mojira.dev
MC-62958

Massive Visual Glitching with VBOs off and Chunk distance over a level the graphics card cannot handle (Caused by outdated AMD drivers)

Solutions

Update to AMD Catalyst Omega (14.12) (Or later)

Both drivers can be downloaded here.

"Pixel format not accelerated"

If you're receiving this crash after updating to the drivers listed above, then you're experiencing MC-297, and will have to downgrade to the old drivers. Follow the instructions there on how to do so.

Workarounds

There are multiple workarounds that can fix this issue.

You can do any of the following listed below. These might've fixed the issue for some, but not all, people who have this bug.

Recommended:
Turn VBOs ON (Options -> Video Settings -> Use VBOs: ON)
Turn down render distance to an acceptable setting (where it doesn't produce the glitching)

Not Recommended:
Adding -d64 to the JVM arguments for Minecraft
(Example: -d64 -Xmx4G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M)
Assigning more memory (One user has said that they still experience it at about 3.5 GB)

I am unsure of the exact reproduction, however I was exploring a new area of the current seed I am using (-1421103864573832176) and in the upper right corner unexpected chunks started appearing (Repeating).

I can provide my save game if you wish (~50 megs uncompressed).

What I do know:
Appeared in definitely new chunks; however not in all new chunks.
All appear to be at the same height 👍. Chunks appear to be all the exact same from outside;
Definitely not of existing chunks (they are Savanah, however there is no actual Savanah in my world generated yet).
If I am not 'in' the unusual chunks, it shows the correct biome, and it appears like it is simply generating polygons along a certain line of site (I can sail below and if my view angle is offset enough, the chunks disappear.

If I am 'in' the unusual chunks, things get weirder:

  • I can only walk a handful of blocks

  • Biomes reported in the logging are very small (in what is otherwise I single chunk may contain 2 or three biomes)

  • The grass, sky, etc. in the weird chunk will reflect the biome stated in logging, not the actual biome, nor the biome that the weird chunk otherwise appears to be.

My suspicion is it is loading corrupted data. It also wouldn't surprise me if it had some connection to a recent issue I have been seeing where chunks completely fail to generate geometry (I can walk in them fine, however nothing is drawn to screen); or more recently fail to update quickly (e.g. I can mine a few blocks, but it may take a noticable fraction of a second, to several seconds before the change is visually updated).

