Fixed with the biome name changes in 18w16a or 18w19a (1.13). Now it's known as "Giant Spruce Taiga Hills" and it's consistent with the other variants.
Affects 1.13 as well as all of its snapshots and pre-releases.
I think you misunderstood this ticket. This is not a request for the ability to dupe vines by placing and breaking, this is indisputably a bug. You can lose tons of vines by simply placing and shearing. Also, is inconsistent that if there are multiple vines sharing blockspace and you shear them you only get one vine back regardless of how many vines you actually sheared at once.
Affects pre6
Affects pre5.
Still an issue in pre5.
Affects pre5.
When I say that deep warm oceans generate without stuff, I mean literally that deep warm oceans GENERATE without stuff. The screenshot was taken by me, in a freshly created world in 1.13-pre3. I also say that the deep warm ocean biome isn't completely unused because you can still generate it VIA BUFFET MODE.
But that is not fixable because our devices are how they are. It's fixed because when you use Fn+F3 no longer shows the pie. That was really, really annoying.
This was fixed in a snapshot that I don't remember, 18w15a or 18w16a.
This is FIXED in 1.13-pre2.
The slow down also depends on the render distance
Biome Happens?
0 / minecraft:ocean YES
1 / minecraft:plains YES
2 / minecraft:desert YES
8 / minecraft:hell NO
14 / minecraft:mushroom_island YES
40 / minecraft:sky_island_low NO
Strangely, I tried in biome 40 (minecraft:sky_island_low) and it doesn't happen at all
I'm trying with more biomes
yeah, this is a duplicate, sorry
It shows the pie anyway
This is more of an inconsistence and something that absolutely makes no sense in the game and must be fixed. It isn't a request for any brand new item/mob/mechanic.
It is happening to me almost everytime I exit a world, no matter what, however apparently no information is lost and everything seems fine when I enter the next time (until I exit that world again)
No it's different