I probably found the way how damage with strength potion II works. All what I need was just math.
So I was using Creeper with 20HP and netherite sword (default damage 8). With Sharpness III (1,25*3=3,75, so total dmg is 11) Creeper died after TWO hits. With Sharpness IV (1,25*4=5, so total dmg is 13) Creeper died after ONE hit.
Let's work with default equation for Strength potion I :
dmg (13-1) * 1,3+1=16,6 => 16 hp and we need 20
20 = (13-1) * 1,3 +1 / -1
19 = (13-1) * 1,3 / 1/12
(19/12)=1,58333 = 1 * 1,3
What you think, is number 1,58333 really close to 1,6, because if is then ...
(x - 1) * 1,6 +1 = Total damage
(13-1) * 1,6 + 1 = 20,2 => 20 hp
Remember guys Math and Logic always works, if you know how to used😀.
I found it !
I probably found the way how damage with strength potion II works. All what I need was just math.
So I was using Creeper with 20HP and netherite sword (default damage 8). With Sharpness III (1,25*3=3,75, so total dmg is 11) Creeper died after TWO hits. With Sharpness IV (1,25*4=5, so total dmg is 13) Creeper died after ONE hit.
Let's work with default equation for Strength potion I :
dmg (13-1) * 1,3+1=16,6 => 16 hp and we need 20
20 = (13-1) * 1,3 +1 / -1
19 = (13-1) * 1,3 / 1/12
(19/12)=1,58333 = 1 * 1,3
What you think, is number 1,58333 really close to 1,6, because if is then ...
(x - 1) * 1,6 +1 = Total damage
(13-1) * 1,6 + 1 = 20,2 => 20 hp
Remember guys Math and Logic always works, if you know how to used😀.