Helper Edit
For the issue that occurs after (re-)opening a world, see MC-102403
Workaround
If this issue occurs, press F3
+T
ingame to reload all resources.
Music tracks will, either in the title screen or in-game, play overtop of eachother. This has been reported with:
Ambient tracks
Title-screen background music
Related issues
is duplicated by
relates to
Attachments
Comments


Cofirmed, id also like to add that the sound engine is all screwed up, as you can hear 2-3 different ambient songs at one time and the console looks like this:
Client> Source 'Source_-1474664191_-1719799785' not found in method 'play'
Client> Error in class 'LibraryLWJGLOpenAL'
Client> Source 'Source_-1474664191_-1719799785' not found in method 'play'
Client> Error in class 'LibraryLWJGLOpenAL'
Client> Source 'Source_-1115005026_-1862123387' not found in method 'play'
Client> Error in class 'LibraryLWJGLOpenAL'
Client> Source 'Source_1742666154_-2110520625' not found in method 'play'
Client> Error in class 'LibraryLWJGLOpenAL'
Client> Source 'Source_463482331_-502170219' not found in method 'play'
Client> Error in class 'LibraryLWJGLOpenAL'
Client> Source 'Source_-1007257412_392318544' not found in method 'play'
Client> Error in class 'LibraryLWJGLOpenAL'
Client> Source 'Source_-1846500213_-1622688559' not found in method 'play'
Client> Error in class 'LibraryLWJGLOpenAL'
Client> Source 'Source_724158791_-38047030' not found in method 'play'
Client> Error in class 'LibraryLWJGLOpenAL'
Client> Source 'Source_1742666154_-2110520625' not found in method 'play'
and it repeats like this indefinitely.

Got the same problem.
I even couldn't turn it of.

Confirmed, I actually once got 3 different minecraft songs at the same time in the background, The songs were
Sub-woofer Lullaby
Wet hands
Mice on Venus

Yes, this bug doesn't seem to have a pattern, but now music plays almost all the time, and I'd also like to add that the same song can be playing at the same time.

Confirmed.

Here's a sound file.

Confirmed, the overlap especially with the /playsound command. One song should cancel the other, but that isn't happening.

I have this too. Music overlaps. I don't do anything to force a music change. It just happens on its own seemingly at random.

same for me too

Not fixed at all.. Records should stop the background music but they aren't..

As of 1.7.1-prerelease, this is still happening, needs reopening

confirmed... and I've heard 3 at once on my end (had to turn off my sound)

Its still happening. Kind of annoying. I noticed that the ambient music will pause when you pause the game, but the songs still over lap.

On 1.7.1 it's even worse, now the menu music is even overlapping...

This isn't fixed at all. This DEFINITELY needs to be reopened. There is no excuse for leaving this issue unfixed.

um.. still experiencing this in 1.7.1pre

it is strange I guess but I am not having this problem since 1.7pre. I was before for sure. I get behavior where the music stops when you got to the menu but that is it. I have not heard multiple songs playing at the same time.

Just confirmed that this issue DOES still exist in 1.7.1pre. If it helps, I'm also running Windows 7 Ultimate x64.

Bug confirmed on 1.7.1 pre on Mac OSX Mountain Lion. Seems to only happen to me with two particular tracks (I don't know the names sorry!): The one that sounds like it is being played on a glockenspiel and the one played on a piano.

I can confirm this still exists in Minecraft 1.7.1 Pre-release. I was testing another bug I read on this site, and suddenly noticed two different background songs playing over each other. Both songs are background music I had no control over beginning. This is definitely not fixed.
I believe the songs I'm hearing right now in my game are the same as Freddy described.

Dinnerbone please fix this before the official release. It'll be one less 1.7.x update you guys need to do before you move on to 1.8.

Actually, I've noticed many, many noteworthy bugs up to 1.7.1. I assume this will be one of the bugs fixed in 1.7.2 in a week or so.
Basically, go through the bugs for recent snapshots and confirm they are fixed. For instance, I've noticed many bug reports I've been able to confirm myself have yet to be marked as confirmed officially, which is why they still exist.
Sorry about the tangent.

STILL occurring in 1.7.2. I'm beginning to think this is NEVER going to be truly fixed.

It will be fixed, hopefully next week. Since its almost the weekend over there I doubt they will do any more work on it till next week.

Happens in 1.7.2

Just an update, turns out this isn't reserved to specific songs. I was testing in Minecraft 1.7.2 just now, and as one song was playing, another started playing over it. This is definitely NOT resolved.

Many reports that this is still an issue in 1.7.2.

Same issue on my singleplayer flatworld and normal world. Sometimes I'll pause the game a few times to check something (like Skype, Facebook etc) and I'll come back and two background music tracks will be playing at the same time.

Occurred to me too on 1.7.2. Turning music to 0% and back to normal solves the problem.

Turning music to 0% and back does not solve the issue for me. This has only occurred for me in creative mode not longer after starting a new map.

