Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-310757 | In OIT shaders, `coefficients[0]` is accumulated using `depth` but subtracted using `originalDepth` |
Fixed
|
|
|
|
| MC-310220 | Redundant multipliers (COEFF_COUNT-1 / COEFF_COUNT) in OIT .glsl file. |
Fixed
|
|
||
| MC-139456 | respawned player can't see any mob |
Duplicate
|
|
||
| MC-135435 | block uptake mobs (maybe entities) |
Duplicate
|
|
||
| MC-135318 | water surface under the sea? |
Duplicate
|
|