Related issues

MC-70386 Chunk do WTF tings MC-70452 odd 1.8 world gen MC-70456 chunk loading MC-70463 Render issue MC-73766 Render Distance Error MC-80108 Chunk Glitches! MC-90853 Strange worlds MC-2984 Water Breathing status does not work on squid MC-3163 Rail turnout bug MC-4238 Creeper Spawn Egg Not Spawning Creepers! MC-4496 Fresh Minecraft install downloads wrong architecture MC-4589 Whenever I log in it keeps me stuck on updating MC-62960 Granite visual glitch MC-63053 Really Strange Chunk Generating Bug in Ocean Biomes MC-63257 14w30b giant texture wall appears MC-63335 World Loading Strangely (caves appear in the sky, move randomly, and animals missing models.) MC-63396 Chunks specific to a row render, then de-render randomly. MC-63510 Wierd shape ruining end MC-63535 Kind of a chunk error MC-63537 Chunk loading fail MC-63538 CREEPY terain glitch and mob glitch MC-63544 wierd MC-63549 Display bug chunks (rendering distance: 9 to 16 chunks) MC-63568 Glitchy chunks MC-63588 Setting your world on 16 chunks corrupts the chunks MC-63605 Graphics corruption on > 16 chunks MC-63615 VBO issue MC-63627 Graphical glitches on 16 Chunk render distance MC-63628 Rendering Issues MC-63632 Changing render distance to above 5 produces weird rendering bugs MC-63654 Massive Visual Glitching with VBO turned off and Chunk distance over 16 MC-63655 Sudden creation of broken village MC-63666 Render Distance Glitch MC-63695 Chunk glitches are common now MC-63702 Some very strange visual issues MC-63706 Chunks rendering incorrectly MC-63725 Strange Bug MC-63727 Rendering Issues MC-63742 Rendering bug for render distances 11+ MC-63753 Rendering Glitchiness MC-63755 So i Wanted To Try The New SnapShot And My world Is All bugged out And its Doing this MC-70441 ATI Radeon Render distance glitch and lag MC-63758 Using World Type: Customized and finished with settings, The screen starts flashing alot when generating the world MC-63776 render distance MC-63786 Visual Bug Switching From 16 to 24 Render Distance MC-63790 Weird glitch spaz MC-63799 render glitch MC-63818 Sheizer Inducing flashing sky MC-63855 Weird world generation MC-63865 Spectator gamemode FREAKING OUT MC-63868 Flickering chunks visually repeated after changing render distance MC-63879 Block Texture Bug MC-63924 VERY messed up graphical bug... MC-63925 Major Graphical Errors MC-63926 I have no idea WTH is happening to minecraft. MC-63932 When I was playing snapshot 14w30c the world glitched out so when i played with 7 render distance or more this happend MC-63940 Mountain Bug MC-63945 Rendering chunks freaking out. MC-63960 Graphical issues - Chunks rapidly flickering MC-64061 When i load a world on the snapshot, it glitches and keeps changing the looks of the landscape, but i can see the outlines of the real blocks that are there. It almost gives me a siezure MC-64086 Chunk loading glitchy when set above 12 chunks MC-64097 flickering with VBO on MC-64111 World going broken, posebly chunk errors? MC-64113 Render freaks out if render distance is <=15 chunks MC-64120 graphics lag glitches MC-64129 Random chunks repeat themselves across the screen MC-64190 Flashy chunks when setting render distance above 12 MC-64209 Bug after changing render distance MC-64224 Can't render chunks above 14 view here: http://youtu.be/d18dKKg0iIQ MC-64225 BIG Render Glitch or Chuck Error MC-64243 nether glich/bug MC-64264 when render distance is on 32 chunks veiw goes crazy!!! MC-64304 Here's a chunk bug! MC-64314 Chaos when render distance above 6 MC-64350 Large area of chunks showing wrong area MC-64377 render bug MC-64386 Model Glitches and Chunk Loading Glitch MC-64387 rendering issue when render change and world un loading MC-64426 Chunk loading Graphical Glitch MC-64478 rendering bug above 10 chunks MC-64510 Changing View Distance makes chunks act weird MC-64605 VBO MC-64641 Chunks rendering weirdly, Almost looks like chunk z-fighting MC-64694 I dont know how to delete things on here MC-64742 Rendering Glitch MC-64806 chunks error, when increasing the range of drawing. MC-64829 32 chunk render distance causes flickering blocks MC-64848 Render Distance over 12 causes issues MC-64853 Strange Chunk Rendering with Render Distance above 5 Chunks MC-64859 Bug Chunks more 8 MC-64917 Chunk loading error MC-64942 Over 12 Chunks=MindBlow MC-64962 Chunk Render Above 18 Render Distance MC-64979 Farlands or something like that MC-64990 World Render Bug MC-65007 Demon chunks (these chunks have been loaded before) MC-65011 game gliches when render distance is changed MC-65020 problem with render distance MC-65068 Rendering Bug when on view distance 10+ MC-65084 a weird world glitch MC-65125 Bufferbuilder error MC-65159 render bug MC-65182 Loading of world glitch out MC-65187 Chunks buging MC-65234 Glitches and flashes on screen MC-65241 World rendering goes crazy, and causes a "spasm" with the world chunks. MC-65267 Chunk loading bugg. 1 random chunk every where. MC-65305 Erm can't explain... MC-65339 Self-Cloning Chunk Errors MC-65341 Generating world awkwardly. (Picking biomes and structures to generate and flipping through them. MC-65371 When Render Distance is set to something above 5 certain areas of land become cloned along a large area, the clones are ghost blocks. MC-65374 chunks not generating, entities cannot be created MC-65403 Weard things happning to minecraft 14w31a MC-65405 Terrain bugs MC-65427 No Textures????? MC-65431 14w31a Major Rendering Issues MC-65483 A problem with the "Use VBO's" option MC-65537 render distance MC-65543 Chunks flickering above 17 chunks render distance MC-65574 14w32a graphical glitch MC-65577 VBO causes black, obsidian like prisms to appear. MC-65602 Bug chunk map view [ I'm French :P] Bug de la vue des chunk MC-65618 Rendering issue MC-65648 generating issue MC-65746 Chunk loading glitch MC-65749 high view distance causes insanely trippy vision MC-65786 Massive Phantom Corruption MC-65863 world generation bugs, flying zombie heads, render bugs MC-65891 Graphical Glitches And Lag-Spikes MC-65902 Rendering Bug at 13+ Chunks Render Distance MC-66239 Bugged world chunks and squid limbs MC-66270 Glitching textures MC-66274 Visual problem flat world MC-66333 so i increased the render distance to 22chunks. the render distance did not increase like i expected it to. look at the pictures because i cannot explain this MC-66416 chunk error? MC-66446 Chunks not rendering properly at high render distances MC-66514 graphical glitch MC-66555 Strange chunk rendering behavior MC-66602 Massive graphical glitching on render distances past 10 chunks MC-66614 Massive Graphical Corruption MC-66618 Render distance bug if is over to 10 MC-66621 gamebreaking bug glitchfest MC-66632 chunks spaz out when selecting render sistance over 12 MC-66694 Render distance chunk loading bug MC-66730 Glitchy terrain on increased render distances MC-66794 Chunks keep reloading wrong chunks MC-66797 Render MC-66803 Error displaying Chunk MC-66833 world rendering bug MC-66843 Render Glitch Above Render Distance 16 and VBOs : off MC-66860 if I put minecraft in 16 chunk of render distance minecraft change visual MC-66949 There is a bug MC-67112 world is flickering MC-67258 Serious Graphical Glitches in the snapshots MC-67350 extreme graphic breakdown MC-67417 chunks and guis spaze out with 17+ render distance MC-67455 Render Distance MC-67572 Display bug when changing chunk distance MC-67603 Rendering error when changing render distances MC-67607 Graphic errors when loading MC-67622 I was on my SMP server and i put my render distance up to 16 and this happened MC-67644 The whole world render goes crazy MC-67779 Rendering Bug MC-67782 Strip of chunks render glitchily on render distance 13 MC-68082 Render Distance bug MC-68100 Field of vision messes up after 16 chunks MC-68196 render glitch/Bug MC-68271 Setting Render Distance to High Values Causes Huge Render Glitch MC-68310 Chunk Glitching MC-68359 MASSIVE Chunk bug, lag and crash with 17+ view distance and VBO: Off MC-68467 Render Distance Bug MC-68489 Chunks not loading properly MC-68547 Bugged rendering since 8 chunks MC-68570 Render Distance >16 Derp MC-68585 Render distance 6 glitch MC-68640 Chunk error? Random Blocks Appearing--but walk-through? MC-68690 minecraft snapshot 14w34d its not d for done its more like g for glitch MC-68735 graphics glitch after changing render distance MC-68786 Mad screen visual glitch with render distance + no item pickup afterwards MC-68806 Rendering error! MC-68824 world goes crazy MC-68834 Graphics glitch on high render distance MC-68837 Rendering error in an large area MC-68856 "Farlands" terrain MC-68887 Strange rendering error MC-68888 Far Render Distance Spaz MC-68894 1.8-pre1 Render Bug MC-68899 texure glitch to the MAX MC-68905 Render issues MC-68913 Large Rendering Bug when Render Distance is Changed MC-68932 Chunk Rendering Glitches MC-68953 Render distance glitch MC-68980 Odd village MC-68993 World graphics not loading MC-69013 rendering bug MC-69046 Flashing world generator MC-69060 When I changed the render distance in my world a strange glitch happened MC-69074 Weird screen bug MC-69113 Render issues over 9 chunk render distance MC-69114 World Freaking Out MC-69125 Major Major Render Issue MC-69133 render distance acting strange MC-69148 Chunk Error MC-69189 When going from 12 chunks to a higher setting in video settings view distorts MC-69191 render distance bug MC-69229 Weird terrain bug MC-69232 Guardians, Elder Guardians and Armor are rendered wrong MC-69256 World Issue when changing Render Distance MC-69312 Farm duplicates in villages. MC-69385 Issue with 32 chunk render distance MC-69406 The world glitches if the render distance is over 17 chunks MC-69442 Entire Western half of world doesn't render properly if render distance is above 10 chunks MC-69446 rendering issue MC-69451 Chunks do not render properly (Not completly writed) MC-69473 Chunks are repeating and changing rapidly MC-69512 Chunks rapidly changing with severe 6 fps drop. MC-69586 A Huge bug with chunkloading MC-69591 Game completely bugs out MC-69611 Chunk/World BUG MC-69619 view distance MC-69632 VBO Rendering Issue MC-69650 render MC-69675 Render bug, empty world and carsh MC-69690 Chunk render mess when increase render distance MC-69709 World Generator Can't Make Up Its Mind MC-69734 Minecraft flickers and mob's go insane when render over 7 chunks. MC-69736 UMmm look at the screenshot MC-69748 screen flashes uncontrollably MC-69768 Crazy Ocean Monster in Glass Super flat World MC-69785 Mega taiga biome only, strange particles MC-69789 Complete Chunk Destruction MC-69810 Changing Render Distance Causes Texture/Render Glitch and FPS drop MC-69812 Strange Textures Mixing (Black Shows Up, Minecraft Textures move... Strange Glitchs) MC-69817 title something title MC broken title MC-69820 VBO's being turned on causes severe texture problems MC-69872 Random blocks appearing when changing the Render Distance to 18 or more MC-69921 I have found a rending bug that is quite annoying... MC-69949 minecraft rendering glitch far away chunks MC-69957 New bug MC-69987 Major glitching still happens when render distance is above 6 and VBOs are off MC-70035 Render distance bug MC-70066 Crazy Cubic Chunk Rendering Bug MC-70122 Changing chunks. MC-70224 DEFINATLY NEEDS TO BE FIXED MC-70244 Corrupted video when chunk render distance is greater than 10 MC-70256 Chunk corruption MC-70270 World Rendering issue. MC-70352 Game-breaking chunk bug MC-70376 Visual Glitch MC-70465 Rendering bug of the models and chunks MC-70467 Render distance over 16 glitches with weird pattern. MC-70469 Bugged rendering of the world. MC-70478 Crazy visual glitch on my 5 year old gaming laptop MC-70480 Minecraft Render Glitch MC-70481 Chunks glitch visually on render distance of 32 chunks MC-70497 Random half birch door MC-70504 Superflat village glitch MC-70512 Game Freaks out with new render distance MC-70535 Render Distance Bug MC-70538 Glitchy land. MC-70545 Rabbits not appearing MC-70546 Skin is messed up MC-70547 Messed up glitches. MC-70554 I load in a new chunk and it starts flashing between loaded and unloaded and all the blocks flash between clear and visible. MC-70573 Chunk Glitch MC-70575 World can't make up its mind what to render MC-70576 A bug with render distance and the last option tab in the bottom left MC-70591 Graphical error when render distance is changed MC-70594 Render Distance Problem MC-70596 Render Distance Bug MC-70597 dogs? world? MC-70629 i was changing the render distance MC-70640 I changed Render Distance and the game chunks went crazy. MC-70643 render distance on high is corrupted MC-70652 world chunks bug MC-70706 Rendering bug MC-70712 render distance glitch minecraft MC-70745 World Render Issues MC-70776 1.8 bugs MC-70809 Render Distance glitch MC-70816 World loading bug MC-70851 Chunk Repetition / Jittering MC-70864 Glitching textures [1.8] MC-70876 when i put my minecraft on fast graphics and minimal vision of the kind that leaves a bug in a different fiction and oddly shaped. MC-70913 Minecraft 1.8 update MASSIVE BUG MC-70925 A weird bug MC-70926 1.8 landscape and animal massive glitch in customized world MC-70933 Spazzing world after render distance is put to 32 MC-70950 xray vision MC-70976 Artifacts World Generation MC-70997 world glitch/lagg??? MC-71014 Problem in Chunks Loading MC-71040 Minecraft WTF? render issue MC-71046 Chunk rendering problems MC-71058 Odd world generation MC-71067 When changing render distance, world becomes corrupted. MC-71074 18 Chunks and above Glitch When Going past X=0 on a server MC-71147 RenderDistance MC-71162 1.8 chunks problem (disco chunks) MC-71175 Extreme Render Issues MC-71187 Graphic issue when render distance set to 32 chunks MC-71189 Animals maybe also mobs frozen and World corrupting when turning off VBO MC-71223 Weird biome Crazyness MC-71242 Chunk Loading Error MC-71255 Graphical Errors at 10 chunk render distance MC-71271 eternal block changing MC-71290 Chunk eror MC-71311 Render error when render distance is over 8 MC-71314 Chunks spaz out on my new world from 1.8 MC-71326 Minecraft 1.8 Visual Render Glitch MC-71353 I cant enplane just watch MC-71375 Mobs in giant peices all around.. MC-71377 World loading/Graphics problem? MC-71435 Render glitch appears when i change render distance MC-71464 Chunks glitch out with "bad" computers MC-71482 Glitchy chunks and flying clouds of debris MC-71495 Whenever I try to load my render distance past 8 chunks the world glitches out. MC-71510 chunk errors MC-71512 Visual Glitch while on render distance 32 MC-71547 I Find a Bug in Minecraft MC-71559 Rendering doesn't work correctly MC-71583 Screen messes up and i look through world MC-71616 There was bug when loading a world I created. MC-71617 Strange visual glitch. MC-71639 Screen will flash green or grey and will have random blocks appear. MC-71641 My World Rerendered MC-71653 Graphical bug with rendering 18 chunks and above MC-71659 Render distance over 11 MC-71667 its a graphical glitch i discovered while playing MC-71670 Strange mountain generation in some presets MC-71678 World glitches out after re-join MC-71681 Entering the nether when the difficult is locked in NORMAL sometimes goes crazy the world MC-71682 cannot use 16 chuck option for minecraft on 1.8 MC-71707 chunks not loading properly MC-71716 Visual glitch of chunks/entities MC-71735 Loaded the 1.8 update.Changed my render to 32 and the world started to flash with different parts of the world MC-71754 Chunk and Render Distance and Boss Mob Bug MC-71872 Wierdness MC-71876 Graphical Glitches MC-71879 render distance 32 bug MC-71882 Various chunks randomly duplicate and randomize in a set space, doesn't impede gameplay, but is an inconvenience MC-71883 Various chunks randomly duplicate and randomize in a set space, doesn't impede gameplay, but is an inconvenience MC-71884 Chunks around spawnpoint rapidly generate as different biomes. MC-71935 Problems with Graphics MC-71945 Chunk loading over 9 equals chunk error MC-71988 Graphical Bug - Render Distance MC-72002 render distance MC-72024 Can't raise the render distance above 5 chunks MC-72036 Visual Glitch MC-72045 Chunk bug MC-72064 Lighting MC-72089 Chunks Glitch MC-72148 rendering MC-72209 Bug of graphyque in a 1.8 MC-72219 Rendering of Chunks MC-72228 Visibility about 6 chunks load improperly MC-72249 graphical Bug involving several chunks. i dont really know how to explain this.. MC-72409 Chunk Draw distance glitch MC-72461 Minecraft 1.8 glitch MC-72478 I MC-72523 Constant World Regeneration MC-72585 Render troubles. MC-72681 Multiple Village Chunks MC-72695 Render Glitch MC-72732 Minecraft Realms World Corruption MC-72759 The Nether goes all wierd when i set my render distance to 9 chunks MC-72760 It happens in normal world too, wierd glitchy bug MC-72786 Graphics MC-72898 Update Glitch Or Render Glitch Or Bug MC-72902 World visual glitch MC-72915 A part of the world keeps changing when I put my render distance to 5 and up MC-72928 Rendering/Display Issue in Nether MC-72940 Large areas of world corrupted - Rapidly switching terrain MC-72983 Changing Biomes MC-73088 World Loading On Render Distance 8-32 MC-73135 Chunk Tearing/Ripping on higher render distances MC-73197 Far Lands Back in 1.8 pre2? MC-73335 Chunks acting in a weird way MC-73342 Render Distance when modified causes huge chunk errors MC-73371 This is what i think is visual bug MC-73442 Chunk graphical duplication MC-73491 Render Distance MC-73508 Render issue by setting your render distance on 17+ MC-73525 Chunks glitch if render distance in increased by more than 1 MC-73540 Crazy Chunkloading MC-73541 When I turn my render distance above MC-73660 Chunks Mismatch - Random Objects and Textures MC-73662 Terrain Graphically Tesselating and Glitchy Entity Meshes MC-73734 Chunk Loading Visual error -Epilepsy MC-73870 Everytime I turn my Render Distance further than 6 chunks, a large glitch appears. MC-73898 a render distance pf 14 and above causes for a lot to render improperly, including: chunks, hit boxes, textures and models MC-74065 Scary Nether Chunk Bug MC-74155 Extreme graphical glitches when playing Minecraft in 4K with default memory limit MC-74158 Fatamorgana Pilars at 9+ renderdistance edge MC-74202 Minecraft stops...working? MC-74221 Render Bug MC-74222 chunk loading above 12 chunks does not work MC-74243 when render distance is above 5 is has a weird glicth/bug it like flashes all the chuncks i dont really know how to explain it. MC-74259 Render distance glitch MC-74503 Rendrering bug MC-74574 Chunks flashing as I wander where I spawned MC-74579 Chunk Loading Bug MC-74675 so i log on to a server and everything blinks and glitches then minecraft closes MC-74687 World Glitch When Render Distance Is 9 MC-74708 Chunks load bug MC-74718 Render distance MC-74737 Flat World "big tornado thing of grey things" and repeated areas like a lava lake MC-74766 Cant play past 10 chunks MC-74842 Weird flashing world MC-74962 Singleplayer chunk rendering breaks when render distance is 9+ MC-75032 EXPLORATION? 