"/gamerule doFireTick false" does not stop fire from spreading from lava.
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Can still not reproduce.
The flying lava droplets will ignite some blocks around, but the fire doesn't spread and the blocks do not burn down.
It is igniting stuff and creating harmful fire, even though doFireTick false should prevent fire sources from spreading without player influence!
Ghastballs can make fire, even if doFireTick and mobGriefing is on false! Imagine an adventuremap with ghasts, you are on gamemode 2 so you can't extinguish fire, so the fire will grow with every ghast ball! You can't destroy it, you can't extinguish it, you will die after a while because you can't hide from the fire anymore! This needs to be fixed!
Cannot confirm, see screenshot.