Put the summary of the bug you're having here
What I expected to happen was...:
When I click play, I expect the game to load.
What actually happened was...:
No matter what world I try to open, when I hit play it starts to load and then a white screen shows "fatal error." I haven't been able to play a game for months.
Steps to Reproduce:
1. Select single/multiplayer game.
2. Join a server and hit play.
3. It will say "loading terrain" and then once it loads, the screen will turn white with a large description of the fatal error. A copy of the error is pasted below:
Completely ignored arguments: [--nativeLauncherVersion, 301]
[20:09:29] [Client thread/INFO]: Setting user: orangestampycat
[20:09:32] [Client thread/INFO]: LWJGL Version: 2.9.4
[20:09:33] [Client thread/INFO]: Reloading ResourceManager: Default
[20:09:35] [Sound Library Loader/INFO]: Starting up SoundSystem...
[20:09:35] [Thread-5/INFO]: Initializing LWJGL OpenAL
[20:09:35] [Thread-5/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[20:09:36] [Thread-5/INFO]: OpenAL initialized.
[20:09:36] [Sound Library Loader/INFO]: Sound engine started
[20:09:38] [Client thread/INFO]: Created: 1024x512 textures-atlas
[20:09:53] [Server thread/INFO]: Starting integrated minecraft server version 1.9.4
[20:09:53] [Server thread/INFO]: Generating keypair
[20:09:54] [Server thread/INFO]: Preparing start region for level 0
[20:09:55] [Server thread/INFO]: Preparing spawn area: 0%
[20:09:56] [Server thread/INFO]: Preparing spawn area: 24%
[20:09:57] [Server thread/INFO]: Preparing spawn area: 61%
[20:09:58] [Server thread/INFO]: Changing view distance to 12, from 10
[20:10:00] [Server thread/INFO]: orangestampycat[local:E:b52cd983] logged in with entity id 145 at (301.69999998807907, 60.0, 55.2713499067458)
[20:10:00] [Server thread/INFO]: orangestampycat joined the game
[20:10:02] [Server thread/WARN]: Keeping entity Sheep that already exists with UUID bd401a1d-a8af-494c-b7f7-ef2f62e2bd45
[20:10:03] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3518ms behind, skipping 70 tick(s)
#
A fatal error has been detected by the Java Runtime Environment:
#EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffa96f96b87, pid=10608, tid=4200
#JRE version: Java(TM) SE Runtime Environment (8.0_25-b18) (build 1.8.0_25-b18)
Java VM: Java HotSpot(TM) 64-Bit Server VM (25.25-b02 mixed mode windows-amd64 compressed oops)
Problematic frame:
C [ig8icd64.dll+0x16b87]
#Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#An error report file with more information is saved as:
C:\Users\Malissa\AppData\Roaming\.minecraft\hs_err_pid10608.log
#If you would like to submit a bug report, please visit:
The crash happened outside the Java Virtual Machine in native code.
See problematic frame for where to report the bug.
#
AL lib: (EE) alc_cleanup: 1 device not closed
Java HotSpot(TM) 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release
Linked issues
Comments 3
I did that and everyone that has had this issue doesn't seem to have a resolution even though the status says "resolved."
For technical support, please use the Mojang Support Center.
Duplicate of MC-32606 – If you have not, please use the search function in the future, to see if your bug has already been submitted.
For technical support, please use the Mojang Support Center.
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