When starting Bedrock's 1.14.60.5 server and creating a LAN game, if the players don't connect to their Microsoft account the player's name is always Steve. Instead on the server console if it shows the correct name.
Steps to reproduce the problem:
Configure the server.properties option "online-mode = false".
Run the server.
Disconnect the Microsoft account on the client.
Set your own name in the profile.
Access the created LAN server.
As can be seen in the images, the player's name is always shown as Steve.
On the other hand, in the server console it does recognize the profile name correctly.
Tested with Windows 10, Android and IOS.
In previous versions it worked correctly. Attached file server.properties and images of the error.
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is duplicated by 3
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@IonicEcko, for me it does, other LAN players also show up as Steve(2), Steve(3) etc. (also if they choose Alex's skin).
@IonicEcko, for me it does, other LAN players also show up as Steve(2), Steve(3) etc. (also if they choose Alex's skin).
I'm having this same problem. Using Bedrock Server 1.14.60.5 on Windows 10. I'm using Windows 10 and 3 Kindle Fire tablets.
The local skins work fine, but all player names show up as Steve iterations. The names show up correctly in the server console when players join and leave the server. None of the profiles are logged in to an Xbox account.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response
Is this still an issue in the latest version?
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Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response
Is this still an issue in the latest version?
This ticket will automatically reopen when you reply.
Quick Links:
📓 Issue Guidelines – 💬 Mojang Support – 📧 Suggestions – 📖 Minecraft Wiki