You can corrupt a world by executing "tp @p ~ ~-1.7E308 ~
" twice
This could easily be fixed by checking if the coordinate teleported to is a valid number instead of checking the input
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Yes, your right. I just posted it because it's easy to fix, but also easy to trigger. I just want Mojang to know how easy it is to crash their game sothat they can make it better
This "fix" is really annoying. I routinely teleport objects above y=512 in order to test out issues relating to falling or world height. I agree that a limit is needed, but could it be a bit higher?
This is caused by how the game tracks the player's y coordinate, and is also why the world's max height is 255. Confirmed.