1.8.1 MC-75140 Rendering Glitch in Public Server MC-75147 Rendering Error MC-75377 Chunk render random and they mix up ! - I see through my walls MC-75488 The world is twitching and is seethrough MC-75739 Glitch Mountain MC-75772 Screen is corrupt on all new and saved games MC-75773 1.8.1 world error load chunks!!!! MC-75942 Graphical bug MC-75966 1.8.2-1+Video settings:32chucks=Terrible Distortion MC-75983 I was Looking about on a superflat world then i changed my render distance by a village then something crazy happened. You will see the screenshots below. MC-76009 Chunk crashing MC-76218 Chunks rapidly switch between possible outcomes MC-76279 Minecraft world extremely glitching after changing video settings MC-76328 Terrain turns into big grid of one specific chunk in 32 chunk render distance MC-76411 problems loading chunks MC-76797 1.7.5+ Bug Where It Looks Like There Is A Chunk Reload Party Going On When Render Distance Is Over 2 Chunks Only Amd Video Cards MC-76887 Minecraft chunks are randomly changing MC-77120 Render distance Corrupted MC-77198 Problem by changing the distance rendering MC-77269 Chunks of the world keep flashing over and over again MC-77643 Random entities/no-clip blocks spawn everywhere and bug out. They do not stay, but come and go randomly. MC-77648 Chunk loading extremely buggy while playing with render distance over 5 (not caused by outdated AMD drivers) MC-77660 Chunks bugging out and showing tiles of one chunk MC-77728 Chunk Rendering error MC-77760 The world seems to copy itself and then keeps changing the terrain MC-77777 World Corruption/Scary Glitch MC-77858 When I start up new worlds, some parts of the land glitches out, making landscape, and objects go crazy! MC-77950 Weird Texture Rendering Bug MC-78069 16 block render distance makes the server go weird. MC-78172 Bugs Graphics. VBOs MC-78290 Minecraft world rendering glitch MC-78291 Chunks loading extremely weirdly MC-78372 video error/chunk glitch past render distance of 5 MC-78532 Chunk rendering incorrectly MC-78570 World Generation MC-78616 Graphic issue when changing render distance MC-78650 if i set my renderdistance on 16 chiuks look to the video MC-78768 Chunks visually flipping multiple times a second. MC-78928 the world can't generate normally MC-79675 VBOs MC-79726 World isn't loading and keeps flashing MC-79919 graphical bug ? MC-80548 Change in render distance causes chunks to display how they shouldn't MC-80691 Far Render Bug MC-80709 Extremely weird chunk glitch MC-80781 Well, My minecraft WIGGED OUT! MC-80792 Rendering Issues... MC-80809 Graphics/Render error, ghost blocks, spazzy ghost renderings. MC-80839 UMM... MC-81569 Miecraft 1.8.7 HORRIBLE GRAPHIC BUG! help! MC-81641 Changing from low render distance to high makes bug. MC-82384 Village glitch MC-82482 Chunks arent acting right MC-82528 World bugging MC-82793 I was playing on a ctf server and i wanted to set my render distance farther. when i did that. the chunks started to make random shapes pop up. it was so bad i could not see any block. so i had to turn it down. MC-83582 redstone block bug MC-84202 Part of worlds do not load and change rapidly MC-85005 Turning on VBO creates wierd things. MC-86081 Horrible Chunk Errors MC-86111 World keep changing, impossible gameplay MC-86878 Minecraft Texture glitch with the render distance MC-87253 Strange flashing of other things on my world when in 16 chunk or higher render distance MC-87306 rendering bug 15235b MC-87378 Huge rendering glitch!! MC-87642 World Rendering Issues MC-87664 Blocks Render Incorrectly MC-87727 Massive visual bugs MC-87736 /fill and /clone cause strange client-side visual artefacts MC-87775 i havent seen an report on this bug before sorry if there was one MC-87955 World will not render, chunks repeat, old snapshot worlds and current snapshot worlds, unidentified object (pink, large, gear-like texture in (?) middle MC-87998 Screen glitch when reload a save file MC-88032 Model rendering bug MC-88118 Chunk "spazing" MC-88136 Chunk loading causes constantly changing biomes in same place - weird! MC-88147 Render bug with video,f3 screen, and video settings MC-88205 A world rendering bug MC-88449 World rendering error MC-88475 World Repeat Glitch MC-88504 Visual Chunk Glitch (trigerd by Menu Options) MC-88664 Creating world causes the world to be corupt and move around you MC-88744 Glitchy/Buggy Biome MC-88926 Glitching Biomes. MC-89037 Repetitive Flashing Chunks MC-89114 Strange world flashing after relogging (death & effects with command blocks) MC-89185 Item Duplication Graphic Glitches MC-89269 Chunk Glitch MC-89464 Extreme graphical bug when changing render distance MC-89500 World render glitch MC-89782 Graphical Chunk Glitch (Invisible Blocks; Passable Floating gravel; ect MC-89796 Increased Render Glitch MC-89810 Minecraft Glitch, graphics go wierd in 1.9 snapshots MC-89817 When i was playing, the terrain was going crazy MC-89846 Broken Chunks MC-89970 Graphics go crazy! MC-89989 Error in load chunk, bug in mob and structures (I have a video to show) MC-90014 The world turns into a glitchy mess MC-90088 Moltiplication of random chunks MC-90106 textures are going crazy MC-90111 The chunks go crazy whenever i load up a new world MC-90169 Mistake, please close. MC-90242 graphical bug MC-90281 Graphical bugs while changing between worlds MC-90317 Problem Switching Worlds MC-90410 Visual issue MC-90450 Terrain fragments into repeated patterns that rapidly shift. MC-90569 World generation graphical issue MC-90690 Visual Bug MC-90721 Chunk rendering horribly messed up MC-90802 Graphical Glitch is caused when the Render Distance goes beyond 4 chunks. MC-90804 Mobs, Skins, Chests, Boats all not rendering MC-91019 the terrain was going all over the world MC-91124 Bugged Chunks MC-91250 Chunk load bug MC-91260 Chunk Glitch (ReUpload v. 15w45c) MC-91385 World glitching MC-91434 New worlds show glitchy image of a single chunk MC-91751 Updating/Cooying world causes world to glitch out MC-91769 graphic glitch MC-91811 the land glitches about with diff terrains MC-91944 Weird minecraft glitch/bug [Version 1.9 Snapshots = Latest] MC-91956 the same chunks of world get repeated and tp ALL over the place MC-91965 What I'm seeing is freaking out! MC-91974 On a superflat world villages are spinning around and this giant pink thing is floating and a giant book this is well i dont really know MC-92267 Chunk issue MC-92286 False chunks load MC-92433 A Weird Bug To The Villages MC-92864 world rendering flickers when reloading the world MC-93195 Rendering Problems MC-93310 Loading world in 47C MC-93325 Graphics fail to load on second world load MC-93464 Render glitch when I relog into any 15w47c server MC-93958 World loading/rendering bug/glitch MC-94030 Flickering textures and blocks MC-94134 Extreme flickering of blocks and entities upon launching worlds (rendering error I suppose) MC-94201 Game 110% broken - major problem fix asap (screenshots attached) MC-94530 some chunks look incomplete on a multiplayer server (visible blocks change on mouse move) MC-95037 "Repeating Regions(?)" Glitch MC-95081 Weird graphical bug MC-95362 minecraft demo: graphical glitches MC-95679 Visual World Glitch MC-95731 Severe Graphical Bugs (Appears to be Unique) MC-95927 Glitched Graphics MC-95949 graphic glitch (messy) MC-95990 Minecraft Load in Weird MC-96038 glitching after a save and close to title MC-96392 Map & texture major glitch. Mostly in servers MC-96460 Restarting the game, strange image jam MC-96471 Just take a look to the screenshots MC-96495 Visual chaos in 16w04a with VBOs off MC-97174 something weird MC-97259 A chunk error appeard what is this all about i was only having fun.. MC-97397 minecraft changing biomes MC-97455 The Block Reveals Incorrectly MC-97472 World messed up MC-97643 The world repeats the same chunk as a ghost chunk. MC-97767 All chunks crash MC-97917 When not using VBOs, major glitchyness happens MC-97957 My world is gliching MC-98037 display problem MC-98221 Random and rapid display of repeated sections of blocks from different areas of world after saving and quitting to title and loading save game or starting new world. MC-98281 Chunk Glitch upon exiting and entering worlds. MC-98283 Blocks show up that aren't actually there, and vice versa MC-98305 A chunk is replicated all across the screen MC-98373 World completely glitching out MC-98382 When I updated to Minecraft 1.9 so worked just fine so I went out of the server and into and now there is this Bug. MC-98384 Glitch in New Createt Worlds (Blocks 'clones' itselfs in chunks nearby) MC-98403 Biome glitches MC-98407 Huge texture glitch when using 1.9 MC-98411 All the chunks and sometimes entities start to spazz out MC-98418 when ever i join a server it lagg and glichs really badly and it looks like its on spector mode but its not piz fiz this problom MC-98419 Render Distance is Destroying my Worlds MC-98435 Adusting render distance MC-98455 When ever I log onto a server/world blocks start flashing everywhere. MC-98463 Old world severly glitching MC-98495 Chunks Glitching Randomly When Creating a New World MC-98500 New Minecraft world chunks cycling through biomes every second upon sign in MC-98516 makeing and joining worlds and servers MC-98554 Graphical Bug MC-98558 Glitches out when i spawn in MC-98599 The newly generated world does not render properly generating infinite glitching. A MC-98606 2nd world opening 'spazzes' MC-98616 Glitched out world graphics MC-98621 Glitiching - 1.9 MC-98624 The game do strange thing/flash MC-98644 Chunks doesn`t load MC-98650 Glitchy rendering in 1.9 MC-98687 Block textures everywhere MC-98742 Tons of weird chunk/visual glitches when i change render distance MC-98751 Chunk/world loading problems: Infinite re-generating (corrupted?) chunks MC-98753 Visual Glitch MC-98767 Sometimes the world will freak out when you load it in. MC-98770 Visual Chunk Glitches MC-98812 Phantom Chunks appearing on top of the ground level MC-98828 Amplified terrain glitch MC-98860 Building bug MC-98867 The game could not decide which biome to choose and it kept flipping through even if I paused the game it would still flip. Also there was an invisible circle with trees on it and it was moving around and spin. MC-98869 Village Glitch MC-98883 This Chunk glitch used to not exist on my computer, unless 16 or more. MC-98923 Blocks going everywhere MC-98962 Infinite Village Bug MC-98966 Rendering Issue MC-98971 Terrain jumping glitch MC-98981 1.9 - Glitched Horses, Slimes, and Grounds MC-99006 World generating glitch MC-99031 When I load up a server or a world everything gets very weird MC-99053 There Are Fake Blocks Every Where And They Are Not Soluble MC-99077 New world created is glitching and flashing between different worlds MC-99137 Odd Generation of worlds MC-99160 Glitching Worlds in 1.9 MC-99217 Rendering Issue. (Epilepsy Warning) MC-99220 Chunk Rendering MC-99227 Graphical Bug causing freaky ghost chunks spazzing around, along with spazzy, glitchy mobs. MC-99248 1.9 bugs out! MC-99288 world keep glitching MC-99316 Crazy Visual Glitch MC-99337 almost every time that i create a new world or load an old one game starts to randomly load and unload stuff (see attachments all taken from same spot)and shutting down and reloading game does not work MC-99340 Textures MC-99358 Realm Chunks Error MC-99492 Chunks not rendering correctly when rejoining world/server MC-99513 1.9 Chunks glitching badly MC-99519 12/03/2016 MC-99535 World Flips out upon reloading MC-99614 Minecraft texture and chunk glitch MC-99642 "Chunk Spaz" MC-99644 Graphical (?) glitch MC-99666 Downloaded 1.9 last night and today its going crazy. MC-99705 Textures missing after reconnect MC-99717 Problem in generating any world, multiplayer and singleplayer MC-99722 System glitch when I enter my minecraft world. Single Player... MC-99726 Minecraft's looks keeps glitching MC-99735 Render Distance Freaks Out MC-99736 Screen changing MC-99753 render distance problem MC-99774 Glitching world (There's no glitch option in 'Issue Type'. You should add one MC-99801 Weird textures MC-99818 chunks not loading in properly when in single player or multiplayer. MC-99832 Visual Glitch MC-99843 Entering another world or reloading world after quitting out of one will bug out game MC-99871 Screen re-drawing a garbeled mess every fraction of a second MC-99888 Map Graphic loading issue in any game mode ( survival or creative) MC-99892 Map Corrupted MC-99896 When i join a world it is normal. Then I leave and the chunks just glitch out and animal skins sometimes get messed up. I can also see through walls. I tried reseting the chunks and it didn't fix it. I have the same problem on servers. MC-99953 Minecraft glitches when i try to switch worlds. MC-99979 fragmented rendering issue MC-100026 Minecraft 1.9: [Visual only, out of place chunks are not real, only visual and is fixed by restarting the game] Random chunks forming repeating grid pattern after rejoining server MC-100064 auto chunk cloning / new "mob" MC-100151 Minecraft is broken MC-100186 Extreme Glitch MC-100215 Graphical glitch MC-100218 World graphic bug MC-100238 gitched when entering a world after exiting one MC-100314 Alexey Nesmashny MC-100322 Switching worlds/realms in 1.9 MC-100329 World Corruption MC-100332 The seed "mesa" causes the world generator to go insane. MC-100337 World Glitch MC-100406 Crazy world rendering MC-100407 terrain graphic bug MC-100418 Chunk rendering bug MC-100444 Minecraft 1.9 goes CRAZYYYYY! MC-100450 Worlds bug with 1.9 and more MC-100457 Extreme graphics breakdown, render distance broken on SERVERS MC-100517 Issues with Chunks MC-100542 Java MC-100555 有些时候会 MC-100574 Visual errors MC-100580 Chunk duplication and showing incorrect chunks, hitboxes and entities load but not block textures. MC-100597 Map mess MC-100633 really weird video bug MC-100663 world is bugged after re entering MC-100669 world generation buggy MC-100677 Terrain bug MC-100704 Whenever I open a world or server twice during the same log-in period, it glitches an insane amount. MC-100705 spazing out blocks MC-100713 Quitting a world and reloading another one, without shutting down and reopening Minecraft causes a block rendering issue. MC-100720 Weird Bug Annoying MC-100760 Blocks render strangely after reconnecting to server MC-100845 If I quit from a world/server and rejoin one my game makes random blocks appear + dissapear MC-100904 Graphics glitch that turns the world into fractured, repeated images MC-100913 This bug is kind of different from the rest MC-100977 Duplicating Blocks MC-101018 Block glitch MC-101065 1.9/1.9.2 Repeatedly having to relaunch client to play a different server MC-101156 Screen Glitching MC-101174 Render Bug MC-101262 After Relog the grafic is scary and game unplayabel MC-101274 Chunks error MC-101296 Render Problem MC-101355 Block Glitches MC-101365 Bug of the mc 1.9 MC-101375 World Load Glich MC-101477 Graphical Bugs? MC-101513 Opening World Malfunction MC-101701 The World is still Bugging! MC-101773 Chunk rendering duplication MC-101779 Game gets SUPER glitchy after playing for a while MC-101783 Minecraft Loads Chunks Incorrectly After Closing a World and Opening Another MC-101840 Problems with 1.9.4 - Probleme beim Erstellen von Weltenmit hilfe von Re-Create. MC-101884 Glitch (Blocks teleporting everywhere!) MC-102023 when creating a new world, it'll glitch out and spam several different maps MC-102034 World Reloading Glitch MC-102142 terrible corruption - chunks repeating MC-102438 i cant play the game properly MC-102619 when i create a world its fine at first but when i try to recreate the world the graphics spas out MC-102648 minecraft world broken {like minecraft pe beta 1] MC-102702 Flint and Steel on Husk MC-102833 My Minecraft worlds are having world loading corruption MC-102873 Render Glitch MC-102902 most of the time when i see a mob its all glitched out and it looks like something inappropriate MC-103459 when i go onto a world it has a glitch attack MC-103539 my MC worlds keep switching between different blocks MC-104652 World takes different chunks, copies them all over the world MC-106289 Giant square cloned blocks teleport into other pieces of land. MC-106780 Camera Glitch on Loading of Second World MC-106929 Bug when I leave a server and join it again. MC-107336 wrong textures MC-113693 Chuck loading MC-114176 grafique MC-115245 render distance above 10 makes everything go crazy! MC-131721 Render Distance Graphical Glitch MCL-2984 Chunk glitching after render distance modification MCL-3163 Bug de chunck MCL-4238 When changing render distance to more chunks, the whole world glitches. MCL-4496 broken chunks MCL-4589 [RESOLVED] Chunks flashing

