Also, banners obtained by Pick Block don’t stack with the banner that was pickblocked. I assume this is the same bug.
Still an issue in 1.21.123.
It appears that my attempt to upload the screenshot also failed, though it showed success at the time I created the report. Are uploads broken? I notice that attachments in older tickets are also showing “progress” circular arrow animations that never seem to go away.
This MIGHT no longer be an issue. In 1.21.101 the worlds show up as “Friend’s world”, which suggests that the explanation I speculated about at the end of my last comment might have been correct and has, perhaps, been fixed. However, I also traded up to a new PC since that comment so Minecraft has now been reinstalled on a PC it had never been installed on before, and that may have circumvented the problem, in which case the problem probably still exists. Since I can’t reproduce it any more, it’s up to somebody else watching this bug report to weigh in.
This is still happening in 1.21.94. On my PC, the other player’s world appears in my Worlds list as a “LAN world” for a few seconds, then disappears. This only happens once per launch of Minecraft. If I exit and relaunch, it happens again. This is repeatable.
I recently joined PC Game Pass, but it still behaves the same way. The other PC on my LAN is not on Game Pass.
On my Android phone, the other world initially appears twice, both as a “LAN world” and a “Friend’s world”. Then after about 2-3 seconds the LAN world disappears but the Friend’s world persists. As on the PC, the LAN world doesn't reappear unless I relaunch Minecraft.
Speculation: As an experiment, we turned off “Visible to LAN players” for the world. It still showed up on my phone as a “Friend’s world”, so maybe what’s really happening is this: Minecraft checks for both LAN worlds and friends' worlds, but if a friend is playing on the same LAN, their world would be listed twice, which might be confusing, so the game suppresses the LAN world in this case. The bug would be that in this case, the Windows edition suppresses the LAN world but also fails to list the friend’s world. So the problem isn’t detecting LAN worlds, it’s listing Friend’s worlds. (Remember, I can still join the unlisted world by clicking Join in the Friends drawer, I just can’t see the name of the world that way.)
I’m having what I think may be the same problem, but:
The PCs on my LAN connect via Ethernet, not Wi-Fi (I don’t think the physical layer matters for this problem).
When I open a multiplayer world, the other PC sees it. When they open one, I can see it for about 1–2 seconds, but then it disappears.
Even though I can’t see their world, I can join it via the Friends drawer.
Both worlds have “Visible to LAN players” enabled and we’re both signed into Xbox Live.
I tried reinstalling Minecraft but it didn’t make any difference.
It occurs to me that the problem might have something to do with Xbox privacy settings, but it seems unlikely. Nevertheless, I'll investigate when I get a chance and update if it seems relevant.
Fixed in Beta/Preview 1.21.90.26. Expect it to be fixed in the Summer Drop.
The following additional Minecraft-branded skin packs have been found that also show only "1 skin" in the Marketplace details heading:
Battle & Beasts Skin Pack (45 skins)
Strangers - Biome Settlers 3 (25 skins)
Magic: The Gathering Skin Pack (15 skins)
Town Folk Skin Pack (20 skins)
Campfire Tales Skin Pack (16 skins)
I can confirm that this happens with classic skins. Not sure if it also happens with Character Creator characters.
This issue has been resolved as Won't Fix.
The Slate item was never intended to be available in the game when the Education Edition toggle is off. That it was present in creative inventory was a bug (see MCPE-187696), and it was fixed in 1.21.50.28 Preview/Beta.
"Fixing" this issue would involve either making the item (including its texture) available again, which is contrary to design, or deleting any instances of blocks and/or inventory items of that type, which is something Mojang never does (there's a policy against ever intentionally deleting something a player built). In contrast, making the item unavailable only causes its blocks to become inert and harmless, so it's safe to leave them or leave it to the player to get rid of them.
This issue has been resolved as Won't Fix.
The Slate item was never intended to be available in the game when the Education Edition toggle is off. That it was present in creative inventory was a bug (see MCPE-187696), and it was fixed in 1.21.50.28 Preview/Beta. Since the item is not part of the game (with the toggle off), its texture is absent from the game (with the toggle off), which is why it's shown as the "missing" texture.
"Fixing" this issue would involve either making the item (including its texture) available again, which is contrary to design, or deleting any instances of blocks and/or inventory items of that type, which is something Mojang never does (there's a policy against ever intentionally deleting something a player built). In contrast, making the item unavailable only causes its blocks to become inert and harmless, so it's safe to leave them or leave it to the player to get rid of them.
I have found that there is another bug report specifically about hitting storage limits on Switch when downloading from Marketplace or Realms. Recent commenters should check out MCPE-36670. It looks like that problem may be fixed in the next release (though it's possible the fix may only be to explain more clearly what happened).
@unknown: The bug tracker is for reporting bugs. We are not set up to provide support assistance and don't have expertise with your platform. You would likely find more help at outside community resources such as the Community Support Discord or at a Switch-specific Minecraft user group. I haven't checked, but Reddit might have one.
Although I don't really know, it does sound like you might have a free space problem. However, downloading add-ons from a Realm is a different process than downloading Marketplace content, so I doubt that your problem is a match for this bug report.
@unknown: The bug described in this report only affects the Minecraft-branded packs listed in the description. The Soundscape+ Add-On would not have the same kind of problem.
