mojira.dev
BDS-15605

Spawner not spawning correctly

I play on a cross platform dedicated server. Through out the day. There will be times both natural spawners and added in spawners will quit working. On one instant a player was using a natural spawner and mine quite working then I went to another and his quit working. I have a added one near my base when I pass it and go to a natural skeleton spawner in a mine the skeleton won't work but I go back and added in one is. It seems to happen alot 1 hour before reset. Seems to be a problem when only acouple of players are on say 2 or 3. They they stop working I check the location of all the spawners I know of and they are not working either. All areas are cleared of blocks by 9x3x9 space. No light sources near by total darkness. It won't let me add video or I would show it.

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Hi

If file size of your video exceeds limit, you can use OneDrive or similar file/video sharing service and share link in comment.

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Hi

Does this issue still occur? Do you know if there were any specific changes to server config? Would it be possible to share copy of the affected world? If it exceeds file size you can use OneDrive or any similar file sharing service and share link

This ticket will automatically reopen when you reply.

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There havent been a changes to the server outside of updates. It is still occurring. To several players. I will attempt to get a copy. I believe that I somehow get linked to spawners when I pass them. The one I pass will work but when I get to the one I want to use nothing spawns. They are over 16 blocks away from each other, quite far actually. The skeleton farm is down at y 16 and over 50 blocks away in a cave.

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Thanks for reporting this bug Shaine 👍 I usually play on two different worlds both from my PC (Minecraft Win10 Edition). One is my long term local world hosted on my pc from within Minecraft without BDS. The other is hosted by someone else using BDS. Both worlds have been affected by this bug which renders spawners useless after updating to 1.17.3.

The easiest way to replicate this bug is to have two players in the overworld.

Step 1) Stand Player 1 within range of a working spawner. 

Step 2) Player 2 enters any nether portal from the overworld.

Outcome) Spawner at the first players position will no longer spawn mobs.

On a BDS hosted word with many players, if your spawners stops working you can relog to "fix" this temporarily or at least until another player enters a portal. On this world other players have reported that another player being within range of a spawner has been enough to stop theirs from working. 

If you are locally hosting your world then this "fix" does not apply and the spawner will remain inactive until the host relogs, kicking every player.

This is a big issue that affects all multiplayer game modes as well as single player worlds. 

I think everyone can agree that one active spawner per world is definitely going to have a negative effect on gameplay and needs to be fixed asap. 

MCPE-142285 seems to be the same problem. Please up-vote so these issues get fixed!

Thank you 😃

 

 

 

Auldrick

Thank you for your report!
We're tracking this issue in MCPE-142285, so this ticket is being resolved and linked as a duplicate.

If you would like to add a vote and any extra information to the main ticket it would be appreciated.

If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.

Quick Links:
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