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kumasasa

This is a pure graphical bug, the chunks/blocks are visually copied over from somewhere else.

migrated

As I noted, I don't think it is wholly graphical. There is a place on my map where the elevation is high enough that I can enter the chunks. When I do that the environment (grass colour & sky) changes rapidly between biomes; as well as the biome listed in the log (in F3). Additionally moving through the chunk only works for a handful of blocks before it becomes difficult to move. I would assume that that is just the actual geometry for the block, but movement becomes jittery and sluggish until I move back out.

Additionally, I am not so sure there place in my world that is Savanah for it to have copied from (I often use 16 chunk viewing while exploring and haven't gone beyond the edge of my maps; none of which show any sign of Savanah).

If I have the chance I'll poke around a bit more this evening though, in case there is additional info I can provide.

migrated

Just in case someone wanted to see how bad it is: http://youtu.be/Jh4TyCFAeQA ( Epilepsy warning!)

EDIT: Watch the video in HD, I compressed it to hell so that it would upload quickly)

kumasasa

@all:
According to MC-63615 this happens after switching off VBOs.

  • Does it happen with VBOs on ?

  • Does it happen after switching VBOs off, leaving Minecraft and reloading the world ?

migrated

I have been playing with VBOs off.

It didn't happen in the most recent session at all, however my game had auto-updated to 30b. When it did happen I did have VBOs off. I'll try again with 29b and see if it happens and try to answers your questions.

On a side note, I was wrong about the Savanah, the new chunks (and the first chunks where I saw the error) are in fact Savanah, so it could definitely have copied from those chunks.

migrated

I have noticed that if I set my Render Distance to 20(20 and above would cause the issue) and reload the world, then 20 and below would be ok and everything above would cause the issue. So I set my distance to 32 and reloaded..... Now everything works fine, I'll be sure to post here if the issue shows up again.

EDIT #1: Just loaded my world up on 32 distance, no chunks loaded at all except for the ones that were within a 2 chunk radius of me. I will experiment with VBOs and post back here.

EDIT #2: Ok, so I turned the distance down to 20 and reloaded again. Now everything works perfectly, with VBOs on and off. Seems like this is just a bug with older worlds, none of my worlds created on the snapshot have this issue.

EDIT #3: Ruh roh.... Now that all of my chunks load fine, none of the entities in my game will function... Mobs don't move and I can't interact with them, can't pick up items, can't open chests, etc.

marcono1234

Confirmed for 14w30c somehow the normal (not villager) zombie model get bugged and after changing the chunk distance it was still bugged (only reopening Minecraft helped)

migrated

Been discussing this with folks on our server and this appears (for us at the moment) to be limited to people using AMD/ATI graphics cards. I myself have a Radeon 7850 and am having this. Two others have reported the same issue. When changing render distance to 10 it goes away. Have not tried a progressive scale down, but 16 distance has the problem. I have heard someone testing with render distance 32 and it not being an issue.

We also ugraded to 14w31a and it is still an issue in that snapshot as well.

migrated

According to MC-64829, allocating 2GB of RAM to Minecraft seems to fix the issue. Can anyone else confirm this?

migrated

@Blah I confirm that in MC-64829 Allocating 2GB of ram solves the issue.

kumasasa

May be possible, all of the 6 screenshots here have <= 1GB allocated.

migrated

I have 3G allocated and am still experiencing this. I have also tried all render distances from 11-32 and none work for me. Lowering it to 10 seems to clear it up.

I have upgraded my video drivers to the latest (catalyst 14.4) and am running the latest Java 7 and still have the issue (though FPS is slightly better, but still not what it was in 1.7.9).

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insane96mcp

I've allocated 2GB of ram and render distance over 10 chunks will cause this glitch

migrated

I have just tried with 4gb of ram allocated and it no longer seemed to clitch

migrated

It seems that when you go over the 16 chunk distance you need at least 4 GB or more allocated or the game won't work as do most 64 bit programs that require more than 4 GB or they won't work properly.

galaxy_2alex

This issue does, as far as I checked, only affect AMD graphics cards, and a 'fix' would be to disable any distances higher than 16 for AMD cards.

migrated

I haven't seen it in a while, however I have an nVidia card so I don't think it is specific to AMD.

kumasasa

@everyone having this issue:
Please force a crash by pressing F3 + C for 10 seconds while in-game and attach the crash report ([minecraft/crash-reports/crash-<DATE>-client.txt|http://hopper.minecraft.net/help/finding-minecraft-data-folder]) here (or leave the OpenGL line of the crash report as a comment here)

My graphics card (AMD 6700 w/ Catalyst 14.10-rc) is affected:

OpenGL: AMD Radeon HD 6700 Series GL version 4.4.12967 Compatibility Profile Context 14.200.1004.0, ATI Technologies Inc.

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OpenGL: GeForce GTX 765M/PCIe/SSE2 GL version 4.4.0, NVIDIA Corporation

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OpenGL: AMD Radeon HD 6450 GL version 4.4.12874 Compatibility Profile Context 14.100.0.0, ATI Technologies Inc.

migrated

Made https://bugs.mojang.com/browse/MC-66614 then found this - Crash log attached.

migrated

I was seeing this issue with render set above 12
then with 4G allocated and VOB on was ok at 32
then made new world and nothing rendered, sank to Y=0, only saw the particles that you see when Y < 6

---- Minecraft Crash Report ----
// Why did you do that?

Time: 8/10/14 9:14 PM
Description: Manually triggered debug crash

java.lang.Throwable
	at bsn.r(SourceFile:1566)
	at bsn.as(SourceFile:875)
	at bsn.a(SourceFile:312)
	at net.minecraft.client.main.Main.main(SourceFile:120)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
	at cee.a(SourceFile:308)

-- Affected level --
Details:
	Level name: MpServer
	All players: 1 total; [cif['ALostDog'/40764, l='MpServer', x=-53.50, y=-0.01, z=261.50]]
	Chunk stats: MultiplayerChunkCache: 0, 0
	Level seed: 0
	Level generator: ID 04 - customized, ver 0. Features enabled: false
	Level generator options: 
	Level spawn location: -44.00,64.00,256.00 - World: (-44,64,256), Chunk: (at 4,4,0 in -3,16; contains blocks -48,0,256 to -33,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
	Level time: 3726 game time, 3726 day time
	Level dimension: 0
	Level storage version: 0x00000 - Unknown?
	Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
	Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
	Forced entities: 1 total; [cif['ALostDog'/40764, l='MpServer', x=-53.50, y=-0.01, z=261.50]]
	Retry entities: 0 total; []
	Server brand: vanilla
	Server type: Integrated singleplayer server
Stacktrace:
	at cee.a(SourceFile:308)
	at bsn.b(SourceFile:2255)
	at bsn.a(SourceFile:321)
	at net.minecraft.client.main.Main.main(SourceFile:120)

-- System Details --
Details:
	Minecraft Version: 14w32d
	Operating System: Windows 7 (amd64) version 6.1
	Java Version: 1.7.0_65, Oracle Corporation
	Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
	Memory: 272785072 bytes (260 MB) / 1694318592 bytes (1615 MB) up to 4281597952 bytes (4083 MB)
	JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx4G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
	IntCache: cache: 1, tcache: 1, allocated: 12, tallocated: 94
	Launched Version: 14w32d
	LWJGL: 2.9.1
	OpenGL: AMD Radeon HD 6530D Graphics GL version 4.1.11079 Compatibility Profile Context, ATI Technologies Inc.
	GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.

