mojira.dev

Néstor Ezquerra

Assigned

No issues.

Reported

MC-243091 Biomes still affected by height in 1.18 RC3 Duplicate MC-132347 Spawning inside icebergs Fixed MC-132345 Air generating in shipwrecks Duplicate MC-132343 Underground lakes in ocean biomes generate with cave_air pockets Works As Intended MC-131935 Debug Mode world spawns you at Y=2, below the barrier floor. Duplicate MC-131934 "Targeted Block" in F3 screen doesn't work properly inside fluids Duplicate MC-131932 Command messages huge issue Duplicate MC-131930 Deep warm ocean generates without coral and sea pickles Fixed MC-130678 Time passes very slowly in superflat Duplicate MC-129980 Some users cannot use F3-related features properly Fixed MC-127063 Inconsistent temperature and rainfall values for all ocean variants (except frozen oceans) Invalid MC-127061 No difference in water visibility between some oceans Confirmed MC-127060 Sea Grass item is not selected when using pick block on a tall_sea_grass Duplicate MC-123335 "/give @p minecraft:air"? Duplicate MC-122351 Crash when exiting a world: java.lang.ArrayIndexOutOfBoundsException: -1 Fixed MC-122350 Crafting a lime or magenta banner makes wool instead Fixed MC-118520 Recipe Book doesn't include the colored shulker box recipes Duplicate MC-117513 Blocks' hitboxes are invisible when inside water Duplicate

Comments

Fixed with the biome name changes in 18w16a or 18w19a (1.13). Now it's known as "Giant Spruce Taiga Hills" and it's consistent with the other variants.

Affects 1.13 as well as all of its snapshots and pre-releases.

I think you misunderstood this ticket. This is not a request for the ability to dupe vines by placing and breaking, this is indisputably a bug. You can lose tons of vines by simply placing and shearing. Also, is inconsistent that if there are multiple vines sharing blockspace and you shear them you only get one vine back regardless of how many vines you actually sheared at once.

When I say that deep warm oceans generate without stuff, I mean literally that deep warm oceans GENERATE without stuff. The screenshot was taken by me, in a freshly created world in 1.13-pre3. I also say that the deep warm ocean biome isn't completely unused because you can still generate it VIA BUFFET MODE.

But that is not fixable because our devices are how they are. It's fixed because when you use Fn+F3 no longer shows the pie. That was really, really annoying.

This was fixed in a snapshot that I don't remember, 18w15a or 18w16a.

This applies to any command argument that is a number, see MC-131932.

This is FIXED in 1.13-pre2.

The slow down also depends on the render distance

Biome                                   Happens?

0 / minecraft:ocean                         YES

1 / minecraft:plains                         YES

2 / minecraft:desert                         YES

8 / minecraft:hell                              NO

14 / minecraft:mushroom_island     YES

40 / minecraft:sky_island_low         NO

Strangely, I tried in biome 40 (minecraft:sky_island_low) and it doesn't happen at all

I'm trying with more biomes

yeah, this is a duplicate, sorry

This is more of an inconsistence and something that absolutely makes no sense in the game and must be fixed. It isn't a request for any brand new item/mob/mechanic.

It is happening to me almost everytime I exit a world, no matter what, however apparently no information is lost and everything seems fine when I enter the next time (until I exit that world again)