This happened on 1.8 versions and above.
When I load a Minecraft world everything is normal, I can do what I want and whatever. So I like to keep my render distance at 32 chunks, and everything is fine at that point. However, after 5 minutes or opening a new world, the chunk loads spazz out and they stop loading correctly. The game will load block textures in wrong places, and usually they would be distorted. On Server Multiplayer, all the data taken from their servers such as block IDs and textures will appear everywhere, even if the data isn't stored on that minecraft world. I am reporting here mostly because of the server multiplayer bug, and I am not sure if it is my graphics card or not. I have updated my graphics card recently.
Please help
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Most probably AMD graphics driver issue, see MC-62958
Also, Those rendering issues on MC-62958 are different to the ones I get. My other computer (older one) has a blazing Nvidia chip but the same issues still occur. (My new pc has AMD)
@unknown: Please force a crash by pressing F3 + C for 10 seconds while in-game and attach the crash report ([minecraft/crash-reports/crash-<DATE>-client.txt|http://hopper.minecraft.net/help/finding-minecraft-data-folder]
) to this ticket.
OpenGL: ATI Radeon HD 3450 GL version 3.3.11672 Compatibility Profile Context, ATI Technologies Inc.
This is an ancient driver on a prehistoric graphics card without Windows 10 support.
You won't get current Windows 10 drivers for this old card anymore, see http://support.amd.com/en-us/kb-articles/Pages/Driver-Support-for-AMD-Radeon%E2%84%A2-HD-4000%2c-HD-3000%2c-HD-2000-and-older-Series.aspx.
So the answer to your question is: Both.
I have something like that. I saw chunks glitching/reloading in my server when playing in this new version. Sometimes it seems to lag, but when I turn down the render and try again it stops (luck?)...