	Using VBOs: Yes
	Is Modded: Probably not. Jar signature remains and client brand is untouched.
	Type: Client (map_client.txt)
	Resource Packs: []
	Current Language: English (US)
	Profiler Position: N/A (disabled)
migrated

I've had that happen once when adjusting the chunk distance down to 8. All I get is the same chunk at the edge of world generation, acting as a barrier of sorts.

migrated

same problem here, for render distance set above 16 in 14w32d

galaxy_2alex

@August Junkala:
Can you reporduce this issue by raising the view distance over 16 and VBO off? If not, then this issue only occurs on AMD cards, you are the only ones stating that it once happened on Nvidia as well.

migrated

Not that it matters, but I filed the bug so telling me the issue doesn't affect nVidia doesn't make a whole lot of sense to me.

migrated

To answer your question though, no I am not getting the issue any more. I haven't seen it in any sessions since the first instance. Just to be sure, I just started a fresh world and the only issue I saw was one reported by another user when first entering a world: only the chunk I was in generated. I could walk off the edge and slowly fell off until a few minutes later when the geometry started filling in.

When exploring new areas I use the highest available view distance (16 when I saw the issue, 32 now) otherwise I use 16 or lower (no point swapping extra chunks I can neither see nor have any need to see). I have always played with VBO off (the default as far as I am aware). Also when I saw the issue, I used the default❓ mem size (1GB), although bumped it to 2GB when 32 view distance was added since that feature is disabled with a smaller mem size.

Other issues I suspected could be related have also disappeared (i.e. chunk visual updates are no longer severely lagged, and chunks don't periodically fail to generate visible geometry at all).

Possibly fixes that are unexpectedly not universal (e.g. the AMD chipsets w/ problems can't take advantage of the fix).

migrated

I see this issue whenever I increase my render distance from 11 or below to 12 or above. Restarting the game (not reopening the map or relogging from the server) fixes the issue, and the issue only happens if my render distance is set to 11 or below when I start the game.

And yes, I have an AMD Radeon HD graphics card.

EDIT: And of course as soon as I post this it completely stops happening. Still, I have had this happen several times when increasing render distance and I am quite sure it was the switch from 11- to 12+ that triggered it, as I definitely just had it happen when I changed from 11 to 12. It's also worth noting that turning your render distance back down removes the glitch.

migrated

I still get the visual glitching. VBO was off and render distance set to max

galaxy_2alex

@Jason Webb: Screenshot with F3 open please.

migrated

Still get the Glitch on 14w34b, VOB off by changing the render distance to >16. VOB on solved the Bug.
If I start the game with render distance >16 VOB off, I don`t get the glitch. Only by changing distance ingame.

OpenGL: ATI Radeon HD 4800 Series GL version 3.3.11672 Compatibility Profile Context, ATI Technologies Inc.

kumasasa

Can confirm what @unknown wrote (AMD 6700, Catalyst 14.7 beta)

pbilk

Everything is up to date.

pbilk

screenshots taken at 19 chunk render distance.

migrated

Open GL line from crash report:

OpenGL: AMD Radeon HD 7520G GL version 4.2.12420 Compatibility Profile Context 13.151.0.0, ATI Technologies Inc.

migrated

Same problem with viewing distance over 12.

Launched Version: 14w34b
LWJGL: 2.9.1
OpenGL: AMD Radeon HD 5800 Series GL version 4.4.12874 Compatibility Profile Context 14.100.0.0, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.

Using VBOs: No

migrated

This is an error with running low on memory. I experienced it while playing minecraft modded, with a 128x resource pack and 1 gig of ram. Just add 1 or 2 more gigs of ram and the issue should be fixed. I also see that you are low on ram allocated to the game in the F3 screen.

migrated

@Michaelx3: no, same problem with vanilla texturepack and 4 gigs free ram, just for java.

migrated

Glitching in 34b.

migrated

Can't reproduce it anymore in 14w34d. Now I can play fine with 32 Chunk distance, with and without VBO. Fixed for me.

migrated

With Render Distance set to "9 chunks"

migrated

Similar to Jay Blunt, cannot reproduce either in 14w34d.

migrated

I can reproduce it in 14w34d.

migrated

Same problem. Forced crash log.
AMD Readon HD 6870 Graphics Card

migrated

Same problem, 14w34b. Forced crash log.

migrated

Same problem, I am also using a AMD Radeon HD 7570M/HD 7670M (intergraded graphics card). Forced crash log attached.

migrated

This needs to be fixed out of all the other ones so far. No crashes so far, and it seems that when this bug happens the RAM usage is unusual high taking up to 80%+ and my PC slows down. I think the VBO option is the whole problem of this as nothing else does this.

migrated

Able to reproduce this with 1.8 pre1, using AMD Radeon HD 5770.

galaxy_2alex

So... yes, this is AMD dependent.

migrated

Confirmed for 1.8 pre1 using a AMD Radeon HD 7770

migrated

I'm having this problem, too. I have an ATI Radeon X1600.

Zitchas

This sounds like my problem. First occurred when I boosted the render distance form 10 up to 16. I had it on 10 to speed generation of a brand new world then changed to 16 once we'd explored a bit. It seems to create this glitchy pattern whenever I have the chunk render distance above 10. That being said, it varies. 16 and above everything glitches out. 13+ everything more than 2 chunks away to one direction (eg. West) of my current position glitches out. 11-12, just a few chunks in the distance glitch out.

edit: running an HD 7770. VBO is off. 16Gb RAM (minecraft set to use min 2Gb max 4Gb.

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OpenGL: AMD Radeon R9 200 Series GL version 4.4.12874 Compatibility Profile Context 14.100.0.0, ATI Technologies Inc.

Visual output: http://puu.sh/b4yOL/a01337ebc7.jpg
This flashed and changes when i move around. This happend after i changed my Render distance inside the Client from 8 to 32

migrated

It seems AMD dependent but the very interesting thing is that this only occurs for me if I haven't a resource pack but with one i haven't this glitch i retry it without an resource pack and if this makes a difference I'll start to deobfuscate the code to see whats going on .

migrated

Ok at the moment i can't recreate it but as it has occured for me I had the LAN server running maybe this has something to do with it ...

migrated

No. It is an issue that either happens w/ low frequency on nVidia cards, or has been fixed on that chipset in the interim. Either way that is information that is helpful to programmers in identifying what the issue is. It allows changes that have been made recently to be evaluated as potentially exposing discrepancies between AMD and nVidia chipsets. If it has been fixed, that narrows down the possible set of commits to look at.

Low-level issues like this are a pain to diagnose to begin with; discarding information is not helpful.

migrated

this Happens to me but only after I change my skin.

Video - https://www.youtube.com/watch?v=_GuZaipnt3U&list=UU6xCBWcp4WTL_DVozEsC94Q

migrated

Hi all,
I had this issue but was resolved after updating to the latest available AMD graphics driver from their support site
OS: Win8.1 Pro AMD64, GPU: HD6850, JRE7u51, MC 1.8-pre1.
The problem was present using the automatically downloaded Windows Update driver.

migrated

Hi all, been playing with my settings. Running win 7 Pro 64 Bit OS in Alienware Aurora. With the latest JAva 64 Bit edition 67 and java setting inprofile to 4G max I can now use up to 14 chunks with no issues. Go to 15 chunks and it acts as going to 13 before upgrading my java version. Not sure if this helps anyone but it appears to have given me 2 more chunks. Better than nothing.

migrated

also experiencing the same problem after 10 chunk render distance. very glitching and flashing

Minecraft 1.8-pre2

migrated

I only seem to experience this bug after I change my render distance to 10 or more. 9 and below has no issue.

migrated

Crash report after getting the bug & force crashed with F3+C

migrated

I got this bug when setting up my view distance to 32 from 16. (1.8-pre2)

migrated

As Arusu said, changing the view distance causes this. I recorded it, with wobble shaders to make it worse. This is always fun to watch, while confusing your brain a little: https://www.youtube.com/watch?v=hygpaf8mqc0

migrated

I have the same issue when setting my render distance over 17. I've attached a gif that shows what I see.

migrated

It may be related to the ram of the graphic card or something like that... I mean it may be a lack of ressources but still a bug.

migrated

Crash report added as requested. Interestingly I found that though my device driver update check says there were no updates, a new version of the AMD catalyst control centre found a newer one and duly installed it. I can now go from 12 to 15 chunks with no issues. A small step for minekind.

OpenGL: AMD Radeon HD 7900 Series GL version 4.4.12874 Compatibility Profile Context 14.100.0.0, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.

migrated

Have just been straining my brain on memory settings and for some reason decided to go and change my JVM argument in my game profile to the following -Xmx8G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M. I can now work at the maximum chunk setting of 32 with no apparent screen glitches. I have tried it at in-between settings and its stable. Oh happy days.

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@Michael Mapstone

sucks for people with 4GB or less RAM 😞

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Yeh, sorry about that Tristan and I agree it does suck. It does however lead one to the view that the whole issue is actually more one of resource usage by the game and not necessarily the AMD video cards that it has been targeted at. Perhaps the Mojang team can take a look at this?????????????

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Tested in two machines:
1: Desktop AMD FX-8350 (8 cores at 4Ghz), 16Gb RAM, Radeon HD7870, Win7 x64, Java 1.8.0_20 x64
2: Laptop AMD A10-5750 (4 cores at 3,5Ghz), 8Gb RAM, Radeon R9-M290X, Win7 x64, Java 1.8.0_20 x64
Same result. Crash dump & screenshot is from the Desktop.
Viewing distance is 13 chunks. Setting it to 12 fixes all problems.

Asked line of crash dump:
OpenGL: AMD Radeon HD 7800 Series GL version 4.4.12967 Compatibility Profile Context 14.200.1004.0, ATI Technologies Inc.

Edit: I tried the solution by Michael Mapstone (JVM argument -Xmx8G), I can't use the maximum viewing distance, but now the corruption shows at 17 chunks or greater. At 16 chunks it works well so far.

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Do the chunks rapidly flicker between different rendering options? When I get this bug, the chunks change rapidly between different biomes and physical features.

