mojira.dev
MC-65746

Chunk loading glitch

Put the summary of the bug you're having here

What I expected to happen was...:
So i was just testing some stuff with the new update on my own server. And joining was fine, buth when in turned my settings to 32 chunks it started to do somekind of weird loading glitch. This only desepired when i set it back to 16 chunks.

Steps to Reproduce:
1. Go make a own server via the .jar file.
2. Join that one server
3. Puth your render settings to 32 chunks

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Dupe of MC-62958

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The same glitched happened to me, but this time it loaded old chunks instead of an existing one, because I was destroying a village to make space.
NOTE: I could only get a good shot while paused.
NOTE NOTE: I'm in 1.8.7 and I just got this glitch today.
NOTE NOTE NOTE: Figured out how the glitch works. The normal render distance that can be loaded without issues is 12. I was using 15. The game can't render 15 chunks without using multiple of the same chunk, so it randomly grabs other chunks in memory. That's how old chunks got loaded, or any chunk nearby, really. Solution: Never go over 12 render distance.

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(Unassigned)

Unconfirmed

Minecraft 14w32a

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