mojira.dev
Sarah Boeving
Assigned
MC-297238
The torso pattern of the tide armor trim is asymmetrical
Confirmed
MC-279691
Fermented spider eye texture appears to be one pixel too far to the right
Community Consensus
MC-275574
Rendered horse armor textures are asymmetric
Confirmed
MC-274586
Iron door has a random darker pixel
Community Consensus
MC-274529
The oak, crimson, and warped sign item textures have inverted colors for the text
Community Consensus
MC-274528
Oak sign item texture uses slightly incorrect colors
Confirmed
MC-274527
The text on some sign items use the same outdated color which is far too dark compared to other signs
Confirmed
MC-274313
Misplaced pixel on Lead item texture
Community Consensus
MC-274281
The chests of donkeys and mules have two front faces
Confirmed
MC-272639
trial_spawner_bottom texture is different from Bedrock
Fixed
MC-272488
Ominous vault front texture is inconsistent
Community Consensus
MC-271371
Random palette pixels in elder_guardian.png UV texture map
Community Consensus
MC-270976
The firework spark_4.png particle has a miscolored pixel
Community Consensus
MC-270060
The glowing parts of trial spawner textures are inconsistent
Fixed
MC-267307
Unused pixels in cold/temperate/warm_frog.png UV texture maps
Confirmed
MC-267305
Unused pixels in salmon.png texture UV map
Confirmed
MC-267294
Unused pixels in camel.png UV texture map
Confirmed
MC-267292
Unused pixels in phantom.png UV texture map
Confirmed
MC-267291
Unused pixels in trident.png UV map texture
Confirmed
MC-266190
Tuff blockset color palette is inconsistent with itself
Fixed
Reported
No issues.
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