I can confirm this issue.

confirmed as well

This has been occurring on 1.7.2 for me, that two music tracks have been playing at once while I'm in Creative mode.
At first, one track was louder than the other, and setting the Music slider to OFF caused only the louder track to stop. Setting the Master volume to OFF stopped both tracks; I left the Music slider at OFF and raised the Master volume back up, and no tracks played when left like so.
After raising the Music slider back up, the issue resumed, but both tracks sounded equally loud. I set all volume sliders except Master and Music to OFF, and this had no effect. This time, setting the Music slider to OFF stopped both tracks. But now it seems that two softer-volume tracks are playing with every slider set to OFF except for the Master slider; setting the Master slider to OFF stops the sound.
I haven't left the world I have been playing in from the beginning of this comment to now.

Confirmed 1.7.2 in creative mode songs over lapping. It takes it time to happen almost like the song interval shrinks with each repetition making the tracks overlap more and more.

Neko Alexander Perdomo I love how detailed you have explained the problem. Let's hope it will help the Mojang team to fix this issue!

Happens right at the starting menu (three of the four new pieces play simultaneously). I hope they fix this in 1.7.3 - the game should probably let one song run to completion before attempting to run another automatic one, and should also probably only let one streaming piece run at once (so jukeboxes/playsound attempting to play another streaming song would force the existing one to stop playing).
If that causes conflicts, perhaps the sounds.json can be given an "exclusive" property, applied to all automatic and record events? That, or apply exclusive behavior to all events in the "music" category?

I can confirm this

Annoying

I am also experiencing it on the startup screen as well.

Confirmed, I've had what sounds like up to 3-4 tracks playing at once. It makes hearing all the new music impossible.

Does anyone know if this problem still happens in the snapshots for 1.7.3 (13w47a through c)? Some new music plays which is pretty nice but I havent had enough time to test to see if multiple songs still play in the background.

Its hard to tell since Im not familiar with these new tunes from C418, but from the sounds of it background music still over laps. Two tunes still play over each other. This is apparent right when launch Minecraft and you are in the main menu.

The bug is still present in 12w47c.

This bug drives my crazy! Please fix it 1.7.3

Can confirm, still present in new snapshot - although as far as I am aware no bugs were fixed, only twitch integration added.

My wife and I have experienced this on both Mac and PC. For our own sanity, we've had to mute the music entirely because of it.

No there were a few bug fixes, mostly graphical bugs though.

I managed to count how much music I could have at the same time, and my record was 5 music at the same time.

Affects snapshot 13w47d.

Yep, still happening in 13w47e especially the menu music when launching the game.

Can a Mod please update the affected versions to 1.7.2 and the Snapshot 13w47e? Thankyou!

Obviously this isn't a OS specific issue, but it happens on Ubuntu 13.10 64bit as well.

Thanks for fixing it! Can't wait for the update!

Can't wait for the next snapshot to test it out!

The music duplication on the main menu is fixed for me in 13w48a also the background songs don't seem to dupe anymore, but shouldn't be the background music stopped while playing a music disc?

According to MC-35860, the jukebox music and the background music overlapping are working as intended. I don't know why (I can only guess it's because the jukebox is being heard only from one place.)
Anyway, thank you for fixing this bug. It was really disrupting the music and making it basically unbearable.

I don't recall jukeboxes and background music playing simultaneously before 1.7. I think they should not play at the same time. It either sounds terrible or it forces us to go into the settings menu, turn music off, and then REMEMBER to turn it back on once the jukebox stops playing. And really, what would be so bad if you started a jukebox, walked out of range of it, and didn't hear any music for a few minutes? Big deal. Usually you turn on the jukebox because you want to listen to it and you're going to be within range for a bit anyway. The reasoning just doesn't make sense.

My old bug report was a duplicate of this, yet it was invalid? How does that work?

If you mean MC-38857, my guess is it was closed because it was two reports in a single ticket. One is for music restarting (instead of resuming) after pausing, and the other is for jukeboxes still playing when the volume was supposedly set to 0%. Those are entirely different issues and would belong in separate tickets (even though they're both related to sound, they're very different in terms of the steps behind them and the end result).
I don't see any markings of it being a duplicate of this, just a generic resolution as "Invalid". If you can reproduce either bug in 13w48a, and can't find an existing open ticket, you may want to post them again - this time as two separate tickets.

@WolfieMario: Well said.

This is not "fixed". Happens to me.

The orignal two pieces of music that were overlapping no longer do so, however the new sounds are quite remixy - I have heard what I thought was two songs playing together but a quick check on the spotify album showed me this was infact what the song sounded like. This is on the 1.7.3 prerelease snapshot.

Cynips, this is "fixed" in the snapshots, and also 1.7.3( when i comes out), so unless your playing that version, your still getting this bug.

This is not fixed. I'm experiencing it on 1.7.4, right on the title screen. Can this please be re-opened, and can the version tags be updated?

