mojira.dev
MC-101555

Resource pack fails to load when the itemframe blockstate is multipart

When trying to use a resource pack in which all models derive from the same model, it fails to load.
A resource pack is attached.

Environment

OS: Ubuntu, Java: 1.8.0_77, CPU: 2x Pentium(R) Dual-Core CPU E5300 @ 2.60GHz

Attachments

Comments 2

Gives that a hint ?

[23:27:33] [Client thread/INFO]: Caught error stitching, removing all assigned resourcepacks
boi$b
	at boi.c(SourceFile:74) ~[1.9.2.jar:?]
	at bxo.a(SourceFile:243) ~[1.9.2.jar:?]
	at bxo.c(SourceFile:234) ~[1.9.2.jar:?]
	at bxo.a(SourceFile:168) ~[1.9.2.jar:?]
	at bxp.a(SourceFile:23) ~[1.9.2.jar:?]
	at bwi.c(SourceFile:105) ~[1.9.2.jar:?]
	at bwi.a(SourceFile:93) ~[1.9.2.jar:?]
	at bcc.f(SourceFile:720) [1.9.2.jar:?]
	at bgv.a(SourceFile:133) [1.9.2.jar:?]
	at bey.a(SourceFile:341) [1.9.2.jar:?]
	at bgv.a(SourceFile:141) [1.9.2.jar:?]
	at bey.k(SourceFile:404) [1.9.2.jar:?]
	at bgv.k(SourceFile:77) [1.9.2.jar:?]
	at bey.p(SourceFile:381) [1.9.2.jar:?]
	at bcc.t(SourceFile:1575) [1.9.2.jar:?]
	at bcc.av(SourceFile:962) [1.9.2.jar:?]
	at bcc.a(SourceFile:392) [1.9.2.jar:?]
	at net.minecraft.client.main.Main.main(SourceFile:124) [1.9.2.jar:?]
[23:27:33] [Client thread/INFO]: Reloading ResourceManager: Default
[23:27:33] [Sound Library Loader/INFO]: Sound engine started

There shouldn't be an error, the resource pack is generated using a lua script. They are all the same files pointing towards the same model.
It works when the model is only applied to one block, but it fails whenever all blocks and items are applied.

migrated

Erik Broes

Unconfirmed

Minecraft 1.9.2

Minecraft 16w36a

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