While testing an automated farm design, I came across an issue where a piston would remain extended if it was originally powered by a Redstone block, and the Redstone block was retracted using another piston. Note that this only happens if the Redstone block touches the top (highest surface by y coordinate) of the piston.
Once the Redstone block is retracted, the bottom piston deactivates for less than a second, and quickly activates again. If this happens the only way to deactivate the piston is to destroy it.
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You made a block update detector

Ohh... Completely forgot those existed. Sorry about that!