mojira.dev
MC-73662

Terrain Graphically Tesselating and Glitchy Entity Meshes

Recently got a new computer:
AMD Athlon x4 760K
Gigabyte Radeon R9 270X OC
8GB RAM

The problem occurs at above render distance >9 and to chunk that are not loaded. As you can see in the screenshot. Certain bits of terrain appear to tessellate, the bit of terrain seems to change randomly. Though not shown in screenshot, entities such as mobs tend to have very distorted meshes where certain vertices appear to stretch when in the proximity of the broken chunk. Note: The tessellated chunks appear to have no physics yet I haven't fully tried.

Not too much of a problem but I just decided to mention it.
Thanks,
Melonize (Minecraft Username)

Related issues

Attachments

Comments

migrated
[media][media][media]
migrated

This issue is a duplicate of MC-62958. It has been linked to the original bugreport.
Please search before reporting any bugs, as it's likely that one exists already.

migrated

If you want to workaround this, turn USE VBOs on

migrated

(Unassigned)

Unconfirmed

Minecraft 1.8

Retrieved