The warden won't attack players or mobs after being taken off of anything it was riding.
Command to reproduce
/summon pig ~ ~ ~ {Health:1f,NoAI:1b,Passengers:[{id:warden,Brain:{memories:{dig_cooldown:{ttl:1200,value:{}}}}}]}
Attachments
Comments 5
Minimum 'valid' repro step:
/summon pig ~ ~ ~ {Health:1f,NoAI:1b,Passengers:[{id:warden,Brain:{memories:{dig_cooldown:{ttl:1200,value:{}}}}}]}
Thanks, I've updated my comment. I forgot about MC-249393 😛
I can confirm this behavior. Here are some extra details regarding this problem.
The Bug:
Wardens aren't aggressive after dismounting entities.
Steps to Reproduce:
Summon a warden riding a pig.
Switch into survival mode and kill the pig so that the warden is dismounted from it.
Now attack the warden and produce several vibrations in an attempt to make it aggressive towards you.
Observe the warden's behavior and take note as to whether or not wardens are aggressive after dismounting entities.
Observed Behavior:
Wardens aren't aggressive.
Expected Behavior:
Wardens would be aggressive.