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Ferran, What driver do you have for your Radeon HD7870. It should be:

Display Driver ver. 14.10.1006
OpenCL(tm) Driver ver. 10.0.1348.5

I ask this as when I upgraded to these for my 7900, it made a notacible difference. By teh way the normal upgrade checker does not necessarily work. you may have to down load the updated AMD Catalyst Centre to get it as there is a conflict in the normal checker. Have a look at: http://support.amd.com/en-us/kb-articles/Pages/AMDCatalyst14-4WINReleaseNotes.aspx.

cheers

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Michael,
I have the Catalyst 14.7 beta (because I had some problems with Wolfestein: TNO and I already had the lastest stable release installed). This version is still the lastest publicy avaible.
I know it's a beta, but everything works perfecly (and by the way, the problems with Wolfestein didn't get fixed by installing this beta driver)
Version info on the CCC say my version is 14.20.1004-140709a-173735E

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I've found it in 1.8-pre3 😞


Minecraft Crash Report ----
// Surprise! Haha. Well, this is awkward.

Time: 8/28/14 9:25 PM
Description: Manually triggered debug crash

java.lang.Throwable
at bss.r(SourceFile:1563)
at bss.as(SourceFile:877)
at bss.a(SourceFile:314)
at net.minecraft.client.main.Main.main(SourceFile:120)

A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

– Head –
Stacktrace:
at cel.a(SourceFile:308)

– Affected level –
Details:
Level name: MpServer
All players: 1 total; [cim['Squawkers13'/109, l='MpServer', x=-636.50, y=89.09, z=187.37]]
Chunk stats: MultiplayerChunkCache: 961, 961
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: 0.00,64.00,192.00 - World: (0,64,192), Chunk: (at 0,4,0 in 0,12; contains blocks 0,0,192 to 15,255,207), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 51930 game time, 5836 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 90 total; [abo['Bat'/30720, l='MpServer', x=-604.48, y=22.85, z=242.70], abo['Bat'/9218, l='MpServer', x=-596.34, y=14.19, z=121.25], abo['Bat'/23825, l='MpServer', x=-633.75, y=15.10, z=240.25], aen['Creeper'/30487, l='MpServer', x=-571.50, y=22.00, z=225.50], afu['Skeleton'/30488, l='MpServer', x=-583.50, y=30.00, z=129.50], aen['Creeper'/30489, l='MpServer', x=-585.50, y=30.00, z=125.50], aen['Creeper'/30490, l='MpServer', x=-584.50, y=30.00, z=130.50], agh['Zombie'/14621, l='MpServer', x=-628.63, y=45.00, z=160.97], abo['Bat'/29470, l='MpServer', x=-662.47, y=52.07, z=123.63], aco['Squid'/30754, l='MpServer', x=-603.50, y=59.94, z=215.41], aco['Squid'/30755, l='MpServer', x=-604.22, y=61.09, z=211.31], aco['Squid'/30756, l='MpServer', x=-607.56, y=57.28, z=208.69], aco['Squid'/30757, l='MpServer', x=-610.78, y=60.25, z=220.25], agh['Zombie'/21542, l='MpServer', x=-572.50, y=36.00, z=154.50], afu['Skeleton'/21543, l='MpServer', x=-572.50, y=36.00, z=155.50], agc['Spider'/7720, l='MpServer', x=-629.72, y=53.09, z=207.97], aen['Creeper'/29993, l='MpServer', x=-562.50, y=20.00, z=142.50], aen['Creeper'/29994, l='MpServer', x=-561.50, y=20.00, z=139.50], aen['Creeper'/30512, l='MpServer', x=-567.09, y=28.00, z=116.44], agh['Zombie'/30513, l='MpServer', x=-561.50, y=29.00, z=109.50], aco['Squid'/30770, l='MpServer', x=-681.69, y=59.16, z=244.88], aen['Creeper'/30515, l='MpServer', x=-564.88, y=28.00, z=116.78], aco['Squid'/30771, l='MpServer', x=-693.16, y=59.72, z=249.00], afu['Skeleton'/30517, l='MpServer', x=-617.50, y=13.00, z=116.50], aco['Squid'/30773, l='MpServer', x=-678.47, y=57.50, z=248.41], agh['Zombie'/30518, l='MpServer', x=-582.66, y=14.00, z=153.34], agh['Zombie'/30519, l='MpServer', x=-577.66, y=14.00, z=153.34], agh['Zombie'/30520, l='MpServer', x=-577.66, y=14.00, z=152.34], agh['Zombie'/30521, l='MpServer', x=-580.66, y=14.00, z=153.34], aen['Creeper'/30524, l='MpServer', x=-556.88, y=36.00, z=150.69], aco['Squid'/30782, l='MpServer', x=-595.03, y=57.72, z=184.22], aco['Squid'/30783, l='MpServer', x=-592.38, y=62.16, z=184.13], aco['Squid'/30784, l='MpServer', x=-586.50, y=59.69, z=190.78], aco['Squid'/30785, l='MpServer', x=-594.22, y=57.91, z=194.03], afu['Skeleton'/30283, l='MpServer', x=-620.50, y=29.00, z=216.50], afu['Skeleton'/30284, l='MpServer', x=-621.50, y=29.00, z=213.50], agc['Spider'/30287, l='MpServer', x=-642.50, y=50.00, z=235.50], aco['Squid'/30799, l='MpServer', x=-668.34, y=49.75, z=250.88], adg['Armor Stand'/3409, l='MpServer', x=-638.50, y=68.00, z=192.50], afu['Skeleton'/30289, l='MpServer', x=-645.53, y=50.00, z=239.66], afu['Skeleton'/22873, l='MpServer', x=-600.56, y=22.00, z=220.13], afu['Skeleton'/20320, l='MpServer', x=-564.50, y=36.00, z=153.50], cim['Squawkers13'/109, l='MpServer', x=-636.50, y=89.09, z=187.37], afu['Skeleton'/20343, l='MpServer', x=-690.25, y=16.00, z=204.69], aco['Squid'/30847, l='MpServer', x=-687.50, y=54.41, z=149.16], aco['Squid'/30848, l='MpServer', x=-684.28, y=50.09, z=142.59], aco['Squid'/30849, l='MpServer', x=-687.50, y=49.66, z=150.25], aco['Squid'/30850, l='MpServer', x=-686.84, y=50.00, z=146.22], afu['Skeleton'/30595, l='MpServer', x=-618.50, y=29.00, z=120.50], aen['Creeper'/30350, l='MpServer', x=-592.50, y=17.00, z=238.50], aep['Enderman'/30100, l='MpServer', x=-562.50, y=32.00, z=189.50], abo['Bat'/30874, l='MpServer', x=-614.25, y=36.41, z=215.50], agg['Witch'/20636, l='MpServer', x=-686.72, y=15.00, z=208.69], ads['Boat'/157, l='MpServer', x=-672.53, y=62.71, z=210.84], abo['Bat'/29858, l='MpServer', x=-630.25, y=62.10, z=190.75], abo['Bat'/24739, l='MpServer', x=-588.67, y=19.12, z=135.66], afu['Skeleton'/30887, l='MpServer', x=-643.28, y=49.00, z=199.19], afu['Skeleton'/30888, l='MpServer', x=-641.69, y=52.00, z=196.78], agc['Spider'/30889, l='MpServer', x=-646.19, y=49.00, z=197.81], agh['Zombie'/30122, l='MpServer', x=-653.50, y=14.00, z=216.50], abo['Bat'/30381, l='MpServer', x=-618.19, y=23.50, z=256.25], abo['Bat'/30638, l='MpServer', x=-705.08, y=13.04, z=240.11], aen['Creeper'/29878, l='MpServer', x=-658.50, y=17.00, z=231.50], abo['Bat'/30653, l='MpServer', x=-569.72, y=17.10, z=154.66], aen['Creeper'/20158, l='MpServer', x=-578.50, y=32.00, z=109.50], agh['Zombie'/20162, l='MpServer', x=-602.50, y=41.00, z=123.50], afu['Skeleton'/20169, l='MpServer', x=-560.50, y=20.00, z=136.50], afu['Skeleton'/30922, l='MpServer', x=-559.50, y=30.00, z=120.50], aco['Squid'/10957, l='MpServer', x=-599.22, y=55.06, z=204.06], afu['Skeleton'/30670, l='MpServer', x=-595.94, y=34.00, z=116.44], aco['Squid'/10961, l='MpServer', x=-618.28, y=56.97, z=217.63], abo['Bat'/24788, l='MpServer', x=-579.77, y=13.05, z=146.63], abo['Bat'/30676, l='MpServer', x=-562.49, y=25.88, z=229.34], aco['Squid'/10966, l='MpServer', x=-691.34, y=52.00, z=192.63], aen['Creeper'/30423, l='MpServer', x=-564.56, y=23.00, z=251.00], aen['Creeper'/30424, l='MpServer', x=-566.00, y=24.00, z=245.53], agh['Zombie'/30936, l='MpServer', x=-601.50, y=47.02, z=259.50], aen['Creeper'/30937, l='MpServer', x=-600.50, y=47.02, z=259.50], aen['Creeper'/30426, l='MpServer', x=-573.50, y=24.00, z=241.50], afu['Skeleton'/30436, l='MpServer', x=-621.50, y=21.00, z=248.50], aen['Creeper'/30190, l='MpServer', x=-582.50, y=44.00, z=203.50], afu['Skeleton'/30193, l='MpServer', x=-617.50, y=14.00, z=206.50], afu['Skeleton'/30709, l='MpServer', x=-572.50, y=42.00, z=138.50], afu['Skeleton'/30710, l='MpServer', x=-574.50, y=42.00, z=138.50], agh['Zombie'/30711, l='MpServer', x=-573.38, y=42.00, z=145.13], agh['Zombie'/30456, l='MpServer', x=-615.50, y=17.00, z=201.50], agh['Zombie'/30712, l='MpServer', x=-574.50, y=42.00, z=136.50], aen['Creeper'/30457, l='MpServer', x=-613.50, y=17.00, z=207.50], abo['Bat'/30205, l='MpServer', x=-606.48, y=19.47, z=200.79], agh['Zombie'/30462, l='MpServer', x=-654.50, y=41.00, z=118.50]]
Retry entities: 0 total; []
Server brand: vanilla
Server type: Integrated singleplayer server
Stacktrace:
at cel.a(SourceFile:308)
at bss.b(SourceFile:2252)
at bss.a(SourceFile:323)
at net.minecraft.client.main.Main.main(SourceFile:120)

– System Details –
Details:
Minecraft Version: 1.8-pre3
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_11, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 397347648 bytes (378 MB) / 1471152128 bytes (1403 MB) up to 1908932608 bytes (1820 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
Launched Version: 1.8-pre3
LWJGL: 2.9.1
OpenGL: AMD Radeon HD 6700 Series GL version 4.2.11318 Compatibility Profile Context, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.

Using VBOs: No
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: [Lithos Core.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)

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Confirmed For 1.8 Pre Release 3 😛

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Confirmed For 1.8pre3! 😞 For me this glitch happened when i created a new world and VBOs was on and Render Distance was 2 chunks for some reason.When i would change VBOs to Off and go anything above 2 chunks the glitch was shown.However when i was at 2 chunks the glitch didn't apear.To test this a generated a new world with VBOs=On and Render Distance 4.I tried every render distance(from 2 to 16 chunks for me) and the glitch did not apear.However when i turned VBOs=Off.Every render distance over 5 chunks with show the glitch.I did a 3rd test to prove this theory.I made a world with VBOs=On and Render Distance=8.With VBOs=On every Render Distance worked.When i turned VBOs off the glitch would be shown every render distance over 5 chunks(like in test 2).So it seems that when i turn off VBOs and my render distance is over 5 chunks the glitch apears.This might be because the VBOs doesn't work as wanted with AMD/ATI.This glitch should be a priority to fix as it is photosensive, or untill it is fixed there should be a way to warn people with photosensive epilapsy!