As a first guess, your problem looks to me like you might be low on storage. I can't tell what platform you're playing on so I might be totally wrong about that. But it wouldn't hurt to check Settings > Storage for any stuff you're not using right now and recovering some storage space that way. If that doesn't help, you might want to try asking for help at the Community Support Discord, and if that doesn't work, create a new bug report using the advice in our Mojang Bug Tracker Guidelines and FAQ. .
These items are exclusive to the Education Edition of the game used in schools. The "Education Edition" toggle in the Bedrock Edition settings does not include them by design. A behavior pack cannot change this.
Suggesting changes to the game's mechanics isn't forbidden. However, it's seldom helpful because we aren't Minecraft devs and don't know the details about how the engine works, or because we aren't CompSci experts and don't know how to think at the necessary level of detail. Brains are really good at solving problems like pathfinding, brainless computers not so much, and translating what the brain does into steps a computer can follow is hard, real hard. Especially if you have to simultaneously make it work well in a practically infinite variety of terrain and structure configurations, and do all this without degrading performance on the least powerful platform you mean to support.
Consider the suggestion made a short time ago to look for a door. It's too high-level and incomplete. It assumes (1) that the first door detected is reachable from where the villager is, and (2) that the target is reachable from that door. But it won't work if the door is behind a wall: The villager will just get stuck on that wall instead. Obviously, that means you should ignore doors that the villager can't reach directly, but that's the same problem as finding a path to a bed you can't reach directly. Although this suggestion makes perfectly good sense to and can easily be used by a brain, a computer has to have much more detailed instructions.
Finding a path from point A to point B is a classic problem in computer science. In theory, it's very simple to solve: You just have to test every possible path and pick the shortest one. But the brute force method explodes exponentially with each additional step required, so that approach isn't practical. So you have to find an alternate method, and it turns out those are always imperfect in one way or another, which is why the villager gets stuck now. What's needed is a different algorithm that works better in this situation and doesn't work worse in other common situations. But an algorithm like that is hard to find and verify, because Minecraft terrain/world generation is so extremely variable.
In summary, this is not so much a bug as it is a shortcoming of the pathfinding algorithm, and the reason it's taking so long to fix is that every conceivable alternative algorithm is going to have shortcomings of its own, most of them with much worse consequences on performance and/or naturalness of behavior. (Which is important: Villagers may seem not quite as smart as people, but at least they don't usually walk off a cliff or drown in a river.)
And then there are the dirt paths. It's easy to draw the wrong conclusion here because the game mechanics are obscure. Villagers don't avoid dirt paths per se; in fact, it's one of a number of blocks they prefer to walk on, all other things being equal. (This means that when a villager is already on a dirt path, they'll tend to follow it in preference to deviating onto grass etc., and sometimes you can make paths to nudge them toward places they need to go to.) I think the reason they avoid paths in cases like this is that dirt paths are shorter than full size blocks, so a villager calculating the best path sees dirt paths as a step downward from grass, dirt, stone, etc. And upward and downward steps (unless there's a stair) are discouraged by the algorithm, so villagers don't do silly things like trying to climb over blocks or dropping into one block holes that happen to be in their way when they could easily walk around them. The algorithm would probably work better if it only discouraged vertical steps of >1/8 block, but I dunno, maybe checking for that on every single pathfinding step would slow things down too much.
In summary, I think Mojang appreciates that we're trying to help, but without knowing the fine details of all the game mechanics, what we suggest is usually too high-level to implement directly, and besides that they've probably already thought of them and either found they won't work, are impractical because of hardware limitations, cause a different problem, or they're already working to implement them. Or, they've already got a fix but it's part of and dependent on an engineering change, some of which isn't ready for prime time yet. That's something that has happened many times.
Edit: Please don't regard this as an invitation to discuss how to make suggestions better or how you think Mojang needs to change the bug fixing workflow. I posted this to help our Mojira customers understand why fixing bugs sometimes takes a very long time, despite the problem seeming to most people like it's not that difficult. But the bug tracker is not a chat board or other discussion forum; please use the Minecraft Discord for such things.
Please reserve comments for providing additional information that might help the devs find and solve the problem. The bug tracker staff normally has no information about when a bug will be fixed or why it's taking so long. We're just volunteers from the community.
Possible workaround:
Something you can do that might help your villagers find the door is to put up a fence or other barrier that prevents them from getting close to the wall near their bed (or workstation). The problem seems to be that they always look for the shortest path that brings them close to where they want to go but don't recognize the wall as a permanent obstruction. If you keep them farther back from the wall, or move their bed or workstation closer to the door, they'll be less likely to get stuck with the wall between them and it.
By the way, I have removed one of your comments. Please don't publish people's personal information on the bug tracker. It's prohibited.
That is correct, the only thing of yours that we could access was what you gave us a link to. But you said "move me back to the point of around September", which I took to mean you wanted someone to revert your live world inside the game, not the .mcworld file you linked. What I was saying is that nobody has access to that but you, because I thought you were offering to let us or Mojang edit your world.
Neither we nor Mojang/Microsoft have access to your worlds in-game, either between gaming sessions or while you're actively playing.
You gave us access to a backup of your world, but world files don't contain any chronology of what was done to them, so nobody can revert what happened to "move you back". Neither is there such a chronology anywhere else.
In case you're wondering where I got the information about your cumulative time played, that and the other details are recorded in the world files along with your world settings. Mojang probably records it as information that might be useful for debugging. I used it to verify that the Backup save was actually older than the Primary save, because I wasn't completely certain which was which.
That fixed it! Thanks for the tip!