mojira.dev

KingSupernova

Assigned

No issues.

Reported

MC-120003 /say command uses square brackets, normal chat uses angle brackets Works As Intended MC-118387 Creative and recipe book search fields require accented letters Invalid MC-102832 Double tapping the forward key allows to you start sprinting if there is a block in the way Confirmed MC-102831 Autojump sometims fails if you are too close to the block Duplicate MC-101298 Replacing water with lava acts very oddly Awaiting Response MC-101297 Distance swum statistic doesn't increment in lava Confirmed MC-101292 Jump statistic checks distance jumped Awaiting Response MC-101288 Chat bar scroll distance saved when moving to another message Duplicate MC-101246 Walking, sprinting, and crouching statistics don't work during a jump Awaiting Response MC-101243 Sneaking and walking distances in statistics are rounded, giving inconsistent results Duplicate MC-101241 Swim, dive, and climb statistics also register flying Awaiting Response MC-101240 Climbing statistic only registers upward movement Confirmed MC-101238 Player sometimes doesn't count as "swimming" when bobbing in a liquid Awaiting Response MC-100822 Worldborder set command doesn't take current motion into account Duplicate MC-100150 Lava flows faster in the end than in the overworld Awaiting Response MC-100146 Creeper swelling animation doesn't take fuse length into account Confirmed MC-100144 Massive lag on commands that include large search radii Duplicate MC-100004 Some mobs can't hit you if you are too close Duplicate MC-100001 Bat AI asymmetry Cannot Reproduce MC-99681 Pistons become insubstantial when retracting Duplicate

Comments

Confirmed. The sprint-jump behavior is expected, the player is moving fast enough that they don't hit the top block until after they've already moved under it.

It's not caused by random ticks, but it used to be fixed by them. It has been in the game for a long time, that is true.

Why? It's inconsistent and doesn't really serve any purpose. It also makes it impossible to use "/execute say" the way you'd expect, you have to use /tellraw instead if you want to simulate chat messages.

@Jason Wilkosz Can you clarify what the bug is here?

Levi, what commands are you using to place the chests?

Confirmed in 1.12. Does not occur with beds. I do not think this is intended.

Confirmed in 1.12, only applies to the statistics screen now.

This is a legitimate bug, it's Won't Fix.

Pretty sure this is a dupe of MC-11193.

@Joseph Parenti

I'm not sure what you're talking about. If you use a command to play a sound track, it is in fact going to play. It's not a bug.

You may be confusing this report with MC-35860, MC-36030, or MC-98200.

@Joseph Parenti

What? That's intentional. You played it with a command.

I actually have no idea what I meant by that 😛. Removed.

To clarify the "bug", tab completion will output the possible completions into the chat, but they will only stay in the chat log until tab completion is used again. Personally, I find this to be useful. Leaving them all in the log forever would waste a lot of space.

This has apparently been fixed in 1.10-pre2 (MC-102408).

Confirmed in 16w21b. The cause for this issue is that autojump doesn't take the player's momentum into account. When the player is sprinting, it will jump too late and the player runs into the block since they are moving faster.