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The same happens to me but my graphics card is like 2 months old and a very good one, this glitch has been happening for around 1 and a half for me but that is when i started playing on the snapshots so i dont know exactly when it started but my guess is when the new rendering system was added (Still happening in Pre release 3). It is all dependant on render distance for example when i load up any world and turn my render distance up one more that i spawned in with it does the bug, but if I put to higher (So it does the glitch) and then i restart minecraft i can then see further but not further then what i spawned in using

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It says Fixed In Version: 14w34b and it still happens in 1.8pre3 😛

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I just loaded snapshot 14w34d and I'm not experiencing the glitch anymore. There is considerable lag on world creation, when saving, and when switching but presumably this is because of the amount of chunks that are being generated.

I also find that if I Alt+Tab the game becomes unresponsive. Not sure if that's related but I'll have to do more testing.

kumasasa

@@unknown This ticket claimed to be "fixed" in 14w34b but was reopened.

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The pre3 of 1.8 also does something similar with me, same graphics card actually. Use 32 chunks in the nether directly in front of your portal and watch minecraft go nuts.

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The 1.8 release Version also has this. Why is this released when it Bugs on most AMD/ATI Cards ? I don't get this.

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Fabian: Use a lower render distance, toggle the VBO option, and/or increase the memory limit (look at previous comments). One or some combination of those solutions fixes the problem in most cases. In mine, I can get to 32 chunks of render distance without any graphical glitches if I increase the memory limit to 8Gb and enable the VBO option.
By the way, having a large render distance can severely degrade performance.

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I play with VBO on and 4 GB Ram and when i turn the Viewdistance to 32 Chunks the Bug is gone. But the memory usage is huge. I mean huge (2x-3x as in 1.7). And i don't think that a by default disabled VBO is the real solution for this (either it gets turned on by default on AMD/ATI or the real Bug gets fixed).

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1.8
I have this bug with a R9 290 however when I have 32 chunks wanting to be loaded IF I turn VBOs on it fixes this issue also it only happens trying to load 14 renders or further

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I have an amd and I have the same problems with the chunk rendering with 32 chunks (with the 1.8 version)

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Screenshot of the bug

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OpenGL: AMD Radeon HD 7570 GL version 4.2.12422 Compatibility Profile Context 13.152.0.0, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.

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Release 1.8 have also this bug

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Wellcome 1.8 however as expected the rendering issue still exists. I was chatting to another user and we both suddenly remembered a similar bug in a much earlier version of Minecraft. About 1.5 ish we think. The issue was to do with graphics not been cleared on exiting one game and either going back after a change in options and another game. The short term solution was to exit fully ensuring Java was closed and then reopen and all was OK. Someone fixed it then.

This led me to a bit of playing around. I have AMD Radeon HD 7900 dual graphics cards each with 3G on board and 16 G of RAM. In short I have the grunt that should be well sufficient.

I had the same problem at greater than 12 chunks. I then upgraded my java to 1.7.0_67 and got to 14 chunks. I then upgraded my drivers to the latest 14.100 version dated 2014-04-17 and got to 16 chunks. I then changed my JVM argument to bring my max mem to 8G (-Xmx8G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M) and it did not work.

I then set the chunks to 32 saved and exited fully from teh game and Java and then went back in and low and behold 32 chunks works fine. I have trashed it with all settings on max and got the mem running at just under 3 g and all is fine and dandy. the interesting part is that if I then exit a game and go to another one without closing down Java, then the next game will only work to 16 chunks. If I go out completely and close down Java and then come back in, guess what, the other game works fine on 32 chunks. If I change down the chunk numbers, everything remains OK but if I go up again the glitch appears. But then all I have to do is save the game with the errant chnuk figure, exit Minecraft and Java and reload and all is fine.

This leads me to suspect that there is actually an issue with java and that unless you close Java down, the loaded graphics do not clear or become unbalanced. So I have a workaround that allows me to play all my games at 32 chunks with my AMD Graphics card by ensuring that I only play with a vanilla Java load and my previous video settings irrespective of how high or low the chunk setting was on last save, will work fine.

I would like Kumasasa to take a closer look at this and not just leave it as and AMD graphics card problem as it appears that there is a factor to do with Java and the rendering.

Just to confirm what my spec is, extract from a forced crash report

Minecraft Version: 1.8
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_67, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 397236256 bytes (378 MB) / 1416335360 bytes (1350 MB) up to 8576565248 bytes (8179 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx8G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
Launched Version: 1.8
LWJGL: 2.9.1
OpenGL: AMD Radeon HD 7900 Series GL version 4.4.12874 Compatibility Profile Context 14.100.0.0, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.

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From MC-70575 / @unknown:

OpenGL: ATI Mobility Radeon HD 4200 Series GL version 3.3.11672 Compatibility Profile Context, ATI Technologies Inc.
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This issue still persists in the stable Minecraft 1.8 release.

On my system (with a AMD HD7950):

16 chunks render distance: http://i.imgur.com/oEfi1qj.png (works fine)
20 chunks: http://i.imgur.com/wEUYdx1.png (glitches start appearing in the distance)
25 chunks: http://i.imgur.com/U0SBtgl.png (glitches surround me view, constantly flickering different geometry when I move my view around)

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This issue is still persistent in the stable Minecraft 1.8 release.

My video card: AMD R9 290 (latest driver version)
Video of issue: http://www.youtube.com/watch?v=f6jTyDDfguQ

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I have the same problem (AMD HD Radeon 8800M) which plays games like skyrim at ultra settings with mods even at 60 frames. I dont know how minecraft cant handle it, but w/e. Also it only happens from 25-30 render distance. Any lower and it basically goes away.

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crash report during blocks messing up. AMD R9 290 latest driver.

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Same problem for AMD Radeon HD 7600M Series

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Same problem Hd 6900 latest driver

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Similarly, in the release version 1.8, video card AMD R9 270 2GB
The latest drivers for the video card.

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As a side note, water and giant mushrooms in unaffected chunks have very strange visual glitches as well.

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AMD R9 290X crossfire

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This bug occurred when I had VBOs off and I increased my render distance. When I increased the distance it made tons of new chunks and some nearby cow models and the extending area started to experience massive glitches.

Oh and I have this information about my video card found by AMD Overdrive

Name AMD Radeon(TM) HD 7800 Series
Description AMD Radeon(TM) HD 7800 Series
Vendor ATI Technologies Inc.
Core Frequency 450.00 MHz
Memory Capacity 2048 MB
Memory Frequency 1200.00 MHz
Memory Bit Width 256 Bit
Display Mode 1440 X 900 : 32 (60Hz)

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Only happens for me when chunk rendering is pushed past 12 regardless of memory settings or VBO on or off. Does not happen for me long as chuck distance is <= 12. Happens in both Single, and multiplayer as of 1.8 never had issues with this kind of graphics garbage from 1.7.x or older. Also -d64 option did nothing... nor did using uselessly 2gig of xmx/xms ram settings. The visual glitches for me are oddly not ALL around. its only on the leading edge of unloaded chunks to the east and west, and moving to them doesnt move it back either. Also moving north and south is fine and loads properly... Btw everyone testing on a 'server' should increase the server render distance, only a 'local' running game can render 12+ typically.

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this happened to me in 1.8.

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maybe it helps 😉

https://www.youtube.com/watch?v=lh8D4dRDkaw&feature=youtu.be

The VideoFile is too big for Jira (11,5MB or 10,03MB (zipped)) so i couldn't upload it here.

GPU: ATI R9 270
CPU: AMD Phenom II 955BE
Memory: 8GB DDR3 (4GB for Minecraft)

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Now that my computer is fixed, I can finally confirm this in 1.8. For me, I get a little bit when at 16, but then it takes up half of the area that I'm in at 17 (3/4 of it at 18, all at 19).

OpenGL: ATI Mobility Radeon HD 5650 GL version 4.0.10179 Compatibility Profile Context, ATI Technologies Inc.
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I had this when I allocated 4Gb to JVM and had render distance set to 32 chunks.
(same as https://bugs.mojang.com/secure/attachment/80700/2014-08-25_07.44.47.gif )

I also have an AMD Radeon card.

IIRC it disappeared when I lowered JVM memory to around 2,5Gb.

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I used to have this bug, but got it fixed today.
ill share my findings.

first things i had but the bug was still there
latest videocard drivers
jvm arguments: -Xmx4G
java version: 1.8.0_05

the bug was fixxed after the following changes:
java version: 1.8.0_20
jvm arguments: -d64 -Xmx4G

so far i have been able to switch rendering distance ingame without the need for restart or vbo being on or off.
i used to have this problem above 20ish chunks

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I have this issue if I raise my render distance above 7. I thought it was because I was using 32-bit java on my 64-bit computer, but after getting the right version and upping my memory, the issue happens once I raise the render above 8.

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I have this issue if I raise my render distance above 7. I thought it was because I was using 32-bit java on my 64-bit computer, but after getting the right version and upping my memory, the issue happens once I raise the render above 8.

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Same issue here;
Java: Version 7 Update 67
AMD Driver: 14.4

OpenGL: AMD Radeon HD 7800 Series GL version 4.4.12874 Compatibility Profile Context 14.100.0.0, ATI Technologies Inc.

Might be worth noting that mobs no longer move when this occurs and the game will crash when you exit the world.

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Hold on a second, the reporter of this bug doesn't even have an AMD? If you look at @unknown's posts, he says he has an nVidia. This could mean that this is caused by a feature all AMD's have, but some nVidia's too. However, he also said he hasn't experienced this lately, meaning that it can be toggled or that the graphics card can do it another way. See https://bugs.mojang.com/browse/MC-62958?focusedCommentId=187961&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-187961

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Adding -d64 to the JVM arguments fixes this on 32 render distance. Without it occurred when it was over 12.

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Hello, I seen the same thing. A temp fix try turning on "VBO" hope this helps.

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Squawkers, where do you add that part in the JVM arguments?

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I have also experienced this glitch (and i do have an AMD) but i have found that it turns off if you go to 9 chunk render or lower. although if you go above 12 chunk render it will expand to everything you can see even the chunk you are in.

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more visual glitching when chunk loading is set too high

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Java version (64bit) 1.8.0_20 and jvm arguments -d64 -Xmx4G solved it for me.

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i have the same problem in 1.8 as well

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I have this graphical error above render distance 17, attached crash report.

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Added the JVM arguments and can still confirm the visual glitching at 32 chunks.

In fact, a bit worse as well. With said arguments added, I get the glitching at 11 chunks instead of 16.

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-d64 fixed it for me. Is that the root of the problem?

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I'm not entirely sure. This should probably be added into the description, though:

Workaround for some players

Adding "-d64" to the JVM arguments for Minecraft may fix the issue.

-d64 -Xmx4G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M

Please note that this may not work 100% of the time!