Confirmed for 1.7.4.
Can this please be re-opened? At random times, I still hear 2-3 background musics at a time, and records also still fail to stop the background music. This is not vanilla behavior, and it seems the "fix" was to simply make background musics happen less often. The game's not doing anything to actively prevent multiple streaming musics from playing at the same time - you can play several records at once, even. I'm certain I'm experiencing this on 1.7.4, client and server, with the default resource pack.

If you're still experiencing this, please force a crash by pressing F3 + C for 10 seconds while in-game and attach the crash report ([minecraft/crash-reports/crash-<DATE>-client.txt|http://hopper.minecraft.net/help/finding-minecraft-data-folder]
) here.

I uploaded the crash report. Is that good?

Reopened due to new reports.

You're welcome whoeveritwasicantread (but also WolfieMario (you're the reason I did it)) (insert reason why). Also, I seriously hope this is resolved. It's bugging me and the game.

Still present in 1.7.4.

Confirmed latest snapshots!

Still present in 14w03b. It's really ugly ๐. It happens especially in the main menu after having played and in creative.

Can confirm this bug for Snapshot 14w03b, happens exactly as described. Two songs overlap and even setting the music volume to 0% can't stop them from starting again after a few seconds.

Affects 14w04b (haven't played singleplayer yet in 14w05b). one of the "calm" tracks started playing, and then a "creative" track started playing. Turning off music only turned off "calm".

Is this still a concern in the current Snapshot 14w08a or later? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.

Played the current snapshot for an hour, could not replicate.

I have not seen this bug in many releases. I will say in creative mode there is what "seems" to be a small overlap in two songs. But if you really listen to it, its meant to be this way. Maybe some people hate the style of the music and think its overlap. I re-played "overlap.wav" that is attached. What I am saying here is nothing like that. That wave is clearly playing music very much messed up. But I haven't heard that in months.

I was playing the latest snapshot (14w08a) earlier and I had this happen to me. The normal background music was playing, and I expected it to stop when I put "Cat" into my Jukebox. This was in survival, if it makes any difference. I turned my music slider to Off, which worked just fine.

Christopher James Wiles , that's MC-35860

Works as intended? You're having a laugh?

In MC-35860 :
[Mojang] Dinnerbone (Nathan Adams) made changes - 21/Oct/13 9:43 AM
Resolution Works As Intended [ 6 ]
He should know best.

I guess. Sorry for getting pissy about it.

Still present in 1.7.9.

I've not been able to reproduce this on 1.7.9. I've definitely had it on previous 1.7.x versions though.

The wiki says the music is triggered by the in-game time reaching sunup, noon, sunset and midnight. From what I remember using the gamerule to stop time and changing the time to exactly these points can cause the problem. It plays a song normally but a second one starts up before the first one ends.

Affects 14w20b (noticed in title screen).

I've found that changing the gamemode (from creative to survival or vis versa) sometimes fixes the problem.

Still happening in 14w33c.

This has happened to me several times, and I thought this was intentional ._.

Is this still a concern in the current Minecraft version 1.8.1 Prerelease 3 / Launcher version 1.5.3 or later? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.

I just realized how vague the description is. Even if this bug is still a problem (I haven't experienced music overlap recently without /playsound), I doubt Mojang will be able to do much about it (or even care) when all they have to go on is "The game play the differents music but they overlap every times. Now in the Title Screen."
I know for a fact that "they overlap everytimes" is not the case anymore because I'm listening to the game music right now. Sounds fine to me. If this does still happen, it must either be rare, have something to do with the computer of whoever is running the game, or something's wrong with the game's files of whoever experiences this. The Last time I experienced this was early 1.7 (before 1.7.4).

Well, the mod question above didn't receive any answer, so I'll give mine: I'm not experiencing this anymore. To be honest, it happened in my old computer that I used until 1.7, and now I'm using my new computer in 1.8. It doesn't have this issue, and I don't know if this is because of 1.8 or the machine. I don't know if this can be machine-related or not, but just in case it can, someone please tell what's happening at your end, because I'm not experiencing this issue, but maybe someone is.

Can confirm that this issue no longer seems present after several days of testing in 1.8.1 prerelease 3. Yay!

I just had Moog City 2 and Mutation play at the same time after being disconnected from a server due to network timeout (train went into a tunnel). Affects 1.8.1-pre5, please reopen.

Well then that might explain why most people haven't been experiencing this (most people don't play on trains that go into tunnels). Although, I think I'll try to test this with a server timeout myself... If I can.

Not fixed. 2 title screen songs overlapped at the same time in 1.8.1 when the game launched.

Just happened to me in 1.8.1 after leaving a server normally, so it's not just forced disconnects. And why is this not reopened yet?

My apologies for the delay, reopened.

Still fine for me. Strange.

Well... if someone wants to update the description, please feel free. It's kind of terrible at the moment.

