The bug
Particle creation triggered for the server does not send a particle packets to the client.
Affected situations
The following is based on decompiled version of Minecraft 1.9 using MCP 9.24 beta. All method and class names are the names used in the decompiled version.
Iron and snow Golem creation
Affected method:
net.minecraft.block.BlockPumpkin.trySpawnGolem(World, BlockPos)
Suggested fix: See comment
Wither boss creation
Affected method:
net.minecraft.block.BlockSkull.checkWitherSpawn(World, BlockPos, TileEntitySkull)
Suggested fix: See comment
Water and lava colliding
Affected method:
net.minecraft.block.BlockLiquid.triggerMixEffects(World, BlockPos)
Suggested fix: See comment
Redstone torch burning out
Affected method:
net.minecraft.block.BlockRedstoneTorch.updateTick(World, BlockPos, IBlockState, Random)
Suggested fix: See comment
Armor breaking on mob
Affected method:
net.minecraft.entity.EntityLivingBase.renderBrokenItemStack(ItemStack)
How to reproduce: See description of MC-96974
Placing eye of ender in end portal frame
Affected method:
net.minecraft.item.ItemEnderEye.onItemUse(ItemStack, EntityPlayer, World, BlockPos, EnumHand, EnumFacing, float, float, float)
Suggested fix: See comment
Animal being born
Affected method:
net.minecraft.entity.ai.EntityAIMate.spawnBaby()
Ender dragon destroying blocks
Affected method:
net.minecraft.entity.boss.EntityDragon.destroyBlocksInAABB(AxisAlignedBB)
Explosion particles for EntityLiving spawned by spawner
Affected method:
net.minecraft.tileentity.MobSpawnerBaseLogic.updateSpawner()
The reason
The following is based on decompiled version of Minecraft 1.9 using MCP 9.24 beta. All method and class names are the names used in the decompiled version.
The reason why this is happening is because the abstract method net.minecraft.world.IWorldEventListener.spawnParticle(int, boolean, double, double, double, double, double, double, int...)
is called for particle creation. Calling this method calls for the client the net.minecraft.client.renderer.RenderGlobal.spawnParticle(int, boolean, double, double, double, double, double, double, int...)
method which creates the particle. However, for the server it calls the net.minecraft.world.WorldManager.spawnParticle(int, boolean, double, double, double, double, double, double, int...)
method which does nothing. The change of using an integrated server for the client might have caused this bug.
It is probably not a good decision to fix this by having the net.minecraft.world.WorldManager
class sending particle packets every time the method is called because this method does not support a count parameter, which means that for example for the creation of an iron or snow golem 120 packets are being sent. Instead the method net.minecraft.world.WorldServer.spawnParticle(EnumParticleTypes, double, double, double, int, double, double, double, double, int...)
should be used which has a particle count parameter and uses the value for creating the particle packet.
Comparing with old behaviour
If you would like to test how it was in 1.2.5, you can download the 1.2.5 jar file from here:
http://www.minecraftwiki.net/wiki/Version_history/Development_versions#Minecraft_1.2_Snapshots_.26_Pre-releases
Or you can create a new profile in the launcher with the version "release 1.2.5"
Replace your current jar file with the 1.2.5 one and spawn each Golem to see the particles.
Linked issues
is duplicated by 5
relates to 7
Attachments
Comments 13
Can someone of the mods please mark all reports currently marked as "relates to" as duplicate?
I will update the report after that accordingly
Snow golem particles seem to be back in 17w47b, maybe earlier, though it's possible it's just a side effect of the snow blocks breaking.
EDIT: yes it is, see MC-123338.
So, a new item got added to the list in 1.9 : chorus fruit. When eaten, it calls Item#onItemUseFinish(ItemStack stack, World worldIn, EntityLivingBase entityLiving). That method then performs a !world.isRemote check and proceeds to call EntityLivingBase#attemptTeleport(double x, double y, double z) a couple of times. In the latter, the code generates PORTAL particles using the client-side spawnParticles method. But because of the server-side check earlier, nothing happens on the client and no packet is sent.
Chumbanotz, did you test every single issue against 13w09c in 2 minutes or do you blindly bulk-setting the version ?