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I have it at distances greater than ~22 chunks. Turning VBOs on completely fixes the issue for me. High memory usage seems to aggravate the problem, as I experienced the glitch at 16 chunks after quickly changing from 2 chunks (memory usage spiked and stayed at ~95%). Graphics:

AMD Radeon HD 6700 Series GL version 4.2.11931 Compatibility Profile Context, ATI Technologies Inc.
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-Xmx8G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M Seems to completely fix the bug and cause the game to be playable at over 32. I looked at the code and it seems to be set from min 128MB to max 8GB.
Maybe the problem is because of lack of freedom allocating rams. Maybe it works idk 🙂

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Can still confirm the visual glitching, even at 8GB allowed!

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I think the -64 thing fixed it for me, thanks 🙂

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My problems are gone with AMD driver update to Catalyst version 14.9 (AMD Radeon R9 280)
With older versions (13.251 & 14.3) I had problems with render distance greater 12, now it's all fine even with distance 32

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This is my crash. thanks for helping

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I've had this glitch forever. it makes everything way harder than usual. But this fixed it!!! Well... not 100%, when I turn my render distance to around 15 it still does it... but now I can turn it to 10 and that makes a big difference. Thank you so much!!!

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Attaching my crash report.

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Images of the bug (AMD Radeon Graphics card) render distance 11, 1.8.1-pre3

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This is happening to me on my AMD Radeon 6480

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@Michael Mapstone
Your solution worked perfectly and I can go up to 32 render distance without any bugs.
For anyone not bothered to find the comment, his solution was to put minecraft up to 32 render distance, then completely close minecraft and relaunch it.

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Got it with AMD Radeon HD 6700 Series.

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Got it on AMD Radeon HD 6670, turning on VBOs disappeared the bug

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Chunk Loading bug on 16 Render Distance (Happens from 11-16 Render Distance for me 1.8)

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I have just turned VBOs on and to my surprise, it fixed the bug. (I tried on all render distances.)

It also greatly improved FPS and chunk loading.

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this still happens 1.8,1 pre 3 not fixed

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In 1.8.1 pre3 it's even worse; before it happened on Render Distance 19+, now 13+.

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1.8.1 pre 4 doesn't fix the issue.

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Hey moderators change the Fixed Version to None it still happens.

kumasasa

@@unknown: Don't tell us what to do.

  1. If a ticket got fixed but repopened the fixed version remains there to track the history of this ticket.

  2. 14w34a is an archived fixed version and cannot be removed

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Didn't think my issue was so similar to this but apparently it is. MC-74155
Here's a video from that bug: http://youtu.be/GSsfBL3nbqI

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This bug as bin fix by amd on the latest amd drivers beta "[407431]: Minecraft sometimes produces corruption when changing video settings in windowed mode." (14.11.2 beta)

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Also happens on ATI Radeon HD 4800

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Can anyone confirm that this is fixed after updating to the latest beta drivers (14.11.2)?

NOTE: If Minecraft shows a "Pixel Format not accelerated" crash after updating to these drivers, then you're experiencing MC-71565 and will have to downgrade.

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I tested and no problem for me with the latest beta drivers (14.11.2)

kumasasa

Resolved, updated description with link to AMD Beta drivers

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@Kumasasa - Only one person confirmed that the new beta drivers fixed it. Shouldn't we at least wait for a few more confirmations (and the final drivers) before marking this as Resolved?

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The mods probably did check themselves to see if the drivers resolved the issue for them as well, though they may not have explicitly stated that. I know I had it, and updating to the beta drivers resolved the issue for me. The drivers being in beta is beside the point in any case, as the fact that one of the fixes listed by AMD in their updated drivers was to solve this issue indicates that the issue was primarily on their end. This takes it from a bug report for Minecraft to a bug report for AMD's graphics drivers. Hence why this ticket and similar issues are marked as "invalid".

kumasasa

@@unknown: Yes, I did test that and well said about the "invalid" resolution.

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The beta drivers don't seem to support the Mobility Radeon 4200 that I'm running, and adding -d64 didn't fix it. Am I out of luck? At it isn't completely game-breaking...

kumasasa
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I think the title and description need to be updated to reflect on current issues.

The title should read as such: Massive Visual Glitching with VBOs off and Chunk distance over a level the graphics card cannot handle (Caused by outdated AMD drivers)

As with the description, it basically looks like a huge mass of confusion between the moderator notes, so I managed to simplify it with basically just solutions and workarounds.

The description should read as such:

Solutions

Update to AMD Catalyst 14.11.2 Beta (Not Recommended, as it is a beta driver)
Update to AMD Catalyst Omega (14.12) (Recommended)

Both drivers can be downloaded here.

"Pixel format not accelerated"

If you're receiving this crash after updating to the drivers listed above, then you're experiencing MC-71565, and will have to downgrade to the old drivers. Follow the instructions there on how to do so.

Workarounds

There are multiple workarounds that can fix this issue.

You can do any of the following listed below. These might've fixed the issue for some, but not all, people who have this bug.

Recommended:
Turn VBOs ON (Options -> Video Settings -> Use VBOs: ON)
Turn down render distance to an acceptable setting (where it doesn't produce the glitching)

Not Recommended:
Adding -d64 to the JVM arguments for Minecraft
(Example: -d64 -Xmx4G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M)
Assigning more memory (One user has said that they still experience it at about 3.5 GB)

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So wait
What you're saying is
"Upgrade to these drivers to fix. If your game crashes when you do that, just downgrade."

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No.

What I'm saying is "upgrade to these drivers to fix. If your game crashes, then you're experincing MC-71565 and will have to downgrade in order to play the game again".

There clearly are workarounds if you didn't notice them.

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thanks man! this helped alot. i will be sure to go to this page if i find another glitch.

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Happened to me again in snapshot 15w35b. What I did was I just paused the game for 10 mins., not changing the setting, then when I continued the game it happened. Happens also when opening a chest, pixels appear in the GUI of the chest. Also, when you place custom heads in the world then the bug happened, it doesn't show up the second layer of the skin (hat).

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I've been having this glitch a lot while opening/creating multiple worlds without restarting the game (snapshot 15w37a) in between. If I save while having this state, the world will have it permanently (tried creating 2 worlds, restarting and opening the newer one). The first world I play (unless it already had that state saved) in that snapshot seems to be fine and I also do not have this bug in 1.8.8 at all.

It should get a proper fix, because the driver version I currently have is already required by different other games that I'd prefer to keep working fine. Also this is actually a compatibility issue with AMD graphics cards that needs to be either noted in the System Requirements or get fixed, when releasing pay2play games, as this is game breaking unless you fix it yourself.
Side note: AMD graphics card suck for gaming, will buy nvidia card for next PC.

EDIT: I just read the "Chunk distance over a level the graphics card cannot handle" part...I have 120fps locked stable with my graphics card. I don't think it has any trouble with the render distance at all.

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Turn VBOs ON (Options -> Video Settings -> Use VBOs: ON)
Now my game doesn't respond... I assume it means = get the driver?

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not necessarily. 5750 13.12 drivers zero problems only happens sometimes when I change DD and a restart of the client fixes it. imho the issue is something dealing with what is being changed for draw dist. possibly imho fixed buffer size being resized and its not being 'cleared' properly. (since buffers are not GC'd at all) eg. the long time growbuffer error a good indication (but I dont know if that still existing either but I believe it is)

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That's the same issue I've had

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I have been having Minecraft max out my memory and stutter really bad to where it is unplayable. I have to move my max chuck distance completely down to even try to play the game.

KevinTheDruid

Affects 15w44b with VBO's off.

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I'm playing on Minecraft 15w47c, and I have that same glitch where the chunks distort. I also manage to fix it by turning VBO's on.

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OOOOHHHHH!!!! so thats why its fixed now.... Thanks!

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Never had this issue in 1.8 but it happened about three quarters of the time in 16w04a. I'm guessing some of the 1.9 changes make it more likely to trigger.

Since enabling VBOs seems to fix the problem reliably, it'd be nice if Minecraft could do that automatically if it detects the broken driver version. Throwing up your hands and saying "It's AMD's fault! Update your drivers!" seems like a copout when Mojang could work around it so easily.

kumasasa

It's a very bad idea for applications to implement hacky work arounds for well known and already fixed problems of any OS, driver or supporting software. This would have side effects and be be a never ending story eating up too many resources. Keep in mind that Minecraft still runs on > 10 yr old hardware with nearly 20 yr old OS (Yes, the 97 in Windows 97 is the release year).
Except from all that, the concept of a platform independant software would be foiled.

To name only a few of this issues:

  • MC-297 "Pixel Format Not Accelerated" / "Could not init GLX" / Bad video card drivers

  • MC-6665 Mac Computer Crash on Expanding Minecraft Window

  • MC-32606 JVM Crash in ig75icd64.dll (Broken Intel graphics card driver)

  • MC-90269 JVM crashes in ig8icd64.dll (Broken Intel graphics card driver for "Intel HD Graphics 5500")

  • MC-94900 JVM Crash in ig9icd64.dll (Broken Intel graphics card driver)

  • MC-14051 JVM crashes in ig4dev32.dll / ig4dev64.dll (Broken Intel graphics driver for the "Mobile Intel 965 Express" graphics card)

  • MC-34749 Hopper: java.lang.IllegalStateException: failed to create a child event loop - Caused by AntiVirus / Firewall software

You may ask yourself some questions:

  • Aren't the manufacturers of drivers responsible to auto alert users when massive issues are fixed ?

  • Why are broken drivers still delivered by Windows update ?

  • Why are Laptops still manufactured with crappy and broken graphics chipsets ?

  • Why are users installing Windows 10 on hardware not capable of running it, because too weak, no drivers available ?

Don't blame others for things you are responsoble for: It's up to you to provide a working environment.

End of discussion here, please follow up at http://reddit.com/r/mojira

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hey genius in the crash reports it says "manually caused debug crash"
that's a intentional crash...
:
F3 + C ( Hold 10 Seconds)
or
Fn + F3 + C[Function] (Hold 10 Seconds

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@Donovan Daniels That is because this is not a crashing bug, it is a visual glitching bug. Seeing the visual effects of the bug (examples in attached screenshots) does not make the game crash. The crash reports there were forcibly triggered so that the developers could have real debug data to work with. The reports contain a lot of data about the environment the game is running in (see System Details section), which could be useful when trying to fix the issue.

As it turns out, though, the issue was with AMD's drivers, not the game, so if you're experiencing this on a computer with an AMD graphics chip, update your drivers.

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This has been duplicated by another report (in 1.9.1) but the latest issue that this ticket mentions (that this bug is present in) is 1.8.1

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because this is not an issue from minecraft, it's your hardware, this ticket won't be updated

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I followed the first recommended "Workaround", turning on VBOs, and it's working so far! Thanks a lot!!

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I made a bug report, and was told that it was linked to this one. I'll try to fix it.

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Turned VBOs on. I'm gonna keep it on for now, because it fixed the issue for me.

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I have tried turning on my VBO's, and it works like a dream. The only problem that it is preventing the new 'Elytra' item to stop working. Please respond if there is any way to fix this. (1.9.2)

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Go use the search function for that, there are a lot of causes the make elytras stop working.

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Which is better? MC-62958 or MC-218803?

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(Unassigned)

Community Consensus

Minecraft 14w29b, Minecraft 14w30c, Minecraft 14w31a, Minecraft 14w32b, Minecraft 14w32d, ..., Minecraft 1.8-pre1, Minecraft 1.8-pre2, Minecraft 1.8-pre3, Minecraft 1.8, Minecraft 1.8.1-pre3

Minecraft 14w34a

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