mojira.dev

Stanisław

Assigned

No issues.

Reported

MC-223187 Lawa jest pod wodą Invalid MC-207565 Filling downwards pointed dripstone breaks bottom two blocks Confirmed MCPE-100436 Beacon beams and ignited TNT always render in front of transparent blocks with RTX on Incomplete MCPE-87877 Netherite gets destroyed by lava when inside of a shulker box Fixed MCPE-54435 Broken water texture Duplicate MC-162938 placing and destroing string causes breaking block under the string Duplicate MC-156365 not beeing able to type in chat when running mc NOT as admin Invalid MC-155233 breaking animation in gm adventure Duplicate MC-154846 villager biom skin Duplicate MC-129740 blocs dosen't stop light Duplicate

Comments

I wanted to add that it happens to me consistnetly but only affects the game when rtx is enabled. Doesn't matter if dlss is on or off, and as soon as I turn ray tracing off the issue disappears. With rtx disabled I can go into the menu as many times as I want for how long as I want and it won't happen.

System:

  • RTX 2060 Super

  • Ryzen 5 3600

  • 16 GB of RAM

it also is problem with lava lakes, and other water structures. When the blocks(fluids) are updated water/ lava starts  flowing

example seed: -8153482494093178775

lava /execute in minecraft:overworld run tp @s -78.18 33.96 -207.58 -49.65 37.05

water /execute in minecraft:overworld run tp @s -282.66 57.15 -304.66 -192.13 -27.15

Same problem, but it extends to all kind of particles.

>Use "Fabulous" graphics mode.

it resolves the problem but i don't think rendering particles should be dependent on graphic but only on particles settings