Bedrock Dedicated Server version 1.16.100 - Villagers sleeping in beds move, either in a random direction (including through walls) or when nudged by a player.
I have replicated the issue in a singleplayer local game, so it is a general issue.
Steps to reproduce:
Create new world in creative (I used seed 'levitatingvillagers')
Create new structure of sufficient size, e.g. 20x30x3
Place beds in rows without gaps between, I placed 2 rows of 11 beds
Place a workblock at the foot of each bed with a one block gap between bed and workblock (I used lecterns)
Spawn villagers equal to number of beds
Wait for sunset!
While some villagers lay in their beds as normal, most drift away, levitating (still in the lying-down position) a random number of blocks away, and in random directions.
Hope this helps? I have tried to attached a video of the issue in single player local game mode, but the filesize was too large.
Nekosan
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Hi David,
Can you please update your report with steps to reproduce.
This helps helpers and mods quickly and accurately reproduce your issue and use their time on the tracker efficiently. I've chucked an example below for reference.
Steps to reproduce...
Start a creative world
Spawn 3 cats
Set time to night using command "blah blah"
The cats should turn into werewolves
It also usually helps to test issues present in BDS in a singleplayer world. If its present I can move it over to the MCPE project as its likely game code issues rather than a BDS problem.

Hi David,
Can you please update your report with steps to reproduce.
This helps helpers and mods quickly and accurately reproduce your issue and use their time on the tracker efficiently. I've chucked an example below for reference.
Steps to reproduce...
Start a creative world
Spawn 3 cats
Set time to night using command "blah blah"
The cats should turn into werewolves
It also usually helps to test issues present in BDS in a singleplayer world. If its present I can move it over to the MCPE project as its likely game code issues rather than a BDS problem.

Hi IonicEcko,
Thanks for the response. I have replicated the issue in a singleplayer local game, so it is a general issue.
Steps to reproduce:
Create new world in creative (I used seed 'levitatingvillagers')
Create new structure of sufficient size, e.g. 20x30x3
Place beds in rows without gaps between, I placed 2 rows of 11 beds
Place a workblock at the foot of each bed with a one block gap between bed and workblock (I used lecterns)
Spawn villagers equal to number of beds
Wait for sunset!
While some villagers lay in their beds as normal, most drift away, levitating (still in the lying-down position) a random number of blocks away, and in random directions.
Hope this helps?
Nekosan

Hi IonicEcko,
Thanks for the response. I have replicated the issue in a singleplayer local game, so it is a general issue.
Steps to reproduce:
Create new world in creative (I used seed 'levitatingvillagers')
Create new structure of sufficient size, e.g. 20x30x3
Place beds in rows without gaps between, I placed 2 rows of 11 beds
Place a workblock at the foot of each bed with a one block gap between bed and workblock (I used lecterns)
Spawn villagers equal to number of beds
Wait for sunset!
While some villagers lay in their beds as normal, most drift away, levitating (still in the lying-down position) a random number of blocks away, and in random directions.
Hope this helps?
Nekosan

We're tracking this issue at MCPE-101202, so I will resolve and link this ticket as a duplicate.

We're tracking this issue at MCPE-101202, so I will resolve and link this ticket as a duplicate.