-34950 Void without texture. Duplicate MC-33265 Words are divided in chat. Fixed MC-11727 Chickens crazy Duplicate MC-11113 Deviation redstone Duplicate MC-10881 Comparator coming off of chests, droppers, hoppers ... behave strangely. Fixed MC-9008 Loss of items when I try to move an item to a dropper full. Duplicate MC-4875 When I walk away from my constructions that use Redstone clocks infinite, this clock goes off or gets a continuous stream. Duplicate

Comments

Yes, I'm just saying that no chat output is given even though the save have failed... I understand they don'r want to allow uppercase anymore, but at least give us an output saying the save failed.

Sorry, bot, I was thinking that was the same as 18w06a. Why am I talking with a bot anyway?

1.8.2-pre4 confirmed... My villagers of my villager breeder despawn... All of them... I hate had change to creative to fix it on my server survival 😞

tks kumasasa for close the issue

Wow, seth... u.u but why go ahead?

man, you will not believe, I have found, the command must be

tellraw @p {text:"Line1\nLine2 <-- click",color:green,clickEvent:{action:run_command,value:"/tellraw @p {text:'Line1
nLine2',color:red}"}}

I think as it is a "second command" that have to take another "\".

As I close the issue?

Now with the functions "show_", I think this was more serious and important: MC-75721 This needs to be corrected.

(I removed what I said here about the symbol §). I made a post in the forum about it: http://bit.ly/1ccs9N8. Check it there.

Seriously? Not solved this for 1.7?

I found nothing. I searched for "accent" and "accentuation".

Sorry Kumasasa, my mistake.

So why do not you add the following idea which was also proposed for MC-31826?

tellraw @r {text:{playername:@p} test}

This would be sent to a random player with the name of the player closest followed by the message "test".
It would be very useful for us developers map.

Yes, just put the question because I thought relevant since it is a similar bug. And as for not being able to use "@p", "@r" or "@a", in command "tellraw", what you tell me?

So Kumasasa, the problem is that - as far as I know, if I'm wrong correct me - you can not write a message like: "/tellraw @p @r" being that my goal is to send a random name for player more close. If it were possible this command would be perfect, but not works.