I haven't noticed this particular problem in 1.8.1/.3 yet, but there is a problem in the 'music'y files in general, in that they tend to overlap...Oh wait. That is the problem. Also, this happens with jukeboxes.
Suggestion: Two, or possibly three, variables for sound files, or some way of 'typing' them so that there's a priority queue of what to play over what, and whether something can play overtop of something else.
Now for a weird table-y thing.
Type Of Sound | Overlap | Takes Precedence Over Existing |
---|---|---|
Hit noises | Yes | Overlap |
Ambient music | No | No |
Jukebox | No | Yes |

I'm starting to doubt that this bug will be fixed, or even acknowledged. The description is just terrible. Can someone please make it at least slightly more accurate? My O.C.D. is raging with this o_o
Just put "The game's music overlaps sometimes for certain people. Happens in the title screen and in worlds." Done. Something that simple should still prove somewhat better than the current description.
In the meantime, can anyone actually confirm that this is still happening for them? If not, than just ignore my previous statements. I don't think anyone's mentioned this happening for a while now, so this may not even be a problem anymore.

Is there some way I can edit the description? Or indeed anyone? Because it's not describing, it's confusing.

@@unknown: I've made you the reporter of this ticket. Now you can edt the description.

Right. Description updated to more accurately reflect the bug.
Also added 1.8.3 to affected versions list.

This report is only about multiple tracks of background music playing at the same time. Jukebox music playing over background music is a separate bug (MC-35860).

Although the jukeboxes do overlap, I have to agree with the fact that it is technically a different bug. This bug only includes the title screen music and ambient tracks, not records/jukeboxes. But as a side note, thank you for updating the bug's description! It's MUCH more accurate than before.

It should still be fixed, and that bug, as far as I know, is in fact only SMP-"resolved"/"works as intended". Of course, SSP kind of does run SMP these days.
Hopefully, though, it will be fixed for SSP.
Also, no problem. The old description was nerve-janglingly bad.

Personally, I think it works fine as it is. If you don't want to hear both tracks, just turn one of them off. Either way, it is separate bug, and should not be included in this ticket.

I don't, because you can't turn off ambient music.
Either way, yes, jukebox-ambient interaction is a separate bug, but if anyone opens a ticket on it, it gets pointed here or to a bug marked "Resolved-Works as Intended".

Yes you can. It's in the music and sounds options, under "Music".

the main problem here seems to be the auto "time of day" music, right? perhaps there should be a setting in options to disable that, so it won't interrupt other musics playing in the area.
i might also recommend an option to disable the auto "Menu Music" that plays the title menu music when you "pause" or linger in the menu system without doing anything for a bit. it may have seemed like a good idea at the time, but if you need to pause to reference "out-of-game" material, it can get annoying, especially if you unpause and then re-pause again.
another thought: on my Android phone, it has several volume settings, too, and you can individually adjust music, ringtone, system sounds, and notifications separately, just like in Minecraft. however, it also has (for better or worse) only a SINGLE FEED for each option, so if you are playing music from one app, then switch to another and start playing there, the new app overrides the old one, for however long a stream is coming from it. likewise, if i am playing music, and decide to check my voice messages, it knows to pause the music until there are no messages being played, because it plays the voice messages on the Music feed. system sounds/sound effects still play over top of other music/phone calls, because they are typically just quick blips, but notifications will cause the phone to lower the volume (for no more than a second), so that they are noticed.
there are also priorities. if music is playing and the phone receives a call, the ringtone feed will override the music feed.
it seems like an ideal solution to me, if it can be done using paulscode...

@darkflux
I don't understand the problem. Why can't you just turn the music off in the minecraft settings? There is a setting specifically for background music, it doesn't affect anything else.

@KingSupernova:
The whole point is that we do not want to disable the ambient music, we want it to actually work like it's supposed to without overlapping randomly.

So just turn it back on when you're done listening to the jukebox?

All right, guys, we've gone off on the jukebox tangent again... Although that REALLY ought to be fixed. Really, guys, saying "works as intended" does not a community placate. Moving on from the semi-relevant tangent we've gone through:
==TO MAKE THIS CLEAR==
This bug is about AMBIENT MUSIC playing overtop of itself, and/or the title screen tracks.
Jukeboxes are a separate STILL-AN-ISSUE-EVEN-IF-YOU-SAY-IT'S-WAI hint hint hint Mojang, but a separate issue.
See MC-35860 and the MC suggestions Reddit for jukebox/ambient issues. Except that it's not really going anywhere on either.

People are going to keep confusing this with MC-35860. You should probably specify in the description that they are different.

Someone did. Thanks.
I still think jukebox/ambient is an issue, but it's not this issue.

Well, that "jukebox related" comment chain accomplished very little... How about something more useful for a change? Something like adding an "environment" to this bug's details. Windows 8.1 32-bit, Java 8u40 is what I'm using, and it works fine. If you're running the same and it's not working, we can immediately rule the environment out as a possible factor in this. Otherwise, I don't think adding an environment that does experience this bug to the list of details would hurt too much.

For many bugs, the environment is not relevant. This is one of them.

