Inconsistent lighting on falling_block entities vs blocks. Lighting glitch specific to falling blocks.
Falling Block command I used
summon falling_block ~ ~3.5 ~ {BlockState:{Name:"minecraft:quartz_block"},NoGravity:true,Tags:["FallingSandX"],Time:-2147483648}
Seems to darken falling_block left of solid blocks. Not certain positive/negative coordinates affect this.
See screenshots. Shaded blocks are the entities.
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I quickly tested with
/summon falling_block ~ ~3.5 ~ {NoGravity:1b,Time:-2147483648,DropItem:0b,BlockState:{Name:"minecraft:quartz_block"}}
and I also tried different directions and also tested to encase them, I don't see it occurring, but I'll keep it in my test world, in case anything would change again.
Yes. Still very much an issue. I had forgotten about this report. Added pics for current snapshot. It happens when blocks are placed beside the falling_block entities
Can't reproduce it in current 19w41a, possibly due to the big changes regarding rendering.
As there are many bugs currently, related to rendering, I will continue to observe falling block's lighting, as they are part of one of my bugtestworlds anyway, in future MC snapshot as well as release versions.
I've tested all lighting settings, off, minimum and maximum, and on the two latter there is no darkened shading of any sorts anymore. With smooth lighting off, if you e.g. place a block above another block, it will create a shadow, however, this is not solely true for falling blocks, but also for regular, solid blocks.
@unknown, could you check if this is still an issue in the latest 1.13 development snapshot?