I ended up putting a breakpoint in the 'hurt' method of the warden, if it would take fall-damage it wouldn't have despawned and then dropped it from max-height (no custom world) in a normal flatworld. So I think the fall was ~384-6 blocks total.
It roars but it lets itself be interrupted to melee something.
It could indeed happen that DURING the roar the target could already drop under 80 anger and cause this.
We boost the anger by 20 while roaring now, that should prevent this from happening.
@unknown: I am unable to reproduce what you said, the warden survived a fall from max-height perfectly fine.
@unknown: I found that too, from now on the flag is set always unless you pass in NBT manually (then you become responsible)
Awesome thank you so much for the repro-cases, I'll dig (no pun intended) into this and see what is going on!
That is in fact that happens.
Can someone provide some steps to reproduce this behavior if it is still happening?
But damage and particles are done at the same time, so 'at that time' the entity taking damage was there.
You probably die during your test at some point, there has been an issue with it's tracking for things that died, this should be resolved 'soon'.
It should only hit you if you are still in range the moment it finishes the attack. Is there a good way to reproduce that is not 'timing sensitive' ?
Works for me with right NBT data:
/summon minecraft:warden ~ ~ ~ {Brain: {memories: {"minecraft:dig_cooldown":{value: {}, ttl: 1200L}, "minecraft:is_emerging": {value: {}, ttl: 85L}}}}
Minimum 'valid' repro step:
/summon pig ~ ~ ~ {Health:1f,NoAI:1b,Passengers:[{id:warden,Brain:{memories:{dig_cooldown:{ttl:1200,value:{}}}}}]}
Would it be possible to provide a download of the world before upgrading and locations of your screenshots so we can take a look and see if we can improve it?
Ideally the worlddownload would be a backup before upgrading so we can try and replicate the issue.
Misclick!
Thank you for the suggestion, will look into it again!
Unable to repro, possibly already fixed.
The face is actually not at the top just very close to. We'd have to figure out why.
As with the bricks, this issue cannot be fixed and look good from all directions.
This happens because the particles are taken from the block-texture and that is mostly empty.
Sadly, this is a sideffect of fixing another bug, happens to all spawned wardens from older versions.
A newly spawned warden should behave properly.