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MC-100877

Incorrect sound effect during dispense

In MCP class `net.minecraft.init.Bootstrap`, dispenser behaviours are registered for various items. A few of these behaviours (`FLINT_AND_STEEL`, `DYE`, `SKULL`, and `PUMPKIN`) have a boolean to determine which sound effect ("dispense" or "fail") to play - by default these flags are `true`, and when an item fails to dispense it is set to `false`, but never reset back to `true`. This results in the "fail" sound effect always being played after a failed dispense.

Comments 2

Is this still an issue in the latest snapshot 16w44a? If so please update the affected versions.

This is an automated comment on any open or reopened issue with out-of-date affected versions.

This was fixed in 1.11 - I forgot to close this issue.

Riley Park

(Unassigned)

Unconfirmed

Minecraft 1.9.2, Minecraft 1.10.2

Minecraft 1.11.2

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