It seems likely that this bug is not caused by a specific environment, but that doesn't mean that there is no point to listing environments on which it has been a problem and looking for patterns. However, just because a particular platform is affected, it doesn't mean it should be put in the "Environment" field, as that would suggest it is the only one on which it could occur.

Are you implying that listing any/all affected environments in the "Environment" field would be a bad thing? Because I'm fairly certain that isn't the case. All you would have to do is list any/all affected environments, then put "possibly more" after it all. Another option is someone can take the time to nicely write out every (reported) affected environment for us in a comment and keep it up-to-date as well.
But again, If it works for someone with one environment, but not for someone else with the same thing, then I'm sure we can all safely assume that it has nothing to do with environments and thus drop the topic. In the meantime, if people were to start listing their environments here in the comments (as well as if they're affected or not), then I'm sure that we could figure something out regarding such.

If one is going to list environments affected, well...I'd START with saying that the list is not exhaustive. Other than that, if you want to start compiling that list, sure, go ahead, but I agree with Anon Ymus here.

Yeah, saying that the list is "non-exhaustive" would work too. And I guess I wasn't clear with it, but I'm not disagreeing with Anon Ymus (in fact I agree with them completely), I was simply saying that there's more than one way to go about this: we could list all of them in the comments or the "environment" field.
And now that I think about it, it would probably be best to simply put "Non-exhaustive List (See comments)" in the "environment" field, then just have everyone comment saying their environment along with saying whether the bug affects them or not. Also, I'm too lazy to make a list of all of them, so that likely won't happen. Ever. ๐

I was more agreeing on the grounds that environment is probably not a factor. But yeah, a list in the comments is probably better.

I think the environment is a factor because only certain people are experiencing this bug on the most recent version. If that doesn't scream "environment is a factor!", than I don't know what would. Obviously though, that could mean either a very specific environment is affected or a broad range of environments are affected (more likely the latter though).
Now, before anyone updates the "affected versions", who can say without a doubt that this bug is affecting them? If no one can say that this bug definitely affects them AND state their environment, then there is no point in updating anything.
And before anyone asks "why should I say my environment?", I'll say this: If no one who is affected by this bug can give their environment, then how is anyone going to be able to tell why only a select few are experiencing this bug? If you can't give you're environment, then you might as well just live to deal with the bug.

Affects the 1.8.8 pre-release.

Alright Fenhl (Max Dominik Weber), would you mind stating your environment so that we can actually get somewhere with this?

MacBook Air (13 inch, Mid 2012)
OS X 10.10.4
java version "1.8.0_40"
Java(TM) SE Runtime Environment (build 1.8.0_40-b27)
Java HotSpot(TM) 64-Bit Server VM (build 25.40-b25, mixed mode)

Can confirm in 15w32b.

I'd like to know if anyone experiencing this bug did anything different than they normally do when starting up their game. I actually had this happen to me just one time last week. I started up my game and heard 2 songs overlapping on the title screen, so I immediately thought "oh, did I somehow open 2 games by accident?" And apparently I did. But the weird part is how when I closed the second one, the music remained overlapped. It was kinda weird, and I couldn't reproduce it a second time. I'll post my environment since it changed since last time, but i think there might be a little more to this bug.
Windows 8.1 (64-bit)
Java SE 8u51 (64-bit)

No, I always start Minecraft normally, which on OS X means that trying to start it while it is already running will do nothing.

And this is also affecting the credit music. The End music just won't stop, causing a crappy credit, instead of an epic one.
I am using 15w35b when doing this, so this is confirmed for that.

@@unknown: that is MC-40275, which seriously needs to be reopened.

If MC-40275 is still an issue, make a comment on that page. Otherwise no one will know to reopen it.

@@unknown: have you read MC-40275's comments? I have, on multiple occasions. No reaction from any of the mods.

Affects 15w35e. Currently playing: Moog City 2 and Moog City 2, but with a delay.

Affects 15w40b.

Can't confirm for later snapshots yet because of MC-91803.

I'm not sure if this is still happening, but I know it was happening in 1.8 (I think it was 1.8) in creative mode, because the tracks were long, so another track would start playing before the first one finished.

Regarding the /playsound command: I think if the sound event defined in sounds.json is in the category "music", it should stop every other music currently playing, to fix the overlapping. I think this would be the most logical way of preventing overlapping of (custom) music.
Even if /playsound only triggers localized sounds, I think there is no case where overlapping is intended, as it sounds just awful.

This bug seems to happen a lot in 1.9 pre 2 and 3, I just had 3 background songs playing simultanously. Closing a world while a song is playing and then opening it again is an easy way to reproduce it: As soon as the next song starts to play, you can hear the previous song to start playing too. Closing and opening a world several times while background music plays can lead to several of them overlapping this way.

added those steps to the description

Wow, first person to provide a way to reproduce this. Can confirm, the steps to reproduce are spot on.

i have the same problem in 1.9 pre3 without closing my worlds. this problems only happend to me in the end tho.

