This issue is only in the beta and affects all devices.
It has disparity with Java. The whole bug is started with the implementation of the drowned so before the zombie like mobs held the totem in their offhand normally in their arms like in Java edition. The drowned's arms are more dense in bedrock and this causes Z-fighting.
Affects 1.16.100.52
Can confirm for 1.16.100.51
Can someone reopen this as vanilla parity?
You are using optifine. This is not in vanilla. Report it somewhere else.
Yes but you cannot see the particle effects. This ticket is only about the particles. You can see the particles if the player dies but you cannot if the mobs.
Leave beta and that is it.
This is my experience on this bug:
https://drive.google.com/file/d/1ny1qxYzQeT315XRoa1kRTr35cqt4xXsM/view?usp=sharing
And when the chunks are loading the whole world freezes.
I have a HDD. TOSHIBA HDWD110.
Windows 10 pro.
This doesn't only affect foxes. Affect husks(all items disappear) and zombies(if they pick up totems).
It is in the zip.
It's the sounds.json from the default resource pack.
This is a feature and it looks better than java in my opinion.
This happens to me too. It says in f3 debug mode that my game ticks running with 5-20 ms but I opened my task manager and it using 100 % of my harddrive. In the latest snapshot it is impossible to fly with elytra.
I'm on windows 10.
CPU: Intel(R) Core(TM) i5-4570 @ 3.20 GHz
GPU: GeForce GTX 1050 ti
Ram: 8 GB
This ticket is not about animations. Report it if you want.
Yeah, this is annoying. It plays in the basalt deltas.
Ok. Thanks.
Not just only the meadows but affects savannas and the plains for years now. Bedrock has less surface grass on these biomes and I don't understand why the bamboo jungle has the same amount of grass like on java. This should be the update where they fix it.