mojira.dev

Maciej Ratyński

Assigned

No issues.

Reported

MC-157900 Problem with chest connecting Duplicate

Comments

Affects 1.14.4

Simple fix:
in `Entity` class in function `spawnRunningParticles` add

if (this.isSprinting() && !this.isInWater())

to

if (this.isSprinting() && !this.isInWater() && !this.isSpectator())

I also prefer to change it to

if (this.isSprinting() && !this.isInWater() && !this.isSpectator() && !this.isSneaking() && !this.isInLava() && this.isAlive())

so this fix also but with spawning particles after death, when swim in lava, and when someone sneak and sprint (yes, this is possible)

Fix to this issue in 1.14.4 is simple:

Tested on custom MCP 1.14.4

In `confirmCallback` after sending packet of disconnecting

SaveFormat saveformat = this.minecraft.getSaveLoader();
for (WorldSummary worldSummary : WorldSelectionList.field_212331_y) {
    if (this.minecraft.player.world.getWorldInfo().getWorldName() == worldSummary.getDisplayName()) {
        saveformat.deleteWorldDirectory(worldSummary.getFileName());
    }
}

and in button action add code below before function displaying main menu

this.confirmCallback(true);

@edit
forgot to mention about changeing access for

private List<WorldSummary> field_212331_y;

from `private` to `public static`

[media]

Issue is still existing in 1.14.4

Screen is from me trying enter that type of world 😛
Game is still running 

1.14.4 doesnt have this bug.

Nope I place it normally.

btw. when I placed chest in another direction without shift get same result