mojira.dev

Nicholas D’Annolfo

Assigned

No issues.

Reported

MCPE-217508 Vibrant Visuals with Render Dragon Features for Creators not utilizing available system resources Duplicate

Comments

As of 1.21.90.23 this still occurs.

I am using Windows 11 in the captured footage and screenshot.

The outcome is different every time I load the world.

This has happened to me on several different versions of preview using vibrant visuals:

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This happened to me on a Preview Version 1.21.80 (can't remember exact build and I've updated the application). I broke a chest with bundles that were filled with items. When the chest broke, the bundles were all empty, effectively deleting the items.

This issue also occurs on Preview 1.21.90.20

System Specifications:


CPU: AMD Ryzen 7 9800X3D 8-Core Processor

GPU processor: NVIDIA GeForce RTX 4070 Ti SUPER

RAM: 64.0 GB

Display (1): KAMN32F24SA
Resolution: 1920 x 1080
Refresh rate: 144 Hz
Desktop colour depth: Highest (32-bit)
Display technology: Variable Refresh Rate
HDCP: Supported

Yes, this seems to be duplicate of: MCPE-202010

After disabling Vsync the resource utilization behaves as expected.

[media]

A direct comparison of Wind Burst and wind charges on both Bedrock and Java Platforms:

Both using Wind Burst 3 enchanted Maces, you can see that in the Bedrock Edition footage the Mace launches the player roughly 14 blocks, while in the Java Edition Footage the Mace launches the player roughly 24 blocks.

[media][media]

Resource utilization percentages are visible at the top of the screenshot via the Nvidia Overlay

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