mojira.dev

Nagy Richárd

Assigned

No issues.

Reported

MCPE-65816 Diamond armor is the highest set that mobs can pick up Duplicate MCPE-51723 Totem of undying particles don't appear when mobs die. Community Consensus MCPE-51268 Villagers frequently run right into mobs they're "trying" to avoid Confirmed MCPE-51216 Villagers don't leave their houses/cannot open doors. Fixed MCPE-50614 Dragon's breath particles floating into the air instead of staying on the ground Incomplete MCPE-50609 Missing sounds when a hostile mob shoots arrows or throws trident Fixed MCPE-50551 Villagers have broken models in 1.13.x beta Incomplete MCPE-50207 Mobs have short follow/target range Confirmed MCPE-48640 Evoker has missing particles when attacking on the left side Fixed MCPE-47908 Broken texts on the menus when user uses certain languages Fixed MCPE-47868 Swimming mobs stop swim in the water Fixed MCPE-42741 Villagers don't spawn with biome specific skins Cannot Reproduce MC-144082 Lag when mobs attack Duplicate MCPE-41879 Vexes are slow and not aggressive enough Fixed MCPE-40068 Added entities are cats and they can change cats behavior to hostile. Invalid MCPE-39528 Strays now has the correct bow holding animation when shoots but skeletons not. Duplicate MCPE-38913 Incorrect saving world message! Duplicate MCPE-38729 Salmon have missing body parts. Fixed MC-137352 Strange world generation lag and a fix for it. Invalid MCPE-38155 Incorrect stray model in the beta Fixed

Comments

Not just only the meadows but affects savannas and the plains for years now. Bedrock has less surface grass on these biomes and I don't understand why the bamboo jungle has the same amount of grass like on java. This should be the update where they fix it.

This issue is only in the beta and affects all devices.

It has disparity with Java. The whole bug is started with the implementation of the drowned so before the zombie like mobs held the totem in their offhand normally in their arms like in Java edition. The drowned's arms are more dense in bedrock and this causes Z-fighting.

Can confirm for 1.16.100.51

Can someone reopen this as vanilla parity?

You are using optifine. This is not in vanilla. Report it somewhere else. 

Yes but you cannot see the particle effects. This ticket is only about the particles. You can see the particles if the player dies but you cannot if the mobs.

Leave beta and that is it.

This is my experience on this bug:

https://drive.google.com/file/d/1ny1qxYzQeT315XRoa1kRTr35cqt4xXsM/view?usp=sharing

And when the chunks are loading the whole world freezes.

I have a HDD. TOSHIBA HDWD110.

Windows 10 pro.

This doesn't only affect foxes. Affect husks(all items disappear) and zombies(if they pick up totems).

It's the sounds.json from the default resource pack.

This is a feature and it looks better than java in my opinion.

This happens to me too. It says in f3 debug mode that my game ticks running with 5-20 ms but I opened my task manager and it using 100 % of my harddrive. In the latest snapshot it is impossible to fly with elytra.

I'm on windows 10.

CPU: Intel(R) Core(TM) i5-4570 @ 3.20 GHz

GPU: GeForce GTX 1050 ti

Ram: 8 GB

This ticket is not about animations. Report it if you want.

Yeah, this is annoying. It plays in the basalt deltas.