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xuyifan

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Reported

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MC-310757 In OIT shaders, `coefficients[0]` is accumulated using `depth` but subtracted using `originalDepth` Fixed MC-310220 Redundant multipliers (COEFF_COUNT-1 / COEFF_COUNT) in OIT .glsl file. Fixed MC-139456 respawned player can't see any mob Duplicate MC-135435 block uptake mobs (maybe entities) Duplicate MC-135318 water surface under the sea? Duplicate

Comments

Fixed in 26.3-snapshot-7.

Addition: in oit_sampple.glsl, between lines 17~20, this multiplier is wrongly applied after the first use of depth

float scaleCoeffAddend = (currentAbsorbance * -depth) + currentAbsorbance;
scaleCoeff -= scaleCoeffAddend;

depth *= float(COEFF_COUNT - 1) / COEFF_COUNT;