mojira.dev

Sarah Boeving

Assigned

MC-297238 The torso pattern of the tide armor trim is asymmetrical Confirmed MC-279691 Fermented spider eye texture appears to be one pixel too far to the right Community Consensus MC-275574 Rendered horse armor textures are asymmetric Confirmed MC-274586 Iron door has a random darker pixel Community Consensus MC-274529 The oak, crimson, and warped sign item textures have inverted colors for the text Community Consensus MC-274528 Oak sign item texture uses slightly incorrect colors Confirmed MC-274527 The text on some sign items use the same outdated color which is far too dark compared to other signs Confirmed MC-274313 Misplaced pixel on Lead item texture Community Consensus MC-274281 The chests of donkeys and mules have two front faces Confirmed MC-272639 trial_spawner_bottom texture is different from Bedrock Fixed MC-272488 Ominous vault front texture is inconsistent Community Consensus MC-271371 Random palette pixels in elder_guardian.png UV texture map Community Consensus MC-270976 The firework spark_4.png particle has a miscolored pixel Community Consensus MC-270060 The glowing parts of trial spawner textures are inconsistent Fixed MC-267307 Unused pixels in cold/temperate/warm_frog.png UV texture maps Confirmed MC-267305 Unused pixels in salmon.png texture UV map Confirmed MC-267294 Unused pixels in camel.png UV texture map Confirmed MC-267292 Unused pixels in phantom.png UV texture map Confirmed MC-267291 Unused pixels in trident.png UV map texture Confirmed MC-266190 Tuff blockset color palette is inconsistent with itself Fixed

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