The more ways to reproduce, the more likely it'll get fixed. Please do provide the steps for us.

Affects 1.9-pre4. Another way to reproduce seems to be opening a different world or connecting to a different server. I just switched from a Creative world to a Survival server and now I am hearing simultaneous Survival and Creative music.

What's with that Hoe in the description?

@unknown: "Hoe" -> "How" (fixed).
Remember that the native language of many (most?) of the bug reporters is not English.

Oops, apparently the search engine sucks, because I searched for a full 10 minutes for a bug like this and didn't find one. I reported this bug as MC-98193. Someone please mark that as a duplicate...
Anyway, I was able to get it to happen with guardian laser sounds as well (accidentally), so that proves that this bug affects all sounds, not just music. I have two videos of this bug, which I will link below. I also have a theory as to why this is happening:
For some reason, when you exit a world when a sound is playing, the sound channel is not unloaded upon exiting the world. When you log back in to the world, the sound channel starts over then gets bugged, not responding to commands to pause or remove it. I have captured this evidence by enabling debug logging and uploading the log file on my MC-98193 ticket.
Video 1: https://youtu.be/Umry_VIw2eA
Video 2: https://youtu.be/OnYsRr4rnI8

Current launcher 1.6.61, game version 1.9, multiple background music. Can't stop.

Can still hear multiple background songs playing simultanously after restarting worlds in 1.9.1-pre1

Confirmed for release 1.9.1.

Confirmed in 1.9.2. One of the songs stops playing when the game is paused (and continues playing when un-paused).

I can also confirm for 1.9.2

Confirmed in 1.RV-Pre1, on a brand new world at its first load. Pausing the game pauses both songs.

@unknown that's not a "real" version, and thus isn't listed on this tracker

I have just received a small update today for 1.9.2 and I too have the same problem after loading several worlds, overlapping music tracks. I need to restart Minecraft to correct the problem. As I can see on Google, this is not the first time for this bug.

Can confirm for all 1.8 and 1.9 versions, this is a real bug and rather annoying. Also, sliding the music bar doesn't work, the only bar that affects the glitched music is the master volume.

@unknown, they are already marked as affected.

not all of them

We can't add older versions, only current ones, outside of that 1.9 (not 1.9.1+) and earlier are no longer supported.

Just for anybody interested, I just submitted something on reddit that (when implemented) should also fix this.

Just got hit by this weird bug today. Two soundtracks are playing. If I pause the game, then one of the soundtracks stops, while the other continues.

@unknown, which version?
Confirmed in 16w15b

Confirmed in 1.9.2.

@unknown, 1.9.2 is already listed as affected.

I wonder if this bug will ever be resolved, this is now the only bug which stops me playing Minecraft. It is my favourite game, but this bug makes it inplayable.
Confirm for 1.9.3 pre-2
Confirmed for 1.9.3-pre3

Still there in 1.9.4

Confirmed for snapshot 16w20a.

Confirmed for 1.9.4
Still in 16w21a

Confirmed in all 1.9 versions also the latest snapshots 16w20a and 16w21a

@unknown we can no longer select versions older than 1.9.4, and 1.9.4, 16w20a and 16w21a are already marked as affected.
Still in 16w21b
Still in 1.10-pre1
Still in 1.10

Confirmed in 1.10

Still happening in 1.10 (Windows 10). For me it only happens when I load a new world after quitting another one. The only way to make sure I avoid it is by closing and reopening Minecraft entirely every time I load a world.

Not as frequent in 1.10, but still happening (Mac)

I just updated to 1.10.2 with a fresh install. Not only were there 2 instances of the music playing, but one kept playing even after I set the music to OFF.

happens annoyingly often in 1.10.2 for me. Nothing in the sound settings would affect it but the "Master volume" itself. Please fix it in the upcoming 1.11 ๐

Confirmed in 16w33a

Not sure if this has been already reported, but you can hit F3+T to reload resources-packs and thus reset the music.

I recently had this happen to me, but the music piece that played was Blocks, which I played using a command block.

@Joseph Parenti
What? That's intentional. You played it with a command.

Happening for me in 1.10.2

@@unknown: 1.10.2 is already marked as affected.

@KingSupernova
No, it happens exactly the same. I didn't press the command block for the Blocks soundtrack, and it could only be made quieter by lowering the master volume.


Confirmed for 1.10.2. Really annoying, I've had to mute all my music, and it makes me mad because this issue has been around for YEARS. Mojang, either fix this problem, or change all the music to really cruddy music that nobody wants to listen to so that we can all mute our music and ignore this problem.

@unknown,
1.10.2 is already marked as affected (see Affects Version/s: list). We don't need multiple confirmations for the same version.
It's not a forum, it's a bugtracker. Your emotions about this bug won't help with fixing it. Votes show that this bug needs to be fixed, and that's enough.
Still in 16w35a.

Confirmed in 16w36a
Still in 16w38a.

