I host a small server for me and my friends with the help of BDS and a mini pc. Everything works fine, which means I can join and they can join no matter which network they’re in right now. But whenever I am in the same network as the server (which is all the time for me) the ping status and player count does not load in.
I already saw old bug reports from 2023 which were flagged as resolved but it is far from that. Even now after the big UI update we got recently this issue still persists. As soon as I am in the same wifi as the server the ping says “ping is loading” indefinitly and the player count is 0 not matter how many people are actually playing right now…
My home wifi is a 5G router because I have not possibility here to get standard DSL network where I currently live. So the server uses this wifi and I have a small oracle VPS which provides a public ip and is set up for port forwarding. I don’t know if this matter but I thought I might add this…
My Server has the Build ID: 33674285
and Branch: r/21_u8
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On further testing I noticed that when setting the lan_visibility in server.properties to false, the ping and player count works for the first launch of the game. That means when launching minecraft, the player count and ping will load and are correct, but as soon as I join the server and leave it again, the ping and player count is broken again. Additionally then the server is visible in the worlds-tab as a LAN world (despite it being turned of in the server.properties!). After relaunching the game it works again and the server is not visible as a LAN world.
Furthermore I tried to disable the values LANBroadcast and LANBroadcastIntent inside the world’s leve.dat. Disabling both OR only the first one resulted in the problem that ping and player count will never load, not on the first launch either like before. Although it solves the issue that the server is not visible in the LAN under the worlds-tab anymore.
So the only way to get ping and player count seems to be having it open to LAN (???) but you only get to see it when launching the game and after that it’s gone.
P.S. I opened this new bug report because I saw comments under old one, that if this issues persists in the new UI update than a new report should be opened