mojira.dev

Mogens Sørensen

Assigned

No issues.

Reported

MC-103190 "shade": false in the json code is no respected. Duplicate MC-103170 Items in hand in thirdperson view show back-faces Duplicate MC-75031 "cullface": "down" does not always hide faces. Won't Fix

Comments

Dupe of MC-81834

Kind of the same... Maybe. Though in MC-81834 they mix two problems together imho. Main thing in MC-81834 is that the shading is done wrong. And then they blame the "shade" tag. My problem is that the shading can not be turned off (false) at all, with the "shade" tag. Which of course is the sole purpose of this tag.

Is that related / same as MC-50129 / MC-44373 / MC-9553 ?

Well no. Except it's all about rendering. Those three are about the order of rendering. But none of the three are limited to be a problem for third-person view only. My issue is about faces that should no be rendered at all.

Cheers

Ok. I can understand how you can misunderstand the issue in that way. Sorry for thinking bad thought about you 🙂

But imagine the item you see, is the same all the way around (except for a cork on the top). So when viewing in third person, it will always be white no matter how u rotate it (which it should not). These white faces are inverted cubes so to say. They are visible on the inside and not on the outside. So normally when you view the item (on the ground or in the gui) it will show it's inside with a white outline. And that is no matter the viewing angle.

Anyway. Back-faces are not meant to be rendered no matter what. And they are not rendered on items placed and items dropped on the ground and on item in the gui. Only when in third person view. So this is clearly a bug.

I am making the resource pack. And no, it can not be resolved from within the resource-pack. To be honest I have to restrain myself here for not pointing out a thing or two about your reply. Anyway.

Issue is NOT resolved, so please open it again.

Okay. Thanks for at least taking a look at this.

cheers

Well it partly works. Maybe I should have been more specific. The stairs was only an example. It's not working for many (all?) non-solid blocks.

So with snapshot 15w45a, stairs seams to works. But e.g. Slabs (lower half) does not work still.

I would have thought it was a general routine for all non-solid blocks that was in need of a fix. And thus fixing it all. But I guess I was wrong there.

Would it help if I compiled a list of all affected blocks? It would be a lot of work to do so. And I didn't do it, as I am expecting all non-solid blocks to be affected.

Keep up the good work 🙂

The syntax is "cullface":"down" as far as I know. That is what is used in the default models. And it works... Well, most of the time 😉

I haven't tried with repeaters, or most other blocks. But yes, they could be related somehow. Though MC-73348 is the opposite problem.