Confirmed in 16w39a

Confirmed in 16w39b

Confirmed in 16w39b

Confirmed in16w39c

Confirmed in 16w40a

Usually the music that starts playing from the other world can't be muted by the music slider and can't be paused in single player mode by pressing esc. even Creative music, if closed and then a survival name opened; the same music will start playing in the survival world.

Music has become the biggest bug bear in Minecraft history. Along with the so called feature that if you're playing a jukebox record music is supposed to overlap it making it impossible to listen to records properly. That isn't a bug, bit it's giving me a real headache. Stop the madness, please!

Especially since music can't be muted with the music volume slider any more.
Still in 16w41a.

Also having this issue on a regular base.
Another way to reproduce it frequently is:
1. Start a game;
2. Save the game and return to main menu;
3. Start the same or a different game.
The music of the last dimension you were in is played simultaneously to the music of the actual dimension, e.g. if you were in Nether and the game you loaded is in Overworld, you hear one Nether music and one Overworld music.
You may also save the game again and return to the main menu; an indicator for something being wrong is when the background music isn't stopped, but continues even when you are in the main menu. Then, sometimes/often the menu background music is played simultaneously to the dimensional background music.
NOTE: F3&T solved the issue for me for now.
Note 2: Im also having the "IllegalArgumentException: Name and ID cannot both be blank" issue - with no server file.

When you turn the music volume down in 1.10.2 while a creative song is playing it restart and you can hear it even if the music volume is down. If you turn it back up it will restart again.

It can also happen with jukebox music if you play a record and then you leave the world and then click it again the jukebox music won't pause at esc on single player worlds.

That's a different known bug (not bothering to search for the ticket).
Still in 16w42a.

Confirmed in 1.11-pre1

Confirmed in 1.11

Loop and play overlapping music at 100% music volume even Music volume slider were set to 0% in Minecraft 1.11.

This annoying bug is still in 1.11 _

@@unknown: 1.11 is already markes as affected. Please check the affected versions before confirming an issue.

When I played on one of my creative Minecraft worlds while the music track Dreiton was playing, I paused the game and went back to the title screen. Then, I opened a survival world, and the music track Dreiton started to play distractingly over the top of the music track Living Mice, clashing with the sounds of the music track and making my experience of my Minecraft world distracting and overwhelming.
My annoyance grew even bigger when I paused the game. Dreiton continued to play loudly over the top of the speakers when I expected it to stop playing. Then, when I left my survival world back into the title screen, I felt even more enraged as the never-ending track continued to blast itself out of the speakers, until I completely quit the game back to my desktop. And is this a music player issue that has not been fixed after three years?
Come on guys, get this issue fixed!
I think that this comment, which you most likely ignored, would help you a lot to fix this problem: MC-35856 comment 290531 from iamanai
Tested on Minecraft 1.11. (Windows 10, x86_64, 8GB RAM, 1000 GB Hard Drive Space)

Okay, but really, this sound engine bug is ridiculously annoying. I can't tell you the number of times I've had to close out Minecraft altogether because of the music bugging out, only to re-open MC and have NO SOUND AT ALL, sometimes twice in a row. I have never in my four-odd years of Minecraft-playing dealt with this so many times. Hell, I've never run into it before til recently! And this has been listed here THREE YEARS?? Come on, man. Seriously. You have no idea how infuriating this is. NO idea. Sorry if I sound a little too aggro, but BOY is this annoying...
Bug is most definitely present in 1.11.2 as well. Just checked; game launched with no sound at all.
@unknown, F3+T
is your friend. You don't need to restart Minecraft.

............ Wish I knew that a long time ago. ._. Went ahead and looked for a list of other useful commands; gonna save 'em all for future reference.

Confirmed in 1.11.2, in my case I found it to be connected to the "Can't keep up! Did the system time change, or is the server overloaded? Running 27608ms behind, skipping 552 tick(s)" while trying to use too high settings for my PC

Happens in my worlds too. Turning music to 0% wont stop it and if I let it at 1-100% it will sometimes play 2 tracks at a time.
EDIT: Sometimes launches w/ no music. Thanks for the F3 + T tip though!

Where does it say it's multiplayer only?
Different issue.
Different issue.

https://youtu.be/KyYBGfb8aHA
This is a video I made to show the bug. Maybe it could help?

I just noticed this on 1.12-PRE1
Title music was playing with game music. Music Slider effects game music. The title music persists.
Wow this is an old bug. Goes all the way back to 1.7.x
I've been playing since 1.9 and this is the first time ive seen it in 1.12-Pre1 snapshot.

