The walkOneCM
, sprintOneCm
, and crouchOneCm
statistics do not increment while the player is in the air. This leads to a much lower distance registered when the player is constantly jumping.
I could understand this being intended for walking, as it's just normal movement in the air once the player jumps. However crouching and sprinting both cause a different movement speed, which continues while the player is in the air. There is a difference between a sprint-jump and a regular jump, and this should be reflected in the statistics.
The same problem occurs when swimming. (What matters is the OnGround tag.)
Is this still an issue in the latest snapshot 16w44a? If so please update the affected versions.
This is an automated comment on any open or reopened issue with out-of-date affected versions.