Bug confirmed on my map.
Ok indeed that was my fault, I deleted now the "shaders" file from my resource pack and it's work.
I support this post because even with the latest update, the game is still unstable due to many lags spikes.
I am mapmaker and since our passage in 1.13.2, Elytra passages of our map have become unplayable.
Please try at least to have a performance level a minimum equal to the previous version 1.12.2! What is the usefulness of an update if the evolution of the game is a regression...
Same problem!
/give @a minecraft:command_block 1 0 {Command:/say ok}
With loot "table json" command too :
{
"pools": [
{
"rolls": 5,
"entries": [
{
"type": "item",
"name": "minecraft:command_block",
"weight": 10,
"functions": [
{
"function": "set_count",
"count": 1
},
{
"function": "set_nbt",
"tag": "{Command:/say ok}"
}
]
}
]
}
]
}
Ok go in minecraft 1.9.4 and try to make a splash potion with the color of healing_potion like this:
/summon Item ~ ~1 ~ {Item:{id:splash_potion,Count:1,tag:{CustomPotionEffects:[{Id:23,Amplifier:1,Duration:3600},{Id:22,Amplifier:1,Duration:1200},{Id:6,Amplifier:1,Duration:0}],display:{Name:"Potion Splash de Défense",Lore:["Splash Defensive Potion"]}}}}
Saturation effect d'ont work... And you can't choose the color of your splash potion.
Hey Mojang, 1 year later with Version 1.9.4, it's still bugged!!!
Ok thx 😉
I hope this bug will be fixed soon!
Thank you for making such a well-written bug report. I have indeed noticed the same problem and it is very annoying to the mapper like me who do gigantic adventure maps and have to update with the recent Minecraft version.