Note
This issue is about block light. For the related sunlight issue, see MC-3961.
The bug
Certain blocks "save" block light, emiting it even after the original source has been removed.
Affected blocks
Lit furnace
Lit redstone ore
Magma
Reproduction
Build a sealed room without any lights in it with a single layer between it and the sky.
Use
/setblock
to create one of the effected blocks.Measure the value of block light using.
Put a glowstone block right next to the effected block.
Break the glowstone.
Observe that the lighting value (as seen in F3) has changed.
Notes
All of the affected blocks are full cubes that emit less than 14 block light. (Non-full-cube blocks such as brown mushrooms (1 light) are not affected, and the effect isn't observable for bright blocks)
The resultant light is 2 less than the light value of the block you placed next to it, which is 13 if glowstone is used. This is because the block receives (and thus emits) the light level - 1, and then another - 1 occurs due to going back to you.
This behavior randomly decays
This behavior when using magma blocks is fairly popular for builds (as it is nice for decorations). If removed, it may be beneficial to introduce a similar behavior within the block's state and use an upgrade path to store the current light.
Linked issues
is duplicated by 10
Attachments
Comments 23
@meunier That is a different issue, and is much more closely related to standard lighting errors (like water stuck lit in random places, dark patches under cliffs, etc). I had that same issue yesterday and it was very hard to reproduce and also created some strange shapes like you'd expect from lighting errors. Therefore different bug.
@helper Is there another report of blocks keeping lit even after the light-emitting block is destroyed? This is my problem and I am not using magma blocks whatsoever. Haven't even placed one yet or even mined one in the world I am using. I can't seem to find an existing bug on this, I just happened upon this report and figured I'd ask.
@@unknown Yes, the linked [MC-3961]: "Water, Cobweb 'save' skylight".
I didn't know this was a bug. I thought it was a feature. It would be nice if the Magma block did hold the light level because it would make it useful in other builds and as lighting at night instead of only supposed to add 3 to darker blocks around it. I am actually a beta tester for Minecraft pocket Edition on which the magma block doesn't even do that. I will add a screenshot to this issue on Pocket edition to show what it actually does.
Can confirm. I also wanted to add that, since this occurs with sky light as well, I wonder if it might be related to this old bug: MC-3961
Just to help point the devs on a possible bug-hunting path...