mojira.dev

user-f2760

Assigned

No issues.

Reported

MCPE-178379 Double slab IDs not in parity with java, despite the splitting of IDs Duplicate MC-267802 Feedback of a function with /return fail is identical to /return 0, despite behaving differently Confirmed MC-267500 Attribute modifier on an item with the first and/or last 2 integers of the UUID being 0 are non-functional Fixed MC-267499 Attribute modifier lore doesn't differentiate between operation 1 and operation 2 Confirmed MC-267498 Operation names in /attribute and item modifiers' set_attributes are different Fixed MC-267364 Teleporting in the air is considered flying by server Confirmed MC-266750 Hidden fake players (#player) can have display name and number format in objective, but doesn't show Confirmed MC-266618 Trident has a number of unused NBT due to inheriting all arrow NBT Won't Fix MCPE-176645 Parity issue: Recovery Compass can be enchanted with Curse of Vanishing in Survival mode Confirmed MCPE-175634 The eye lines of bats hanging from blocks don't face in directions in conjunction with their models Works As Intended MC-264783 Large models that cross multiple blocks do not light up model partially based on each block's light level Works As Intended MC-264273 Changing the dimension type of the overworld dimension breaks weather Confirmed MC-263930 Top of some high woodland mansion rooms do not replace blocks with air Confirmed MCPE-171114 Typing out the last quote of a block state key, and then pressing tab prepends another quote at the front of the key Fixed MC-262950 /scoreboard players add/remove doesn't allow negative values Invalid MC-262000 Unused texture: misc/white.png Fixed MC-261982 Several realms textures use outdated textures (and show old generation) Duplicate MC-261492 Item display with display set to head does not face the same direction as equipped on an entity Works As Intended MC-261486 #nether_carver_replaceables contains several blocks that can't generate in the nether Won't Fix MC-261485 Light and (soul) fire cannot be destroyed by ender dragons, but aren't in #dragon_immune Confirmed

Comments

Please attach a minimal setup data pack, and the log file.

/data get ... path.with."dot.in".name

{path:{with:{dot.in:{name:1}}}}

Invalid.

This needs rephrasing, the rail breaks because the neighboring block to lean at is gone. The same can be observed when moving the ascending rails directly away from a "supporting neighbor" block. The whole reason it works fine when not updated in the meantime is because the moved rail forces the connection, it's not the other way around

The best fix for this is having ascending rail without neighbor support (but with floor support) turn to flat rail instead, upon getting a block update.

They break because there's no block where it leans against at the destination, unlike your vertical example. Horizontal rails don't need the neighboring block to exist. This is the same reason the rail in MC-204889 breaks.

Duplicate of MC-204889.

Caused by MC-181604, the attribute is not supposed to get reset, so the client is correct here.

The item. loss/duplication is a duplicate of MC-63; the segmentation fault seems like a technical support issue, for which contact Mojang Support.

Duplicate of MC-266134, WAI, this behavior was explicitly mentioned in the changelogs.

  1. This place is not a help desk

  2. The desync with long mine times will be more noticable: if 20 ticks takes 1.1 seconds instead of 1, mining a block that takes 0.5 seconds to mine will have no noticable difference; mining a block that requires 10 seconds to mine will result in needing an extra 1 second of mining time.

Commands (and by extension functions) require processing power. Unoptimized functions will drain memory and slow down game tick speed. That's not a bug but an expected consequence. This is a problem with your pack, not the game. Lag is not a bug.

For reference, block breaking bugs out as the client does not lag, desyncing the mining progress, keep mining and the block breaks fine.

Additionally, check your chat settings.

And leather helmets don't have the the nose area, and chainmail helmets' nose area being shorter, and chainmail chestplates' have a different bottom end, and netherite looks entirely unique.
This is art feedback, not a bug. The armor is supposed to look similar, not identical.

Duplicate of MC-213470,this was already linked in the report you mentioned...

Cannot reproduce, functions schedule fine for me.

Please attach the data pack and output log.

Yeah, the first one, next to the blocks matches fine, no bug here.