This bug is present in the release version of MC 1.12 which came out today. As far as I can tell it behaves just as it has in the past - perhaps occurring even more frequently.
Steps to reproduce:
1. Open Minecraft. Menu music starts playing.
2. Load a world. Menu music stops and world music (eventually) starts playing.
3. Quit the world, going back to menu. There's a chance here that the world music that was playing will not stop. Problem! (It seems that if the music doesn't stop when the game is paused then it will not stop when the game is quit. Sometimes it does work fine, but a lot of the time it doesn't.)
4. Now you're back at the menu and the menu music will start again, but world music is still playing too! It all sounds convoluted.
5. Load a world again and menu music stops and new world music starts, but the old world music is still going strong. Two tracks are playing on top of each other.
It seems that the old world music will continue to play until the track is over. (Note that this is all background music, not music discs.)
Using F3+T in the new world or just reopening Minecraft solves the problem, but that's a hassle. Please fix this bug. It has been around for years.

I have noticed this too, and it seems very common as well. I can submit video proof of this if requested. Also, the quick fix of F3 + T is flawed due to the fact that minecraft key commands only work in game, and this happens on the main menu as well. Finally, I would like to mention that this musical malfunction first cropped up when mojang implemented Menu Music and Creative Music back in PC version 1.7. Its possible that when playing in creative mode, the game is for some reason unable to discern whether to play survival or creative music. That is all I can think to add for now.

I think that it always happens to the exact same piece of music that was playing when you quit to title. When you go into a new world the same song starts to play. In this state It won't stop if you press esc, leave the world, turn off the music slider or leave and enter into a new world or server.
The only ways I know how to stop it is to leave the game or to turn the music slider off before playing in a world.

this kind of thing has been happening constantly since 1.10, still has not been fixed, for me, the music on the title screen starts, when i open a world it keeps going and does not stop, and then the in game music starts.

@@unknown: 1.12 is already marked as affected. Please check the affected versions before confirming an issue.

Still in MC 1.12.1 vanilla.

Pls fix this annoying bug it ruins music in minecraft
Pro tip: Press F3
+T
when this happens.

Just had it in 1.12.1 by just leaving the world without having started another game: Two different songs played on the Menu screen.
When you want the music to stop, you either have to start a game and stop the music there by reloading the resource packs with [F3]+[T], or you have to leave the game entirelyโฆ

Yes. I look forward to repairing. But I remember this issue seemed not to happen on 1.7.10, 1.8.x and 1.9.x. But it happens to my 1.12 and 1.12.1 now.
@unknown, as far as I can recall, it happened in 1.7.10, 1.8.x and 1.9.x, maybe it just didn't happen to you. Either way, old versions cannot be removed from the list and 1.12 as well as 1.12.1 already are on the list. Please check that before commenting.

Confirmed for 1.12.2-pre1.

Today when I disconnected from my server I've heard the same 2 songs playing on the main screen(one of them with seconds of delay)
Version 1.12.2

Confirmed in 1.12.2 still occurs. Please fix this

Yep, it's still happening in 1.12.2. I love the music from C418, but two tunes playing simultaneously isn't right for me. XD
@unknown and @unknown, this has already been confirmed to happen in 1.12.2. Please check that before commenting.

Just had this happen to me again on the title screen music in 18w06a

.... aaand 18w10a ...

Can also confirm for 18w11a. This has been going on for so long, it's something I can't stop noticing. Please, please, fix this as soon as possible!

18w16a ......

When I turn on the 3D anaglyph or change the mipmap levels, the music just completely stops, because my computer is on the slow side, it lags a bunch in the process, stopping all music. I use that to silence the multi music.

18w19b ............

18w20a .......................

18w20b ................................

18w20c .......................................

18w21b ................................................

18w22a ...........................................................

18w22c ..................................................................

Affects 1.13-pre1

I decided to look up this issue which I've been having for a few months, because it keeps happening to me. It occurs in 1.12.2 (my usual version as currently is the latest stable) and just happened again in 1.13 pre1.
ย

@unknown, this is already known. It's fixed for the next version.

1.13-Pre 1 still has this problem.

@unknown, also for you: this is already known. It's fixed for the next version.

This issue is not resolved. It still affects 1.13.pre-1. Besides, the music keeps playing even when switched off.

@unknown, especially for you the hint that this is already known and that It's fixed for the next version as stated in the several comments before your's.

just happened to me in 1.13pre-2 when I started the game, two music where playing in the title screen...
ย

Tested this a bit, it seems to be really fixed this time. Sure you're playing in pre2, @unknown?

Still an issue in 1.13-pre2, I heard overlapping title screen music.

The issue I fixed was related to music in game (eg. if you exited the game and went back in, the paused music+sounds would be resumed and overlap other music and be unstoppable). The overlapping music in title screen could be a separate bug. Any good repros? Can it happen directly on starting the game? (before even opening a map)

Sounds like you fixed MC-102403 instead of this issue, so this ticket should be reopened.

Really wish I could repro :/
Found a repro!

Ok guys, wish me luck for the next release that this fix works ๐

We all do. I really appreciate your work on old and high-voted bugs that bothered the community for a long time ๐

๐๐

I would like to comment that this issue is still present in MC 12.2. It just happened while I was entering a world after exiting a different one. I experience this bug very frequently.
Thanks for all of your help to fix it.

I donโt know what realm you live in where there are 12 Minecrafts, but itโs already fixed!