If I may, this actually sounds weird to me as well.
On one side, these seeds are obtained from grass, not wheat, but produce wheat, not grass, so they are actually something... Between...
However, melon seeds and pumpkin seeds are as well obtainable in multiple ways (Mainly looting, but still...), and have their name.
I'll try explain why to rename it - minor reasons, but still reasons:
New player will most likely come across wheat seeds before others. Item named "Seeds" implies that there are no other seeds (of course older players know that there are some other, but newbies could not know that), making him not looking for any other and possibly eating all the melons before realizing that there are melon seeds.
Already said, consistency. "Seeds" sounds like a group of all seeds. That looks like a counter for the previous reason, but it really isn't - previous reason is what most likely confuse newbies, this will not confuse anyone, it just sounds weirdly.
And what was said from you, only named reason I found why not to rename it is that "it was so for ages". Well... I don't know who was working on Czech language, but that was receieving really many renames. "Dlaždice" -> "Kamenná suť" as an example.
> But back to the point - older players already know that wheat seeds are green and other aren't, newbies can't mismatch it with previous seeds - simply because they haven't seen the previous seeds name.
What are you speaking about? Constant number is random? Even my 7 years old brother knows that defined number is not random.
Random = Fully or partially independant on inputs, usually choosing one of a couple or a number from a range. Defined = set by an input, with no range. Or defined action, object... With no other choice. Good to know this 😉
You maybe wanted to say:
"If you give a command DIFFERENT high values, expect DIFFERENT things.". But that's exactly expecting that building tower with 200 cm high brick (effect power 200) gives you different height than REPLACING 100 cm brick by 200 cm brick (REPLACING effect power 100 with 200, how it works with different tier potions).
Or if you want to keep your "RANDOM" comment, it's like expecting that building tower with 200 cm high brick gives you different height than REPLACING randomly high brick brick by 200 cm brick.
Not sure if you understand this, but it's as clear as possible. Hope this will help you and other people understand the problem more.
But... WHAT is the bug? The first example, or the second one? Just a question... I'd like to know something about problem causing the tellraw generator inactive... :-/
Btw. you have two spaces in " today?".
1) /effect @p 8 200 200 And I can't jump.
2) /effect @p 8 200 100
/ effect @p 8 200 200 And I can jump.
Commands like kill, ban, stop... Are blocked. Use "tp @e[r=5] 0 -10 0, that teleports anyone who gets near under berock. And, please, use it with trapped chest."
Well, if I'm not doing something badly, it seems to be repaired. In 1.7.9, Minecraft probably thought that I jumped, thus giving me speed equal to speed after falling, let's say, 250 blocks.
However, another thing happened. If I give myself jump boost 200, I really can't jump. But if I give myself jump boost 100 and then jump boost 200, I'm jumping above the clouds. What I figured out:
if you give yourself straightly corrupted effect, it will be normally corrupted.
if you give yourself non-corrupted effect and then the same, but corrupted, it seems to act like 128 - (effect_power - 128). (tested corrupted effect 255, jumping about jump boost 1.)
PS: "Feather falling" should be "Jump boost". I hope you figured it out from description.
I am getting the same issue on version 1.9.4, can confirm for 1.8+ as well, cannot confirm for olders as I couldn't have found any older servers. Everything used to work fine for me, then my WiFi stopped working for few hours and then this began to happen. It only happens when I am by my mother, where the signal is weaker BUT - as I said - it used to work fine with even weaker signal.
Game console output on crash: http://pastebin.com/gvr3pfzG
Forced crash report: http://pastebin.com/Sge5SxX6
I suspect it happens more often when nearby other players or many entities. It also happens immediately after teleporting somewhere like 70% of the time.
E: Just noticed this is a duplicate, sorry everyone :/ Will repost to Mojang Support Center as hinted by the original.