Hello,
Our server has randomly crashed throwing the following error. I can't make the sense out of it, but maybe it is helpful to your development team.
It used to crash due to low storage space, but as I write it we have 3 GB free disk space. I am assuming this is not the case now.
I've searched for similar crashes here. However, the posted error logs weren't similar to mine, so I thought this might be something new.
The questions are: what does it mean and what can I do to prevent it from happening?
[2020-03-05 23:10:05 INFO] Package: com.mojang.minecraft.dedicatedserver Version: 1.14.1.4 OS: Linux Server start: 2020-03-05 18:48:09 UTC Dmp timestamp: 2020-03-05 23:10:05 UTC Upload Date: 2020-03-05 23:10:05 UTC Session ID: 31802b4b-2b20-4330-9afd-837ff16c7062 Commit hash: Build id: development CrashReporter Key: 8c4937c1-64cb-3532-a8dc-1deb28f67293 Crash [2020-03-05 23:10:05 INFO] at ChunkSource::getAvailableChunk[ChunkPos const&] (UnknownFile:?) at BlockSource::getChunk[ChunkPos const&] const (UnknownFile:?) at BlockSource::getBlock[BlockPos const&] const (UnknownFile:?) at BlockSource::containsMaterial[AABB const&, MaterialType] (UnknownFile:?) at Actor::isInLava[] const (UnknownFile:?) at NavigationUtility::isInLiquid[Mob const&] (UnknownFile:?) at FloatGoal::canUse[] (UnknownFile:?) at GoalSelectorUtility::tryStartGoals[std::vector<PrioritizedGoal, std::allocator<PrioritizedGoal> >&] (UnknownFile:?) at GoalSelectorSystem::_tickGoalSelectorComponent[ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&] (UnknownFile:?) at void EntityRegistryBase::View<EntityContext, EntityRegistry, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>::_invokeHelper<void [*][ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&], ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&>[void [*][ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&], ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&] (UnknownFile:?) at void EntityRegistryBase::View<EntityContext, EntityRegistry, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>::_each<true, void [*][ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&]>[void [*][ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&]] (UnknownFile:?) at void EntityRegistryBase::View<EntityContext, EntityRegistry, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>::each<void [*][ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&]>[void [*][ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&]] (UnknownFile:?) at void EntityRegistry::viewEach<, void [*][ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&]>[void [*][ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&]] (UnknownFile:?) at GoalSelectorSystem::tick[EntityRegistry&] (UnknownFile:?) at EntitySystems::tick[EntityRegistry&] (UnknownFile:?) at Level::tickEntitySystems[] (UnknownFile:?) at Level::tick[] (UnknownFile:?) at ServerLevel::tick[] (UnknownFile:?) at GameSession::tick[] (UnknownFile:?) at Minecraft::tickSimtime[int, int] (UnknownFile:?) at Minecraft::update[] (UnknownFile:?) at ServerInstance::_update[] (UnknownFile:?) at clone (UnknownFile:?) <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>id</key> <string>264616d8-9cdc-44b3-8686-bf5955b65a40</string> <key>delay</key> <integer>6000</integer> <key>status</key> <integer>-80</integer> </dict> </plist>[Here is a Pastebin|https://pastebin.com/gHHWuv1R] for a better-formatted version.
Thank you
Comments 3
Hi,
The version you're running is extremely old (was released back in December - there have been 4 releases since). Please update and see if the issue persists. Significant improvements for large worlds were made in the release this week and are likely to assist.
In this case though crash logs are logged through to Mojang automatically and are investigated internally.
Ionic
Hi,
The version you're running is extremely old (was released back in December - there have been 4 releases since). Please update and see if the issue persists. Significant improvements for large worlds were made in the release this week and are likely to assist.
In this case though crash logs are logged through to Mojang automatically and are investigated internally.
Ionic
Hi,
The version you're running is extremely old (was released back in December - there have been 4 releases since). Please update and see if the issue persists. Significant improvements for large worlds were made in the release this week and are likely to assist.
In this case though crash logs are logged through to Mojang automatically and are investigated internally.
Ionic