mojira.dev

Luís Alves

Assigned

No issues.

Reported

MC-70553 It's possible to get inside a boat/minecart from a further distance in creative mode. Works As Intended MC-70536 Enabling VBOs can make the game (almost) irreversibly unplayable. Invalid MC-67139 Crash when trying to place a torch on the bottom of a block Duplicate MC-65012 Ice blocks' breaking animation color ignores translucent/transparent blocks, including itself Duplicate MC-65009 <Nevermind> Invalid MC-64621 Killing a mob being ridden by an item creates an unretrievable item Works As Intended MC-64567 Crash when spawning many silverfishes. Fixed MC-63886 Mobs behaving strangely, spinning. Duplicate MC-62259 Flickering ghost blocks Duplicate

Comments

Nope. I can confirm that the game only lags when the player is near water.
Take a look: https://bugs.mojang.com/browse/MC-71078

Maybe the reason for the lag is ... Water. After testing some things, some guy found out that the game becomes laggy when near water sources, and a waterless world should not lag. You guys should test it out:
MC-71078

About the lighting test: I think it didn't bring very significant results. I did the following:

  • Created a completely dark room in the overworld, and in The Nether.

  • Below it, I put a clock redstone circuit to light on/off 7 redstone lamps.

  • Tested what would be the FPS with the circuit running with all light coming from it blocked by solid blocks, and with the light not blocked.

In the overworld, with the lights blocked, I got around 180~200 FPS with the lights blocked, and 150~170 FPS with the lights not blocked.

In The Nether, in both cases I get constant 200 FPS.

Yes, yes, and yes. That explains everything. I had my base on a very little island surrounded by an ocean, and the FPS dropped everytime I sprinted. Doing some tests,
I noticed that, while flying-sprinting in a world without water, I get an average of 115 FPS. Meanwhile, in a customized world so the only biome is river, the FPS drops to ~65, my fan turns on and I get some stuttering. Will test later about the lighting, but awesome find if you're the author! =)

Why does this work like this? .-.

Nice, didn't know that. Thanks!

There's not too much of it .-. that's completely fine.

Still happens in 14w32b.

Yes, that's weird =L
It's kind of strange that nobody (as far I searched) noticed that before.

Mmm, I see. Thanks for the info!

Maybe something changed in Options>controls?

@Michael Vertex Buffer Objects, a new way to manage a map's elements being tested in Minecraft, to increase performance. You can toggle it on Options > Video Settings > Use VBOs

Well, yep! Should be ... Ticking entity ... Well, I hope it gets fixed, because that minigame is going to be evil.

Still happens in 14w31a.