if world spawn is (0, 120, 0) entities transport from end to overworld will spawn at (0, -65, 0). this was fined in single player in the update 1.21.60.10
Environment
in the provided video the server is a windows dedicated server running on a MacBook through crossover 24, the other account is running bedrock for android on mac through the NIX launcher, however, this is not a bug due to hardware and translation layers, it still exists on windows. the video is recorded on an iPhone 14 Pro Max running iOS 16.0.3.
Please identify the link to the duplicate issue as I cannot see it in “Open Bugs”, and the issue wasn't resolved server side for release 1.21.60.10. only client side. In fact it was made worse server side in the latest update and the link given in “release-notes.txt”, simply brings you to the change log. As previously stated, it was not fixed in the server software, only client. Either change the link to split server software and game software change logs, or actually fix what is claimed to be fixed.